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Cheng, Meng-Tzu; Annetta, Leonard; Folta, Elizabeth; Holmes, Shawn Y. – International Journal of Science Education, 2011
"Drugs and the Brain: A Serious Game," a prototype museum exhibit, was designed to employ virtual models of the brain into a video game format. It was done to create a fun and engaging way of conveying knowledge and concepts about neuroscience, as well as the impact of methamphetamine abuse on the brain. The purpose of this study is to…
Descriptors: Video Games, Narcotics, Prevention, Drug Abuse
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Essid, Joe; Wilde, Fran – EDUCAUSE Quarterly, 2011
Effective virtual simulations can embed participants in imaginary worlds. Researchers working in virtual worlds and gaming often refer to "immersion," a state in which a participant or player loses track of time and becomes one with the simulation. Immersive settings have been shown to deepen learning. Ken Hudson's work with students…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
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Arnold, Pip; Pfannkuch, Maxine; Wild, Chris J.; Regan, Matt; Budgett, Stephanie – Journal of Statistics Education, 2011
Computer simulations and animations for developing statistical concepts are often not understood by beginners. Hands-on physical simulations that morph into computer simulations are teaching approaches that can build students' concepts. In this paper we review the literature on visual and verbal cognitive processing and on the efficacy of…
Descriptors: Foreign Countries, Statistics, Learning Theories, Cues
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Vattam, Swaroop S.; Goel, Ashok K.; Rugaber, Spencer; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Gray, Steven; Sinha, Suparna – Educational Technology & Society, 2011
Artificial intelligence research on creative design has led to Structure-Behavior-Function (SBF) models that emphasize functions as abstractions for organizing understanding of physical systems. Empirical studies on understanding complex systems suggest that novice understanding is shallow, typically focusing on their visible structures and…
Descriptors: Systems Approach, Middle School Students, Models, Science Instruction
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Thomas, M. S.; Kothari, D. P.; Prakash, A. – IEEE Transactions on Education, 2011
Automation of power systems is gaining momentum across the world, and there is a need to expose graduate and undergraduate students to the latest developments in hardware, software, and related protocols for power automation. This paper presents the design, development, and commissioning of an automation lab to facilitate the understanding of…
Descriptors: Foreign Countries, Undergraduate Students, Graduate Students, Computer Assisted Instruction
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Kumar, R.; Rose, C. P. – IEEE Transactions on Learning Technologies, 2011
Tutorial Dialog Systems that employ Conversational Agents (CAs) to deliver instructional content to learners in one-on-one tutoring settings have been shown to be effective in multiple learning domains by multiple research groups. Our work focuses on extending this successful learning technology to collaborative learning settings involving two or…
Descriptors: Educational Technology, Computer Software, Computer Software Evaluation, Programming
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Cooke, Nancy J.; Gorman, Jamie C.; Duran, Jasmine L.; Taylor, Amanda R. – Journal of Experimental Psychology: Applied, 2007
Team cognition in experienced command-and-control teams is examined in an UAV (Uninhabited Aerial Vehicle) simulation. Five 3-person teams with experience working together in a command-and-control setting were compared to 10 inexperienced teams. Each team participated in five 40-min missions of a simulation in which interdependent team members…
Descriptors: Simulation, Interaction, Teamwork, Social Cognition
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Thomas, D. Roland; Zhu, PengCheng; Decady, Yves J. – Journal of Educational and Behavioral Statistics, 2007
The topic of variable importance in linear regression is reviewed, and a measure first justified theoretically by Pratt (1987) is examined in detail. Asymptotic variance estimates are used to construct individual and simultaneous confidence intervals for these importance measures. A simulation study of their coverage properties is reported, and an…
Descriptors: Intervals, Simulation, Regression (Statistics), Computation
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Hagtvedt, Reidar; Jones, Gregory Todd; Jones, Kari – Teaching Statistics: An International Journal for Teachers, 2007
Students often find the fact that a sample statistic is a random variable very hard to grasp. Even more mysterious is why a sample mean should become ever more Normal as the sample size increases. This simulation tool is meant to illustrate the process, thereby giving students some intuitive grasp of the relationship between a parent population…
Descriptors: Sampling, Simulation, Statistics, Mathematics Instruction
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Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
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Abdullah, A. B.; Muda, M. R.; Samad, Z. – International Education Studies, 2008
Metal forming process simulation requires a very high cost including the cost for dies, machine and material and tight process control since the process involve very huge pressure. A physical modeling technique is developed and initiates a new era of educational tool of simulating the process effectively. Several publications and findings have…
Descriptors: Metal Working, Simulation, Models, Manufacturing
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Ang, Chee Siang; Zaphiris, Panayiotis – Interactive Technology and Smart Education, 2008
Purpose: Recently, researchers have begun investigating the learning process that occurs within computer games (learning to play), as opposed to studying games that support explicit learning for educational purposes (playing to learn). With the increasing popularity of massively multiplayer online games (MMOGs), some research has begun to look…
Descriptors: Socialization, Play, Participant Observation, Learning Processes
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Colicchia, Giuseppe; Zollman, Dean; Wiesner, Hartmut; Sen, Ahmet Ilhan – Physics Teacher, 2008
A whiplash event is a relative motion between the head and torso that occurs in rear-end automobile collisions. In particular, the large inertia of the head results in a horizontal translation relative to the thorax. This paper describes a simulation of the motion of the head and neck during a rear-end (whiplash) collision. A head-neck model that…
Descriptors: Mechanics (Physics), Motion, Human Body, Science Instruction
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Peters, Tom – Policy Futures in Education, 2008
This article examines the public services component of digital and virtual libraries, focusing on the end-user experience. As the number and types of "places" where library users access library collections and services continue to expand (now including cell phones, iPods, and three-dimensional virtual reality environments populated by avatars),…
Descriptors: Computer Simulation, Competition, Electronic Libraries, Library Services
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Goegebeur, Yuri; De Boeck, Paul; Wollack, James A.; Cohen, Allan S. – Psychometrika, 2008
An item response theory model for dealing with test speededness is proposed. The model consists of two random processes, a problem solving process and a random guessing process, with the random guessing gradually taking over from the problem solving process. The involved change point and change rate are considered random parameters in order to…
Descriptors: Problem Solving, Item Response Theory, Models, Case Studies
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