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Beach, Richard; Boggs, George; Castek, Jill; Damico, James; Panos, Alexandra; Spellman, Renee; Wilson, Nance – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
This report presents research on preservice (PST) and in-service teachers acquiring digital practices for addressing climate change related to knowing how to employ digital practices for studying visual representations of climate change and engaging students in critiquing online information about climate change. Study 1 examined PSTs understanding…
Descriptors: Preservice Teachers, Teachers, Educational Technology, Technology Uses in Education
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Stylianidou, Nayia; Sofianidis, Angelos; Manoli, Elpiniki; Meletiou-Mavrotheris, Maria – Education Sciences, 2020
This article reports on the main experiences gained from a teaching intervention which utilised the alternate reality game 'Helping Nemo' in an augmented reality environment for formative assessment. The purpose of the study was to explore the ways in which the affordances arising from the combination of alternate reality games and augmented…
Descriptors: Educational Games, Access to Education, Computer Simulation, Intervention
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Altmeyer, Kristin; Kapp, Sebastian; Thees, Michael; Malone, Sarah; Kuhn, Jochen; Brünken, Roland – British Journal of Educational Technology, 2020
Learning with hands-on experiments can be supported by providing essential information virtually during lab work. Augmented reality (AR) appears especially suitable for presenting information during experimentation, as it can be used to integrate both physical and virtual lab work. Virtual information can be displayed in close spatial proximity to…
Descriptors: Concept Formation, Scientific Concepts, Pretests Posttests, Teaching Methods
Nurtanto, Muhammad; Sofyan, Herminarto; Pardjono, Pardjono – Online Submission, 2020
ICT is an important part of the development of secondary education in many countries and becomes a debate subject for its impact on behavior, culture, and society. The addition of new technologies in learning process, especially Vocational Education (VE) can attract attention and even increase the learning speed. However, attentions must be placed…
Descriptors: Electronic Learning, Information Technology, Computer Assisted Design, Computer Simulation
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Ghadeer Hamed; Ahmad Aljanazrah – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The objective of this study is to explore the effectiveness of using virtual experiments on students' level of achievement and on their practical skills as well as their views on applying the virtual experiments in a general physics lab. Background: There is a continuous debate in the literature on the effect of using virtual…
Descriptors: Science Instruction, Science Experiments, Computer Simulation, Educational Technology
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Stanley, T. D.; Doucouliagos, Hristos – Research Synthesis Methods, 2017
Our study revisits and challenges two core conventional meta-regression estimators: the prevalent use of 'mixed-effects' or random-effects meta-regression analysis and the correction of standard errors that defines fixed-effects meta-regression analysis (FE-MRA). We show how and explain why an unrestricted weighted least squares MRA (WLS-MRA)…
Descriptors: Meta Analysis, Least Squares Statistics, Publications, Bias
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Callies, Sophie; Gravel, Mathieu; Beaudry, Eric; Basque, Josianne – International Journal of Game-Based Learning, 2017
This paper presents an architecture designed for simulation serious games, which automatically generates game-based scenarios adapted to learner's learning progression. We present three central modules of the architecture: (1) the learner model, (2) the adaptation module and (3) the logs module. The learner model estimates the progression of the…
Descriptors: Simulation, Educational Games, Models, Computation
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Rule, Hannah J. – Composition Studies, 2017
This article applies the neuroscientific concept of embodied simulation--the process of understanding language through visual, motor, and spatial modalities of the body--to rhetorical grammar and sentence-style pedagogies. Embodied simulation invigorates rhetorical grammar instruction by attuning writers to the felt effects of written language,…
Descriptors: Grammar, Simulation, Rhetoric, Sentences
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Pan, Xu-Wei; Ding, Ling; Zhu, Xi-Yong; Yang, Zhao-Xiang – EURASIA Journal of Mathematics, Science & Technology Education, 2017
In m-learning environments, context-awareness is for wide use where learners' situations are varied, dynamic and unpredictable. We are facing the challenge of requirements of both generality and depth in generating and processing high-level context. In this paper, we present a social approach which exploits social dynamics and social computing for…
Descriptors: Electronic Learning, Social Media, Educational Environment, Models
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Méndez-Fragoso, Ricardo; Villavicencio-Torres, Mirna; Martínez-Moreno, Josué – International Journal for Technology in Mathematics Education, 2017
In this contribution, we show the practical use of the computer to visualise simple computational simulations to show phenomena that occur in everyday life, or require an abstract understanding for being unintuitive phenomena. The relationship of the mathematics to different scientific disciplines motivates us to devise different treatments to…
Descriptors: Computer Simulation, Programming Languages, Mathematics, Mathematics Instruction
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Smart, Alexander J.; Bauman, Peter J.; Boltz, Stan; Hemenway, Jeff – Journal of Extension, 2017
Getting agricultural producers to make changes to their operations is difficult, especially related to complex systems such as the water cycle on managed agricultural lands. We surveyed participants who had watched a rainfall simulator demonstration during the summer of 2015. Results indicate that the demonstration was effective in providing…
Descriptors: Surveys, Simulation, Extension Education, Water
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Costello, Gabriel J. – European Journal of Engineering Education, 2017
The purpose of this work is to contribute to the debate on the best pedagogical approach to developing undergraduate mechanical engineering skills to meet the requirements of contemporary complex working environments. The paper provides an example of using student-entrepreneur collaboration in the teaching of modules to Mechanical Engineering…
Descriptors: Engineering Education, Design, Entrepreneurship, Simulation
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Liu, Yucheng – European Journal of Engineering Education, 2017
In this work, an industry-based and team-oriented education model was established based on a traditional mechanical engineering (ME) senior design class in order to better prepare future engineers and leaders so as to meet the increasing demand for high-quality engineering graduates. In the renovated curriculum, industry-sponsored projects became…
Descriptors: Engineering Education, Industry, Course Descriptions, Design
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Kenrick, Carole – School Science Review, 2017
This article recounts the author's working experience of one method by which pupils' understanding of the epistemologies of science can be developed, specifically how scientists can develop hypothetical models and test them through simulations. She currently uses this approach for transition lessons with pupils in upper primary or lower secondary…
Descriptors: Epistemology, Teaching Methods, Science Instruction, Hypothesis Testing
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Lohr, Sharon L.; Zhu, Xiaoshu – Sociological Methods & Research, 2017
Many randomized experiments in the social sciences allocate subjects to treatment arms at the time the subjects enroll. Desirable features of the mechanism used to assign subjects to treatment arms are often (1) equal numbers of subjects in intervention and control arms, (2) balanced allocation for population subgroups and across covariates, (3)…
Descriptors: Social Science Research, Randomized Controlled Trials, Research Design, Computer Software
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