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Meister, J. Patrick; Anderson, Kyle J. – Journal of Economic Education, 2007
The authors describe an in-class exercise in which students participate in an auction to buy US Airways. The exercise is based on events of late 1995, in which neither United nor American Airlines decided to bid for US Airways. Two teams of students participate in an English auction. Students learn that the equilibrium of the sequential game is…
Descriptors: Economics Education, Simulation, Microeconomics, Class Activities
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Jamshidian, M.; Khatoonabadi, M. – International Journal of Mathematical Education in Science and Technology, 2007
Almost all introductory and intermediate level statistics textbooks include the topic of confidence interval for the population mean. Almost all these texts introduce the median as a robust measure of central tendency. Only a few of these books, however, cover inference on the population median and in particular confidence interval for the median.…
Descriptors: Intervals, Simulation, Computation, Error of Measurement
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Keast, Amber; Brewer, Neil; Wells, Gary L. – Journal of Experimental Child Psychology, 2007
Two experiments examined children's metacognitive monitoring of recognition judgments within an eyewitness identification paradigm. A confidence-accuracy (CA) calibration approach was used to examine patterns of calibration, over-/underconfidence, and resolution. In Experiment 1, children (n=619, mean age=11 years 10 months) and adults (n=600)…
Descriptors: Metacognition, Children, Adults, Recognition (Psychology)
Klopfer, Eric – Educational Technology, 2007
This article explores how the future of mobile learning games lies in the blurring of the line between fun and learning, between in-school and out-of-school. Accomplishing this requires new paradigms as well as new technologies. Mobile learning games can be the conduits between the world of school and the world of life, and make them both more fun…
Descriptors: Educational Technology, Computers, Computer Simulation, Communicable Diseases
Hayes, Elizabeth; Silberman, Lauren – Journal of Physical Education, Recreation & Dance (JOPERD), 2007
Contrary to common belief, several studies have found no relationship between video gaming and obesity or physical inactivity. In fact, video gaming is an untapped resource for enhancing young people's motivation and ability to participate in sports and other movement-based activities. Many popular video games offer sophisticated and engaging…
Descriptors: Video Games, Instructional Materials, Physical Education, Simulation
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Kimball, Daniel R.; Smith, Troy A.; Kahana, Michael J. – Psychological Review, 2007
The authors report a new theory of false memory building upon existing associative memory models and implemented in fSAM, the first fully specified quantitative model of false recall. Participants frequently intrude unstudied critical words while recalling lists comprising their strongest semantic associates but infrequently produce other…
Descriptors: Semantics, Memory, Recall (Psychology), Association (Psychology)
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Chen, Cheng-Te; Wang, Wen-Chung – Applied Psychological Measurement, 2007
This study explores the effects of ignoring item interaction on item parameter estimation and the efficiency of using the local dependence index Q[subscript 3] and the SAS NLMIXED procedure to detect item interaction under the three-parameter logistic model and the generalized partial credit model. Through simulations, it was found that ignoring…
Descriptors: Models, Item Response Theory, Simulation, Generalization
Durlach, Paula J., Ed; Lesgold, Alan M., Ed. – Cambridge University Press, 2012
This edited volume provides an overview of the latest advancements in adaptive training technology. Intelligent tutoring has been deployed for well-defined and relatively static educational domains such as algebra and geometry. However, this adaptive approach to computer-based training has yet to come into wider usage for domains that are less…
Descriptors: Expertise, Educational Strategies, Semantics, Intelligent Tutoring Systems
Wilen-Daugenti, Tracey – Peter Lang New York, 2012
Higher education in the U.S. has traditionally prepared students for work and social success, but with families, work, and society itself undergoing revolutionary change, is this preparation sufficient to develop the 21st-century workforce? This book explores how evolving family structures, new ways of balancing work and personal lives, and rapid…
Descriptors: Higher Education, Industry, Influence of Technology, Social Change
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
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Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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Ansoms, An; Geenen, Sara – Simulation & Gaming, 2012
DEVELOPMENT MONOPOLY is a simulation game that allows players to experience how power relations influence the agency of different socioeconomic groups, and how this can induce poverty and inequality. Players alter the original rules of the MONOPOLY board game so that they more accurately reflect social stratification and inequalities in the…
Descriptors: Foreign Countries, Educational Games, Simulation, College Instruction
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Tarng, Wernhuar; Chang, Mei-Yu; Ou, Kuo-Liang; Yu, Kein-Fu; Hsieh, Kuen-Rong – International Journal of Distance Education Technologies, 2012
The goal of this study is to develop a virtual farm for educational applications. Users can play the role of a farmer by planting vegetables and raising poultry on the virtual farm to observe their growth through online learning activities. The virtual farm possesses educational and entertaining functions, and it is designed by simulating the real…
Descriptors: Foreign Countries, Electronic Learning, Elementary School Science, Agricultural Occupations
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Hickey, Daniel T.; Zuiker, Steven J. – Journal of the Learning Sciences, 2012
Evaluating the impact of instructional innovations and coordinating instruction, assessment, and testing present complex tensions. Many evaluation and coordination efforts aim to address these tensions by using the coherence provided by modern cognitive science perspectives on domain-specific learning. This paper introduces an alternative…
Descriptors: Program Effectiveness, Achievement Tests, Performance Based Assessment, Genetics
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Roy, George J.; Vanover, Charles; Fueyo, Vivian; Vahey, Phillip – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
Middle school teachers' use of digital curricula incorporating dynamic technology has been found to support student learning of complex algebraic concepts. This article reports on pilot research involving collaboration among faculty from a public university's college of education, educational researchers from a nonprofit research organization, and…
Descriptors: Educational Technology, Computer Simulation, Computer Assisted Instruction, Multimedia Instruction
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