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Wang, Yang – International Journal of Science Education, Part B: Communication and Public Engagement, 2022
This study is to examine the effects of AR Game-based science learning on students' engagement, learning performance, and satisfaction towards physics learning. Based on the marker-based AR technology, an Augmented Reality Game-based Science Learning (ARGSL) system was designed and developed to support students' physics learning. A…
Descriptors: Computer Simulation, Game Based Learning, Learner Engagement, Physics
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Tai, Tzu-Yu; Chen, Howard Hao-Jan; Todd, Graeme – Computer Assisted Language Learning, 2022
VR technology allows learners to access simulated, immersive and interactive virtual environments to perform authentic learning activities. In particular, VR has emerged as a valuable tool for L2 learning. However, VR research has tended to pay more attention to desktop-based VR than to VR via mobile-rendered HMDs, leaving the potentials of VR…
Descriptors: Computer Simulation, Educational Technology, English (Second Language), Second Language Learning
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Smith, Matthew J.; Sherwood, Kari; Ross, Brittany; Oulvey, Eugene A.; Monahan, Julie A.; Sipovic, Jessica E.; Atkins, Marc S.; Danielson, Elizabeth C.; Jordan, Neil; Smith, Justin D. – Career Development and Transition for Exceptional Individuals, 2022
In a previous randomized controlled trial (RCT), "Virtual Interview Training for Transition Age Youth" (VIT-TAY) enhanced employment for autistic youth receiving transition services. For this study, a nonrandomized hybrid effectiveness-implementation trial evaluated whether VIT-TAY maintained its core implementation and effectiveness…
Descriptors: Autism Spectrum Disorders, Transitional Programs, Program Effectiveness, Students with Disabilities
McKenzie, Shannon Brooke – Online Submission, 2022
This scholarly research project details the creation of a virtual 8-week mindfulness meditation workshop for community college students. The purpose of this action research convergent parallel mixed methods study was to examine the effects and impacts of an online mindfulness meditation college student group on student stress coping, resilience,…
Descriptors: Metacognition, Coping, Academic Achievement, Resilience (Psychology)
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Jennifer Melissa García-Dávila; Wulfrano Arturo Luna-Ramírez – International Association for Development of the Information Society, 2022
Mexico is a country where seismic events occur in a daily basis. Since 1990, the national seismological service has reported various earthquakes, in some cases they usually imperceptible, it doesn't ensure that the population cannot be injured, there for, it is important to keep the entire population informed and prepared in the event of an…
Descriptors: Video Games, Natural Disasters, Teaching Methods, Masters Programs
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Frances Heaney; Trinidad Velasco-Torrijos; Carmel Breslin; Robert Elmes; John Stephens; Ria Collery-Walsh; Anne Cleary; Orla Joyce; Brian Murphy; Bernard Drumm; Ronan Bree; Eric Moore; Aoife Morrin; Bla´naid White; Denise Rooney – Journal of Chemical Education, 2025
In a technology-enhanced learning environment and underpinned by a unique hybrid pedagogic model that borrows from gamification, constructivism, and experiential learning approaches, badges were purposefully used to foster engagement. This approach promoted the development of a mindset that identifies and appreciates the worth of a portfolio of…
Descriptors: Science Instruction, Blended Learning, Large Group Instruction, Experiential Learning
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Jeremy Stoddard; Jais Brohinsky; Jason A. Chen; Derek Behnke; M. Shane Tutwiler; Janice Robbins – Grantee Submission, 2025
This paper explores how PurpleState, a political simulation designed to foster skills and knowledge for informed civic participation, develops students' abilities to counter or resist the effects of political polarization and partisanship. Throughout the simulation, which has been implemented in Virginia and Wisconsin, students are asked to…
Descriptors: Simulation, Political Attitudes, Political Science, Teaching Methods
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Diana Angélica Parra Pérez; Jennyfer Paola Camargo Cely; María Catalina Caro Torres; Miguel Eduardo Uribe Moreno – Journal of Educators Online, 2025
This paper is a quantitative study about learners' engagement and self-efficacy within a Virtual Reality (VR) learning environment while studying vocabulary in English in a classroom implementing a Content and Language Integrated Learning (CLIL) approach. VR was used as a tool for students to learn and better understand specific concepts studied…
Descriptors: Computer Simulation, Learner Engagement, Self Efficacy, Content and Language Integrated Learning
Suijing Yang; Daniel Taylor-Griffiths; Fabienne van der Kleij; Pauline Taylor-Guy; Ralph Saubern – Australian Council for Educational Research, 2025
Many existing reviews of educational technologies focus on the affordances of specific types of technology rather than how different technologies can be designed and used to achieve specific teaching and learning objectives. Furthermore, there appears to be a widely held assumption that the use of educational technology will result in improved…
Descriptors: Teacher Empowerment, Educational Technology, Technology Uses in Education, Technology Integration
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Bosede Iyiade Edwards, Editor; Bruno Lot Tanko, Editor; Mustafa Klufallah, Editor; Hassan Abuhassna, Editor; Caleb Chidozie Chinedu, Editor – Lecture Notes in Educational Technology, 2025
This book explores the symbiotic relationship between human learning and machine learning, examining how emerging technologies and human-machine interfaces are reshaping the educational landscape. Organized into four sections with 20 chapters, it provides a multidisciplinary perspective on the dynamic intersection of these twin concepts. Bridging…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Learning
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Alan, Burcu; Zengin, Fikriye Kirbag; Keçeci, Gonca – Journal of Baltic Science Education, 2019
In this research the effects of STEM applications, which are aimed to support the integrated teaching knowledge of pre-service science teachers on the problem solving skills of pre-service science teachers were examined. The research was carried out in scope of the mixed method design of convergent parallel design. The research was conducted with…
Descriptors: Preservice Teachers, Science Teachers, Problem Solving, STEM Education
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Akpinar, Sükran; Korkusuz, Mehmet Emin – Journal of Educational Technology and Online Learning, 2019
This study examined the influence of active learning method on students' achievements in and attitudes towards simple electric circuits within the scope of the course of physics. The active learning method allows students to structure the information themselves by doing and experiencing. The study was carried out with 28 students from the…
Descriptors: Active Learning, Science Instruction, Science Achievement, Student Attitudes
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Reilly, Colby M.; Kang, Stephanie Y.; Grotzer, Tina A.; Joyal, Julie A.; Oriol, Nancy E. – British Journal of Educational Technology, 2019
Technology-mediated simulation is often used in medical problem-based learning (PBL) approaches to offer authentic contexts and immersive engagement for learning. However, critiques argue that these approaches are lacking in the structure necessary to support productive learning--that they often result in mindless doing without the thinking…
Descriptors: Novices, Expertise, Problem Based Learning, Thinking Skills
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Fatimah, Siti; Setiawan, Wawan; Junaeti, Enjun; Surur, Ahmad Syukron – Journal of Science Learning, 2019
Augmented Reality (AR) is an optical technology that combines virtual objects or worlds into real worlds like in real time and increases user perceptions and interactions with the real world. Information conveyed by virtual objects helps users carry out activities (tasks) in the real world. The convenience offered makes AR technology can be used…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Junior High School Students
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Choi, Youn-Jeng; Asilkalkan, Abdullah – Measurement: Interdisciplinary Research and Perspectives, 2019
About 45 R packages to analyze data using item response theory (IRT) have been developed over the last decade. This article introduces these 45 R packages with their descriptions and features. It also describes possible advanced IRT models using R packages, as well as dichotomous and polytomous IRT models, and R packages that contain applications…
Descriptors: Item Response Theory, Data Analysis, Computer Software, Test Bias
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