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Vanessa Ayer Miller; Timothy Marks; Dorothea K. Thompson – Journal of Microbiology & Biology Education, 2025
Interest in virtual laboratory simulations as a pedagogical tool continues to grow, given the advantages of flexibility, scalability, technology integration, and interactive visualizations. We developed a laboratory model that integrates virtual lab simulations (VLS) and traditional in-person (IP) lab experiences for targeted skill development. In…
Descriptors: Microbiology, Science Achievement, Student Attitudes, Blended Learning
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Ümmühan Gülnar – International Journal of Technology in Education, 2025
The aim of the study is to examine the leisure consciousness and technology addiction of students studying in different departments of universities on a relational basis. Causal comparison and relational survey methods, which are quantitative research methods, were used in the study. The population of the study is the students who are studying in…
Descriptors: Recreational Activities, Leisure Time, Addictive Behavior, College Students
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Tuba Temel; Cevdet Yilmaz – Journal of Educational Technology and Online Learning, 2025
Motivation has been studied in many contexts and is acknowledged as one of the most significant aspects of language instruction. To increase student motivation and engagement, instructional materials, methods, and techniques are crucial to the language learning and teaching process. The current study examined how the creation of digital…
Descriptors: Electronic Learning, Story Telling, Computer Mediated Communication, Second Language Learning
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Abbas Poursalim – International Journal of Modern Education Studies, 2025
This study investigates the role of educational technology, including artificial intelligence (AI), in improving learning outcomes and addressing the complexities of multi-grade classrooms. A qualitative research method based on the analysis of scientific papers was employed. The findings of the study include an examination of the role of AI in…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Mixed Age Grouping
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Kamelia Sepanloo; Daniel Shevelev; Md Tariqul Islam; Young-Jun Son; Shravan Aras; Janine E. Hinton – Educational Technology Research and Development, 2025
Integrating Mixed Reality (MR) into nursing education and professional practice has recently captured significant interest as a transformative approach. This paper presents a comprehensive exploration and practical insights into designing and implementing an advanced MR training platform to provide nursing students with immersive experiences…
Descriptors: Nursing Education, Educational Improvement, College Faculty, Pilot Projects
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Huey-Min Wu; Tianjiao Yin; Yu-Jung Chan – Educational Technology Research and Development, 2025
Argumentation is fundamental and essential in mathematics education. It promotes deep mathematical understanding and helps students connect abstract ideas logically. However, teachers and students in the traditional teacher-centered classroom face difficulties teaching and learning math argumentation. In this article, a cooperative…
Descriptors: Artificial Intelligence, Computer Mediated Communication, Computer Uses in Education, Mathematics Education
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Eunhye Flavin; Moon Chung; Sunghwan Hwang; Matthew T. Flavin – Educational Technology Research and Development, 2025
Area measurement is a foundational component across STEM fields. The area formula offers limited insight for children trying to develop their area measurement reasoning skills, particularly when dealing with composite shapes. Spatial structuring, where children explore structural units of a 2D space, is an alternative approach. However, poor…
Descriptors: STEM Education, Geometric Concepts, Thinking Skills, Computer Simulation
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Kuo-Lun Hsiao; Mu-Yen Chen; Yi-Ru Liao – Education and Information Technologies, 2025
This study developed a Metaverse Competency Scale (MCS) to measure users' proficiency in crucial metaverse skills. The scale was built on a thorough literature review covering digital avatars, immersive experiences, and decentralized value exchange. A two-phase questionnaire approach was employed. In the first phase, a pre-test questionnaire,…
Descriptors: Computer Simulation, Computer Uses in Education, Digital Literacy, Competence
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Inci Demir – Journal of Theoretical Educational Science, 2025
This study examines the impact of the Mobile-Assisted Language Learning (MALL) application, Memrise, on the vocabulary learning motivation of English as a Foreign Language (EFL) learners and interprets the findings of the study based on Second Langugae Acquisition (SLA) theories to bridge the gap between theory and practice. Within this context,…
Descriptors: Literature Reviews, Meta Analysis, English (Second Language), Second Language Learning
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LeaAnne Daughrity; Candace Walkington; Max Sherard – Grantee Submission, 2025
This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this…
Descriptors: Mathematics Education, Computer Software, Educational Technology, Computer Simulation
Anthony G. Picciano – Routledge, Taylor & Francis Group, 2025
"Online Education" is a comprehensive exploration of fully online and blended teaching platforms, addressing history, theory, research, planning, and practice. As colleges, universities, and schools around the world accelerate their adoption of large-scale technologies and traditional class models shift into seamless, digitally…
Descriptors: Electronic Learning, Online Courses, Educational Planning, Educational Practices
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Tianjiao Zhao; Xi Lin; Ri Na – European Journal of Education, 2025
The integration of artificial intelligence (AI) into construction education is transforming how future professionals approach estimation tasks. This study examines the role of Togal AI--an AI-powered estimation tool--alongside the industry-preferred Bluebeam Revu 20 in undergraduate construction education. Through a structured experiment with 60…
Descriptors: Construction (Process), Construction Industry, Building Design, Undergraduate Students
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Claudio M. Radaelli – Teaching Public Administration, 2025
How can science have more impact on policy decisions? The P-Cube Project has approached this question by creating five pedagogical computer games based on missions given to a policy entrepreneur (the player) advocating for science-informed policy decisions. The player explores simplified strategies for policy change rooted in a small number of…
Descriptors: Computer Games, Computer Uses in Education, Policy Formation, Graduate Students
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Amarasinghe, Ishari; Hernández-Leo, Davinia; Ulrich Hoppe, H. – International Journal of Computer-Supported Collaborative Learning, 2021
Under the notion of "CSCL scripts", different pedagogical models for structuring and supporting collaboration in the classroom have been proposed. We report on a practical experience with scripts based on the Pyramid collaborative learning flow pattern supported by a specific classroom tool and a teacher-facing dashboard that implements…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Scripts, Learning Analytics
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Luse, Andy; Rursch, Julie – British Journal of Educational Technology, 2021
Engineering and technology educators continually strive for realistic, hands-on laboratory exercises to enhance their students' learning. This research describes the redesign of an undergraduate introductory computer networking course to include new weekly virtual laboratory assignments that culminate in a 'real world' final project of configuring…
Descriptors: Experiential Learning, Computer Science Education, Curriculum Design, Undergraduate Study
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