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Raymond, Chad; Usherwood, Simon – Journal of Political Science Education, 2013
Simulations are employed widely as teaching tools in political science, yet evidence of their pedagogical effectiveness, in comparison to other methods of instruction, is mixed. The assessment of learning outcomes is often a secondary concern in simulation design, and the qualitative and quantitative methods used to evaluate outcomes are…
Descriptors: Political Science, Simulation, Teaching Methods, Outcome Measures
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Muir, Tracey; Allen, Jeanne Maree; Rayner, Christopher Stephen; Cleland, Ben – Journal of Interactive Media in Education, 2013
Many pre-service teachers feel under-prepared to teach students with a diverse range of needs and abilities and continue to be concerned about classroom behaviour management when undertaking practicum experiences. In order to address these concerns, teacher educators have explored alternative pedagogical approaches, including computer based…
Descriptors: Virtual Classrooms, Teaching Methods, Practicums, Pilot Projects
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Carmichael, P.; Tscholl, M. – Journal of Computer Assisted Learning, 2013
"Ensemble" is an interdisciplinary research and development project exploring the potential role of emerging Semantic Web technologies in case-based learning across learning environments in higher education. Empirical findings have challenged the claim that cases "bring reality into the classroom" and that this, in turn, might…
Descriptors: Internet, Web 2.0 Technologies, Higher Education, Educational Technology
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Li, Zhong-Zheng; Cheng, Yuan-Bang; Liu, Chen-Chung – British Journal of Educational Technology, 2013
Game-like learning systems such as simulation games and digital toys are increasingly being applied to foster higher-level abilities in educational contexts, as they may facilitate an active learning experience. However, the effect of such game-like learning systems is not guaranteed because students may only be interested in the fantasy…
Descriptors: Active Learning, Instructional Design, Learning Strategies, Computer Simulation
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Furio, David; Gonzalez-Gancedo, Santiago; Juan, M.-Carmen; Segui, Ignacio; Costa, Maria – Computers & Education, 2013
In this paper, we present an educational game for an iPhone and a Tablet PC. The main objective of the game was to reinforce children's knowledge about the water cycle. The game included different interaction forms like the touch screen and the accelerometer and combined AR mini-games with non-AR mini-games for better gameplay immersion. The main…
Descriptors: Computer Interfaces, Handheld Devices, Educational Games, Computer Games
Hix, Joanne W. – ProQuest LLC, 2013
The purpose of business training programs is to improve performance, which improved performance changes leadership behaviors based on the knowledge, skills, and abilities (KSAs) learned in training. One of the most common criticisms of leadership training is the tendency to focus on teaching theory but not on applying theory into practice, that…
Descriptors: Transfer of Training, Leadership Training, Criticism, Theory Practice Relationship
Lane, Amber Marie – ProQuest LLC, 2013
This study applies the Gap Analysis Framework to understand the gaps that exist in human resource allocation of one Southern California school district. Once identified, gaps are closed with the reallocation of human resources, according to the Evidenced Based Model, requiring the re-purposing of core classroom teachers, specialists, special…
Descriptors: Educational Finance, Human Resources, Evidence, Models
Huang, Amy I-Yu – ProQuest LLC, 2013
This study reports findings from a teaching experiment in which 4th grade children engaged in solving multiplication tasks with rectangular arrays in a computer environment. The environment provided flexible task-solving through dynamic virtual manipulatives (VMs) so children could use their existing knowledge of multiplication to complete array…
Descriptors: Grade 4, Multiplication, Problem Solving, Elementary School Mathematics
Kim, Mi Hwa – ProQuest LLC, 2013
The purpose of this experimental study was to investigate the impact of the use of a virtual environment for learning Korean history on high school students' learning outcomes and attitudes toward virtual worlds (collaboration, engagement, general use of SL [Second Life], and immersion). In addition, this experiment examined the relationships…
Descriptors: Cooperative Learning, High School Students, Foreign Countries, Student Attitudes
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Ranger, Jochen; Kuhn, Jorg-Tobias – Journal of Educational and Behavioral Statistics, 2013
It is common practice to log-transform response times before analyzing them with standard factor analytical methods. However, sometimes the log-transformation is not capable of linearizing the relation between the response times and the latent traits. Therefore, a more general approach to response time analysis is proposed in the current…
Descriptors: Item Response Theory, Simulation, Reaction Time, Least Squares Statistics
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Tarnopolsky, Oleg – PASAA: Journal of Language Teaching and Learning in Thailand, 2015
The article discusses the implementation of the "constructivist approach" in ESP teaching to university students. This approach creates opportunities for students to "construct" their own target language communication skills meant for use in their professional intercourse. The way of achieving such an effect can be seen in…
Descriptors: English for Special Purposes, Second Language Learning, Second Language Instruction, Oral Language
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Mallavarapu, Aditi; Lyons, Leilah; Shelley, Tia; Minor, Emily; Slattery, Brian; Zellner, Moria – Journal of Educational Data Mining, 2015
Interactive learning environments can provide learners with opportunities to explore rich, real-world problem spaces, but the nature of these problem spaces can make assessing learner progress difficult. Such assessment can be useful for providing formative and summative feedback to the learners, to educators, and to the designers of the…
Descriptors: Spatial Ability, Urban Areas, Neighborhoods, Conservation (Environment)
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van Leeuwen, Anouschka – Journal of Learning Analytics, 2015
Learning analytics (LA) are summaries, visualizations, and analyses of student data that could improve learning in multiple ways, for example by supporting teachers. However, not much research is available yet concerning how LA may support teachers to diagnose student progress and to intervene during student learning activities. There is evidence…
Descriptors: Data Collection, Data Analysis, Student Evaluation, Cognitive Processes
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Meintjes, Aloe; Henrico, Alfred; Kroon, Japie – South African Journal of Education, 2015
The high unemployment rate in South Africa compels potential entrepreneurs to start their own businesses in order to survive. Often this is with little or no formal training or education in entrepreneurship. Since problem recognition and problem-solving are amongst the most crucial competencies required for a successful entrepreneurial career,…
Descriptors: Secondary School Curriculum, Business Education, Problem Solving, Competency Based Education
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Wu, Ko-Chiu; Huang, Po-Yuan – Journal of Educational Computing Research, 2015
This study developed a game simulation based on problem solving in the management of urban waste. We then investigated the factors affecting the decisions made by players. During gameplay, the players sought to guide the development of a city via management strategies involving a balance of economic growth and environmental protection. Nature…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
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