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Zebo Xu; Prerit S. Mittal; Mohd. Mohsin Ahmed; Chandranath Adak; Zhenguang G. Cai – Reading and Writing: An Interdisciplinary Journal, 2025
The rise of the digital era has led to a decline in handwriting as the primary mode of communication, resulting in negative effects on handwriting literacy, particularly in complex writing systems such as Chinese. The marginalization of handwriting has contributed to the deterioration of penmanship, defined as the ability to write aesthetically…
Descriptors: Handwriting, Writing Skills, Chinese, Ideography
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Nabila Khodeir; Fatma Elghannam – Education and Information Technologies, 2025
MOOC platforms provide a means of communication through forums, allowing learners to express their difficulties and challenges while studying various courses. Within these forums, some posts require urgent attention from instructors. Failing to respond promptly to these posts can contribute to higher dropout rates and lower course completion…
Descriptors: MOOCs, Computer Mediated Communication, Conferences (Gatherings), Models
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Helen Benson; Keith Heggart; Kylie A. Williams; Chloé Smit; Patrick Abela – TechTrends: Linking Research and Practice to Improve Learning, 2025
This article investigates the effectiveness of a newly developed online tool for assessing and improving the design and accessibility of Learning Management System (LMS) sites in Higher Education. The study employs a mixed-methods approach, incorporating both quantitative and qualitative data. Results from 25 subject coordinators and 3 peer…
Descriptors: Blended Learning, Learning Management Systems, Higher Education, Usability
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Alejandro Veliz Reyes – International Journal of Technology and Design Education, 2025
Architectural design representations comprise physical (models, drawings) and digital media (3D models). Multimodal combinations of physical and digital representations are commonplace in professional contexts such as design reviews or building sites, and 'making sense' of these assemblies requires complex socio-cognitive processes and…
Descriptors: Computer Simulation, Studio Art, Building Design, Visual Aids
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G. E. Derrick – Research Evaluation, 2025
In the early months of the COVID-19 pandemic, many research funding organizations were faced with the choice of suspending their peer review panels, or else continuing their decision-making processes virtually. Although seen part of a longer drive to make peer review more cost and time efficient as well as to combat climate and sustainability…
Descriptors: Foreign Countries, Peer Evaluation, Computer Mediated Communication, Decision Making
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Bahar Radmehr; Tanja Kaser; Adish Singla – Journal of Educational Data Mining, 2025
There has been a growing interest in developing simulated learners to enhance learning and teaching experiences in educational environments. However, existing works have primarily focused on structured environments relying on meticulously crafted representations of tasks, thereby limiting the learner's ability to generalize skills across tasks. In…
Descriptors: Generalization, Reinforcement, Computer Simulation, Artificial Intelligence
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Yue Li – Education and Information Technologies, 2025
This study purposes to investigate the impacts of "theoretical" and "practical" courses on cyber entrepreneurial intention and its leading variables based on TAM/TPB integrated model. Targeted sampling technology is used to compare multiple groups of students who had taken cyber entrepreneurship courses or not, which used…
Descriptors: Entrepreneurship, Business Education, Intention, Computers
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Huifen Guo; Fengqi Ma; Zhen Zhou – Innovations in Education and Teaching International, 2025
The growing influence of technology has prompted numerous scholars to explore how virtual reality (VR) affects performance. This study aims to validate the technology acceptance model (TAM) for VR in collaborative learning to enhance performance. We employed a questionnaire for data collection, distributed to 423 master's students in China…
Descriptors: Computer Simulation, Cooperative Learning, Performance, Technology Uses in Education
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Tyler M. Moore; Katherine C. Lopez; J. Cobb Scott; Jack C. Lennon; Akira Di Sandro; Eirini Zoupou; Alesandra Gorgone; Monica E. Calkins; Daniel H. Wolf; Joseph W. Kable; Kosha Ruparel; Raquel E. Gur; Ruben C. Gur – Journal of Psychoeducational Assessment, 2025
The Penn Computerized Neurocognitive Battery (CNB) is a collection of tests validated using neuroimaging, genetics, and other criteria. An updated version of the CNB was constructed in which all tests were converted to either computerized adaptive (CAT) or abbreviated forms. In a mixed community/clinical sample (N = 307; mean age = 25.9 years;…
Descriptors: Computer Assisted Testing, Cognitive Ability, Genetics, Adaptive Testing
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Leah Bidlake; Eric Aubanel; Daniel Voyer – ACM Transactions on Computing Education, 2025
Research on mental model representations developed by programmers during parallel program comprehension is important for informing and advancing teaching methods including model-based learning and visualizations. The goals of the research presented here were to determine: how the mental models of programmers change and develop as they learn…
Descriptors: Schemata (Cognition), Programming, Computer Science Education, Coding
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Juuso Henrik Nieminen; Zi Yan; David Boud – Assessment & Evaluation in Higher Education, 2025
Digital technologies allow student self-assessment to be adaptive, scalable and multimodal. Despite such technological advances, digital self-assessment practices have largely reinforced the existing norms around student roles, leaving the fundamentals of self-assessment design untouched. Digital self-assessment has centred on learning outcomes…
Descriptors: Self Evaluation (Individuals), Personal Autonomy, Computer Uses in Education, Student Role
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Vandana Onker; Krishna Kumar Singh; Hemraj Shobharam Lamkuche; Sunil Kumar; Vijay Shankar Sharma; Chiranji Lal Chowdhary; Vijay Kumar – Education and Information Technologies, 2025
Predicting academic performance in Educational Data Mining has been a significant research area. This involves utilizing machine learning techniques to analyze data from educational settings. Predicting student academic performance is a complex task due to the influence of multiple factors. This research uses supervised machine-learning approaches…
Descriptors: Foreign Countries, Artificial Intelligence, Academic Achievement, Grades (Scholastic)
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Laura Schlingloff-Nemecz; Maayan Stavans; Barbu Revencu; Kazuhide Hashiya; Hiromi Kobayashi; Gergely Csibra – Child Development, 2025
A series of experiments conducted in Central Europe (Hungary, Austria) and East Asia (Japan) probed whether 5- to 10-year-old children (n = 436, 213 female) and adults (n = 71, 43 female; all data collected between July 2020 and May 2023) would infer traits and choose partners accordingly, in a novel touchscreen game. The participants observed…
Descriptors: Children, Inferences, Computer Games, Animation
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Alex Lyman; Bryce Hepner; Lisa P. Argyle; Ethan C. Busby; Joshua R. Gubler; David Wingate – Sociological Methods & Research, 2025
Generative artificial intelligence (AI) has the potential to revolutionize social science research. However, researchers face the difficult challenge of choosing a specific AI model, often without social science-specific guidance. To demonstrate the importance of this choice, we present an evaluation of the effect of alignment, or human-driven…
Descriptors: Artificial Intelligence, Computer Simulation, Open Source Technology, Social Science Research
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Patricia D. Simon; Yuchun Zhong; Isaiah C. Dela Cruz; Luke K. Fryer – Journal of Science Education and Technology, 2025
Augmented reality (AR) is one of the key emerging educational technologies that has gained traction in recent years. Subsequently, researchers have also begun to acknowledge AR's potential as a pedagogical tool that can be integrated into school curricula for environmental education. Such progress is important since the urgency of the climate…
Descriptors: Environmental Education, Simulated Environment, Computer Simulation, Educational Technology
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