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Wainess, Richard; Koenig, Alan; Kerr, Deirdre – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Effective design of training-related games (games for training and/or assessment) requires synergy between the mechanisms for delivering instructional content and the mechanisms for learning game play and game functionality (Becker, 2006). The learning domain must be embedded as a core game mechanic: that is, the game cannot be advanced or won…
Descriptors: Direct Instruction, Play, Video Games, Educational Games
Dong, Nianbo – Society for Research on Educational Effectiveness, 2011
The purpose of this study is through Monte Carlo simulation to compare several propensity score methods in approximating factorial experimental design and identify best approaches in reducing bias and mean square error of parameter estimates of the main and interaction effects of two factors. Previous studies focused more on unbiased estimates of…
Descriptors: Research Design, Probability, Monte Carlo Methods, Simulation
Gorman, Jamie C.; Cooke, Nancy J. – Journal of Experimental Psychology: Applied, 2011
This paper examines the retention of team cognition with changes in team membership. Hypotheses are developed from shared cognition and interactive team cognition theories. We report a study of the effects of Short (3-6 weeks) versus Long (10-13 weeks) retention intervals and change (Mixed) versus no change (Intact) in team membership during the…
Descriptors: Intervals, Teamwork, Program Effectiveness, Retention (Psychology)
Xu, Yan; Park, Hyungsung; Baek, Youngkyun – Educational Technology & Society, 2011
Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning. Entertainment-based learning environments can make learning contents more attractive, and thus can lead to learners' active participation and facilitate learning. A significant amount of research examines using video editing…
Descriptors: Story Telling, Writing (Composition), Virtual Classrooms, Self Efficacy
Calzada, Maria E.; Gardner, Holly – Mathematics and Computer Education, 2011
The results of a simulation conducted by a research team involving undergraduate and high school students indicate that when data is symmetric the student's "t" confidence interval for a mean is superior to the studied non-parametric bootstrap confidence intervals. When data is skewed and for sample sizes n greater than or equal to 10,…
Descriptors: Intervals, Effect Size, Simulation, Undergraduate Students
Morio, Jerome – European Journal of Physics, 2011
Sensitivity analysis is the study of how the different input variations of a mathematical model influence the variability of its output. In this paper, we review the principle of global and local sensitivity analyses of a complex black-box system. A simulated case of application is given at the end of this paper to compare both approaches.…
Descriptors: Mathematical Models, Models, Teaching Methods, Comparative Analysis
Murphy, Daniel L.; Beretvas, S. Natasha; Pituch, Keenan A. – Structural Equation Modeling: A Multidisciplinary Journal, 2011
This simulation study examined the performance of the curve-of-factors model (COFM) when autocorrelation and growth processes were present in the first-level factor structure. In addition to the standard curve-of factors growth model, 2 new models were examined: one COFM that included a first-order autoregressive autocorrelation parameter, and a…
Descriptors: Sample Size, Simulation, Factor Structure, Statistical Analysis
Cox, Anne J.; Junkin, William F., III; Christian, Wolfgang; Belloni, Mario; Esquembre, Francisco – Physics Teacher, 2011
Computer simulations are widely used in physics instruction because they can aid student visualization of abstract concepts, they can provide multiple representations of concepts (graphical, trajectories, charts), they can approximate real-world examples, and they can engage students interactively, all of which can enhance student understanding of…
Descriptors: Physics, Science Instruction, Simulation, Computer Uses in Education
Liao, C. C. Y.; Chen, Z-H.; Cheng, H. N. H.; Chen, F-C.; Chan, T-W. – Journal of Computer Assisted Learning, 2011
In the last decade, more and more games have been developed for handheld devices. Furthermore, the popularity of handheld devices and increase of wireless computing can be taken advantage of to provide students with more learning opportunities. Games also could bring promising benefits--specifically, motivating students to learn/play, sustaining…
Descriptors: Feedback (Response), Educational Games, Computers, Arithmetic
Lobuts, John, Jr. – Simulation & Gaming, 2011
This autobiography is an attempt to write and share the author's personal story, first as a learner, then as a teacher. It also attempts to share the educational gifts initially bestowed and then passed on from one generation to the next. The writer will talk about how games and simulations were first inherited and learned, then employed in…
Descriptors: Play, Literature Appreciation, Autobiographies, Computer Simulation
Facao, M.; Lopes, A.; Silva, A. L.; Silva, P. – European Journal of Physics, 2011
We propose an undergraduate numerical project for simulating the results of the second-order correlation function as obtained by an intensity interference experiment for two kinds of light, namely bunched light with Gaussian or Lorentzian power density spectrum and antibunched light obtained from single-photon sources. While the algorithm for…
Descriptors: Computer Simulation, Optics, Mathematics, Quantum Mechanics
Shih, Ching-Hsiang; Shih, Ching-Tien; Pi, Pi-Hsiang – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The latest research adopting software technology to improve pointing performance is through an Automatic Target Acquisition Program (ATAP), where the user can click on the mouse button when a dashed line is aimed at the desired target, instead of moving the cursor to the target. However, ATAP has one limitation--it cannot benefit from Mouseover…
Descriptors: Intervention, Computer Simulation, Developmental Disabilities, Program Effectiveness
Rosa, Mauricio; Lerman, Stephen – Educational Studies in Mathematics, 2011
This paper is drawn from a doctoral thesis (Rosa, 2008) that examines the relations established between the construction of online identities and the teaching and learning of the definite integral concept in an online learning course. The role-playing game (RPG) is played out through chat and calls for the creation of characters (online…
Descriptors: Electronic Learning, Mathematics Education, Mathematical Concepts, Role Playing
Gillett, Jason – Journal of Educational Multimedia and Hypermedia, 2011
The purpose of my action research is to create meaningful virtual field trips that give students many of the same benefits as actual field trips. Since educational budget cuts are preventing students from participating in real field trips there needs to be an alternative way to deliver that content. I hope to demonstrate how I am improving my…
Descriptors: Field Trips, Action Research, Experiential Learning, Computer Simulation
Farrington, Jeanne – Performance Improvement Quarterly, 2011
When new media and delivery systems are introduced, they are often accompanied by claims that they provide increased learning. The temptation to ascribe learning powers to delivery systems is strong, as evidenced by repeated attempts over many decades to do so. A relatively new arrival, "serious games" are currently the recipient of much attention…
Descriptors: Delivery Systems, Web Sites, Electronic Publishing, Misconceptions

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