NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 10,186 to 10,200 of 24,781 results Save | Export
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation
Peer reviewed Peer reviewed
Direct linkDirect link
Simon, Patricia; Ward, Nadia L. – Advances in School Mental Health Promotion, 2014
This study examined training outcomes for lay service providers who participated in a motivational interviewing (MI) training program designed to help increase intrinsic motivation and academic achievement among urban, low-income minority youth. Seventeen lay academic advisors received 16 hours of workshop training in MI. Additionally, two 2-hour…
Descriptors: Motivation Techniques, Academic Achievement, Workshops, Lay People
Peer reviewed Peer reviewed
Direct linkDirect link
Zeng, QingHua; Zhang, WeiHua; Huang, ZheZhi; Dong, RongHua – IEEE Transactions on Education, 2014
This paper describes the development of an aero control experiment apparatus (ACEA) for use in aerospace control practical courses. The ACEA incorporates a systematic multihierarchy learning and teaching method, and was designed to improve aerospace engineering students' understanding of unmanned aerial vehicle (UAV) control systems. It offers a…
Descriptors: Aerospace Education, Teaching Methods, Computer Software, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2014
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the…
Descriptors: Virtual Classrooms, Computer Simulation, Questionnaires, Electronic Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Elbert, Norb; Cumiskey, Kevin J. – Journal of Instructional Pedagogies, 2014
This paper describes an action learning simulation designed for a Professional Golf Management (PGM) program housed in a College of Business of a public university. The PGA Golf Management University Program, a 4.5- to 5-year college curriculum for aspiring PGA Professionals is offered at 19 PGA accredited universities nationwide. The program…
Descriptors: Generational Differences, Experiential Learning, Learning Activities, Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Cela-Ranilla, Jose María; Esteve-Gonzalez, Vanessa; Esteve-Mon, Francesc; Gisbert-Cervera, Merce – Journal of Educational Computing Research, 2014
In this study we analyze how 57 Spanish university students of Education developed a learning process in a virtual world by conducting activities that involved the skill of self-management. The learning experience comprised a serious game designed in a 3D simulation environment. Descriptive statistics and non-parametric tests were used in the…
Descriptors: Foreign Countries, College Students, Simulated Environment, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Zacharia, Zacharias C.; de Jong, Ton – Cognition and Instruction, 2014
This study investigates whether Virtual Manipulatives (VM) within a Physical Manipulatives (PM)-oriented curriculum affect conceptual understanding of electric circuits and related experimentation processes. A pre-post comparison study randomly assigned 194 undergraduates in an introductory physics course to one of five conditions: three…
Descriptors: Energy, Physics, Interviews, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Emenaker, Ryan – Journal of Political Science Education, 2014
"Pin-the-Tail-on-the-Constitution" is an engaged-learning activity that has been conducted in 26 classes over the past four years. The activity teaches multiple themes commonly included in a variety of courses on American politics such as federalism, congressional powers, the role of the federal courts, and the relevance of the commerce…
Descriptors: Political Science, College Students, Educational Games, Legislators
Scholtz, Brenda; Kapeso, Mando – International Association for Development of the Information Society, 2014
The effective training of users is a key factor of the success of Enterprise Resource Planning (ERP) system projects. This need for ERP system training is exacerbated by a demand for quality ERP consultants which is evident in Europe and in African countries, particularly in South Africa where science and technology education has been identified…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Training
Mark, Christine Libby – ProQuest LLC, 2014
"Second Life," a 3D online immersive virtual environment, emerged in 2003 and was predicted to become the predominant online course delivery platform by 2013. Educational institutions initially rushed to create a presence in the "Second Life;" however, after 2009 those same institutions were disappointed by their experiences…
Descriptors: Computer Simulation, Social Systems, Internet, Simulated Environment
UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2014
Technical and vocational education and training (TVET) faces a number of challenges, including technological and societal changes, exemplified by changes in demography, rapidly changing labour markets, persistent social inequalities and conflict. These changes require people to possess skills that are adaptable to the changing nature of work and…
Descriptors: Technical Education, Vocational Education, Social Change, Social Differences
Unsworth, Len, Ed.; Thomas, Angela, Ed. – Peter Lang Publishing Group, 2014
"English Teaching and New Literacies Pedagogy: Interpreting and Authoring Digital Multimedia Narratives" is about the fusion of media and narrative, and explores theoretical and practical dimensions of young people's engagement with contemporary forms of text. It showcases a range of critical interpretative approaches for integrating…
Descriptors: Foreign Countries, English Instruction, Multimedia Instruction, Films
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Patterson, Mike C.; Harmel, Bob; Friesen, Dan – American Journal of Business Education, 2010
The "Monty Hall" problem or "Three Door" problem--where a person chooses one of three doors in hope of winning a valuable prize but is subsequently offered the choice of changing his or her selection--is a well known and often discussed probability problem. In this paper, the structure, history, and ultimate solution of the…
Descriptors: Spreadsheets, Simulation, Problem Solving, Probability
Akers, Allen – ProQuest LLC, 2010
Previous research implementing stratification on the propensity score has generally relied on using five strata, based on prior theoretical groundwork and minimal empirical evidence as to the suitability of quintiles to adequately reduce bias in all cases and across all sample sizes. This study investigates bias reduction across varying number of…
Descriptors: Sample Size, Scores, Simulation, Statistical Bias
Wandler, Damian V. – ProQuest LLC, 2010
Generalized fiducial inference is a powerful tool for many difficult problems. Based on an extension of R. A. Fisher's work, we used generalized fiducial inference for two extreme value problems and a multiple comparison procedure. The first extreme value problem is dealing with the generalized Pareto distribution. The generalized Pareto…
Descriptors: Comparative Analysis, Probability, Inferences, Simulation
Pages: 1  |  ...  |  676  |  677  |  678  |  679  |  680  |  681  |  682  |  683  |  684  |  ...  |  1653