Publication Date
| In 2026 | 2 |
| Since 2025 | 864 |
| Since 2022 (last 5 years) | 4073 |
| Since 2017 (last 10 years) | 7989 |
| Since 2007 (last 20 years) | 13866 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1340 |
| Researchers | 451 |
| Students | 203 |
| Administrators | 123 |
| Policymakers | 73 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 377 |
| Turkey | 314 |
| United Kingdom | 271 |
| China | 269 |
| Canada | 256 |
| Taiwan | 233 |
| United States | 204 |
| Germany | 190 |
| Spain | 186 |
| California | 157 |
| Indonesia | 149 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Nelson, Brian C.; Erlandson, Benjamin; Denham, Andre – British Journal of Educational Technology, 2011
In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of…
Descriptors: Evidence, Data, Learning Activities, Educational Assessment
Druckman, Daniel – Simulation & Gaming, 2011
In this article, I recount the many ways in which Harold Guetzkow influenced my career. From the beginning of my graduate studies at Northwestern University in the 1960s into the next century, Harold's guidance has been indispensable. His idea of bridging islands of theory has provided many of us with a broad, integrated vision of social science.…
Descriptors: Social Sciences, Leadership Qualities, Scholarship, Values
Hjelm, Elizabeth – Science Scope, 2011
Seafloor exploration being done by scientists is an ideal way to introduce students to technology as a tool for inquiry. The same technology that allows scientists to share data in near real time can also provide students the tools to become researchers. NOAA's Ocean Explorer Explorations website is a rich research data bank that can be used by…
Descriptors: Middle School Students, Physical Geography, Scientists, Internet
Box, Vernon G. S. – Journal of Chemical Education, 2011
pi-Electron delocalization exerts one of the most significant structure or energy influences in organic chemistry. Apart from determining the shapes of alkenes and alkynes, the planarity of aromatic molecules is a hallmark of pi-electron delocalization. Huckel's rules for aromaticity are easily applied in the teaching of undergraduates, but…
Descriptors: Organic Chemistry, Science Instruction, Educational Technology, Computer Uses in Education
Nilsson, Elisabet M.; Jakobsson, Anders – Journal of Science Education and Technology, 2011
The empirical study, in this article, involved 42 students (ages 14-15), who used the urban simulation computer game SimCity 4 to create models of sustainable future cities. The aim was to explore in what ways the simulated "real" worlds provided by this game could be a potential facilitator for science learning contexts. The topic investigated is…
Descriptors: World Problems, Student Attitudes, Focus Groups, Interviews
van Schaik, Martijn; van Oers, Bert; Terwel, Jan – British Educational Research Journal, 2011
In this case study a novel educational programme for students in preparatory vocational education was studied. The research questions were: (1) Which teaching/learning processes occur in a simulated workplace using the concept of a "knowledge-rich" workplace? (2) What is the role of models and modelling in the teaching/learning…
Descriptors: Case Studies, Vocational Education, Secondary Education, Teaching Methods
Korolov, Maria – T.H.E. Journal, 2011
Unhappy with conditions in Second Life, educators are migrating to a developing virtual world that offers them greater autonomy and a safer platform for their students at far less a cost. OpenSimulator is an open source virtual world platform that schools can run for free on their own servers or can get cheaply and quickly--the space can be up and…
Descriptors: Virtual Classrooms, Computer Simulation, Social Systems, Internet
Alinier, Guillaume – Simulation & Gaming, 2011
The development of appropriate scenarios is critical in high-fidelity simulation training. They need to be developed to address specific learning objectives, while not preventing other learning points from emerging. Buying a patient simulator, finding a volunteer to act as the patient, or even obtaining ready-made scenarios from another simulation…
Descriptors: Medical Education, Computer Simulation, Health Services, Teaching Methods
Turner, Brandon M.; Van Zandt, Trisha; Brown, Scott – Psychological Review, 2011
Signal detection theory forms the core of many current models of cognition, including memory, choice, and categorization. However, the classic signal detection model presumes the a priori existence of fixed stimulus representations--usually Gaussian distributions--even when the observer has no experience with the task. Furthermore, the classic…
Descriptors: Feedback (Response), Infants, Recognition (Psychology), Stimuli
Clark, William M.; Jackson, Yaminah Z.; Morin, Michael T.; Ferraro, Giacomo P. – Chemical Engineering Education, 2011
Laboratory experiments and computer models for studying the mass transfer process of removing CO2 from air using water or dilute NaOH solution as absorbent are presented. Models tie experiment to theory and give a visual representation of concentration profiles and also illustrate the two-film theory and the relative importance of various…
Descriptors: Chemical Engineering, Laboratory Experiments, Science Experiments, Science Instruction
Adams, Caralee – Instructor, 2011
When kids play video games, they want to perfect their skills, advance to the next level, and become a master. It is the kind of focus that many teachers would love to see in their classrooms. From elementary through high school, computer games are being woven into the curriculum to engage students in new ways. However, many schools lack the…
Descriptors: Expertise, Play, Video Games, Web Sites
Dawson, Robert – Journal of Statistics Education, 2011
It is common to consider Tukey's schematic ("full") boxplot as an informal test for the existence of outliers. While the procedure is useful, it should be used with caution, as at least 30% of samples from a normally-distributed population of any size will be flagged as containing an outlier, while for small samples (N less than 10) even extreme…
Descriptors: Spreadsheets, Educational Technology, Simulation, Mathematics Activities
Liao, Wen-Wei; Ho, Rong-Guey – Turkish Online Journal of Educational Technology - TOJET, 2011
One of the major weaknesses of the item exposure rates of figural items in Intelligence Quotient (IQ) tests lies in its inaccuracies. In this study, a new approach is proposed and a useful test tool known as the Virtual Item Bank (VIB) is introduced. The VIB combine Automatic Item Generation theory and image processing theory with the concepts of…
Descriptors: Intelligence Quotient, Intelligence Tests, Computer Assisted Testing, Adaptive Testing
Gnambs, Timo; Batinic, Bernad – Educational and Psychological Measurement, 2011
Computer-adaptive classification tests focus on classifying respondents in different proficiency groups (e.g., for pass/fail decisions). To date, adaptive classification testing has been dominated by research on dichotomous response formats and classifications in two groups. This article extends this line of research to polytomous classification…
Descriptors: Test Length, Computer Assisted Testing, Classification, Test Items
Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies

Peer reviewed
Direct link
