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Akpinar, Yavuz; Ardac, Dilek; Er Amuce, Neslihan – Journal of Online Learning Research, 2015
Technological advancements have made it possible to design learning environments which support multiple representations, discussions and experimentations. This study designed and developed a web based argumentation environment, Argümantaryum. It provides virtual experimentation with, visually rich multi-representations of contents, video, and…
Descriptors: Educational Technology, Technology Uses in Education, Web Based Instruction, Persuasive Discourse
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Pindiprolu, Sekhar – Journal of the International Association of Special Education, 2015
Students with high incidence disabilities (i.e., specific learning disabilities, emotional disturbance, intellectual disability, etc.) exhibit impairments in the areas of attention, memory, perception, processing linguistic information, and reasoning that affects their ability to learn. Hence, the ability to design and deliver explicit, enhanced…
Descriptors: Students with Disabilities, Academic Achievement, Instructional Materials, Special Education
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Sheehan, Mark D.; Thorpe, Todd; Dunn, Robert – Research-publishing.net, 2015
Much has been gained over the years in various educational fields that have taken advantage of CALL. In many cases, CALL has facilitated learning and provided teachers and students access to materials and tools that would have remained out of reach were it not for technology. Nonetheless, there are still cases where a lack of funding or access to…
Descriptors: Creativity, Computer Assisted Instruction, Simulation, Journalism
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Haxhimusa, Yll; Carpenter, Edward; Catrambone, Joseph; Foldes, David; Stefanov, Emil; Arns, Laura; Pizlo, Zygmunt – Journal of Problem Solving, 2011
When a two-dimensional (2D) traveling salesman problem (TSP) is presented on a computer screen, human subjects can produce near-optimal tours in linear time. In this study we tested human performance on a real and virtual floor, as well as in a three-dimensional (3D) virtual space. Human performance on the real floor is as good as that on a…
Descriptors: Problem Solving, Mathematical Applications, Graphs, Visual Aids
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Boyes, Michael A.; O'Hare, David – Australian Journal of Outdoor Education, 2011
The purpose of this research was to examine the naturalistic decision making processes of leaders of outdoor adventure activities. The research focus was on field-based identification of the characteristics of leadership experience, followed by their use under controlled experimental conditions employing computer simulations. The sample consisted…
Descriptors: Decision Making, Adventure Education, Outdoor Leadership, Computer Simulation
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St. Germain, Joseph; Tenenbaum, Gershon – High Ability Studies, 2011
This study was aimed at delineating decision-making and thought processing among poker players who vary in skill-level. Forty-five participants, 15 in each group, comprised expert, intermediate, and novice poker players. They completed the Computer Poker Simulation Task (CPST) comprised of 60 hands of No-Limit Texas Hold 'Em. During the CPST, they…
Descriptors: Decision Making, Cognitive Processes, Games, Expertise
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Richardson, Daniel – Advances in Physiology Education, 2011
This opinion statement points out some of the considerations and pitfalls in using virtual reality computer programs in the teaching of life sciences. Emphasis is placed on the possibility of such programs leading to reductionist thinking including how reductionist thinking could foster the formation of misconceptions. Negative feedback is used as…
Descriptors: Evidence, Computer Simulation, Physiology, Science Instruction
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Sung, Christopher Teh Boon – Journal of Natural Resources and Life Sciences Education, 2011
Using spreadsheets such as Microsoft Excel for building crop models and running simulations can be beneficial. Excel is easy to use, powerful, and versatile, and it requires the least proficiency in computer programming compared to other programming platforms. Excel, however, has several weaknesses: it does not directly support loops for iterative…
Descriptors: Mathematical Models, Programming, Calculus, Simulation
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Arehart, Kathryn H.; Souza, Pamela E.; Muralimanohar, Ramesh Kumar; Miller, Christi Wise – Journal of Speech, Language, and Hearing Research, 2011
Purpose: In this study, the authors investigated the effects of age on the use of fundamental frequency differences([delta]F[subscript 0]) in the perception of competing synthesized vowels in simulations of electroacoustic and cochlear-implant hearing. Method: Twelve younger listeners with normal hearing and 13 older listeners with (near) normal…
Descriptors: Vowels, Assistive Technology, Auditory Perception, Simulation
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Geerlings, Hanneke; Glas, Cees A. W.; van der Linden, Wim J. – Psychometrika, 2011
An application of a hierarchical IRT model for items in families generated through the application of different combinations of design rules is discussed. Within the families, the items are assumed to differ only in surface features. The parameters of the model are estimated in a Bayesian framework, using a data-augmented Gibbs sampler. An obvious…
Descriptors: Simulation, Intelligence Tests, Item Response Theory, Models
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Gibson, David – Journal of Digital Learning in Teacher Education, 2013
Because mobile technologies are overtaking personal computers as the primary tools of Internet access, and cloud-based resources are fundamentally transforming the world's knowledge, new forms of teaching and assessment are required to foster 21st century literacies, including those needed by K-12 teachers. A key feature of mobile technology…
Descriptors: Technology Uses in Education, Educational Technology, Telecommunications, Computer Simulation
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Ausburn, Lynna J.; Ausburn, Floyd B.; Kroutter, Paul J. – International Journal of Adult Vocational Education and Technology, 2013
This study used a cross-case analysis methodology to compare four line-of-inquiry studies of desktop virtual environments (DVEs) to examine the relationships of gender and computer gaming experience to learning performance and perceptions. Comparison was made of learning patterns in a general non-technical DVE with patterns in technically complex,…
Descriptors: Computer Games, Gender Differences, Case Studies, Virtual Classrooms
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Wang, Lin; Qian, Jiahe; Lee, Yi-Hsuan – ETS Research Report Series, 2013
The purpose of this study was to evaluate the combined effects of reduced equating sample size and shortened anchor test length on item response theory (IRT)-based linking and equating results. Data from two independent operational forms of a large-scale testing program were used to establish the baseline results for evaluating the results from…
Descriptors: Test Construction, Item Response Theory, Testing Programs, Simulation
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Van Norman, Ethan R.; Christ, Theodore J.; Zopluoglu, Cengiz – School Psychology Quarterly, 2013
This study examined the effect of baseline estimation on the quality of trend estimates derived from Curriculum Based Measurement of Oral Reading (CBM-R) progress monitoring data. The authors used a linear mixed effects regression (LMER) model to simulate progress monitoring data for schedules ranging from 6-20 weeks for datasets with high and low…
Descriptors: Curriculum Based Assessment, Oral Reading, Reading Fluency, Regression (Statistics)
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Leung, Steve; Virwaney, Sandeep; Lin, Fuhua; Armstrong, AJ; Dubbelboer, Adien – International Journal of Distance Education Technologies, 2013
Building pedagogical applications in virtual worlds is a multi-disciplinary endeavor that involves learning theories, application development framework, and mediated communication theories. This paper presents a project that integrates game-based learning, multi-agent system architecture (MAS), and the theory of Transformed Social Interaction…
Descriptors: Educational Games, Interaction, Computer Simulation, Teaching Methods
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