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Anderson, Jan L.; Krasnozhon, Leonid A. – Decision Sciences Journal of Innovative Education, 2021
The traditional instructional approach combined with standard textbook examples provide a disengaging learning environment for students in introductory statistics courses. This article proposes and examines an experiential music-based single-class-period learning activity for an introductory statistics course. This activity teaches students how to…
Descriptors: Introductory Courses, Statistics Education, Music, Experiential Learning
Riley, Kasandra J.; Vardar-Ulu, Didem; Pollock, Elizabeth; Dutta, Shuchismita – Biochemistry and Molecular Biology Education, 2021
Understanding the relationship between protein structure and function is a core-learning goal in biochemistry. Students often struggle to visualize proteins as three-dimensional objects that interact with other molecules to affect its biochemical consequences. We describe here a partial course-based undergraduate research experiences that has…
Descriptors: Undergraduate Students, Student Research, Case Studies, Molecular Biology
Zayac, Ryan M.; Miller, Sydney; Lenhard, Wolfgang; Paulk, Amber; Chrysler, Kirby – Teaching of Psychology, 2021
Steadily increasing ethnic and cultural diversity in the United States has led employers to see intercultural competence as a valuable and necessary trait for those entering the workforce, including students studying psychology. One high-impact practice that may increase students' multicultural awareness is study abroad. The current research…
Descriptors: Study Abroad, Psychology, Cultural Awareness, Learning Activities
Cynthia Kay Paradiso – ProQuest LLC, 2021
Learning and teaching medication administration is a substantial component of prelicensure nursing education. The emphasis of the Quality and Safety Education for Nurses initiative is to prepare nursing students to provide safe, quality care. Medication administration, which falls under this initiative, is a challenge for nursing students to learn…
Descriptors: Nursing Students, Drug Therapy, Nursing Education, Pharmaceutical Education
Angela M. Sample – ProQuest LLC, 2021
In the instructional design field untrained instructional designers are creating educational content. In these instances, the content is created by subject matter experts. This growing subset of experts is known as instructional designers-by-assignment (DBAs). DBAs are prevalent in the equestrian education field. Unfortunately, in equestrian…
Descriptors: Instructional Design, Expertise, Animals, Program Content
Mindy Kinnaman – ProQuest LLC, 2021
This dissertation examined how faculty learn how to host and facilitate experiential learning activities for their classes and how the faculty are impacted by the work. Findings based upon nine semi-structured interviews indicated that fewer than half of participants had been formally trained to host experiential learning activities and some…
Descriptors: Classroom Environment, Educational Facilities Improvement, Experiential Learning, Faculty Development
Katherine Mitsuko Doe – ProQuest LLC, 2021
There was a lack of qualitative research that sought to explore the experiences of national service alumni after program completion. Through the lens of Kolb's (1984) experiential learning theory, this interpretive phenomenological study aimed to make sense of their learning experiences related to leadership roles. Five national service alumni who…
Descriptors: Learning Experience, Experiential Learning, Leadership Training, Professional Development
Luisi, Monique L. R.; Rodgers, Shelly; Schultz, Jack C. – Journal of Research in Science Teaching, 2019
The need for science communication programs is matched with the need for program evaluation. This case study is an evaluation of the "Decoding Science" program (DSP) [Rodgers et al. (2018). "Science Communication," 40(1), 3-32], a science communication training program, and examines key experiential-learning themes [Kolb, D. A.…
Descriptors: Experiential Learning, Communication Skills, Sciences, Training
Jach, Elizabeth A.; Trolian, Teniell L. – New Directions for Higher Education, 2019
This chapter defines applied learning and considers related student outcomes.
Descriptors: Definitions, Experiential Learning, Outcomes of Education, Higher Education
Rui Sun; Xuefei Deng – Journal of Information Systems Education, 2025
This paper examines university students' perceptions of and experiences with using ChatGPT, a generative artificial intelligence (GenAI) tool, to enhance their experiential learning. In this exploratory study, we designed a ChatGPT learning activity flow corresponding to the four experiential learning steps. Analysis of survey data collected from…
Descriptors: Artificial Intelligence, Cues, Teaching Methods, Technology Uses in Education
Darryl Cochrane – Student Success, 2025
This practice report describes the application of scenario-based learning to improve awareness of interpersonal skills in sport and exercise students. Thirty second-year undergraduate students over two consecutive academic years engaged in three scenario-based learning activities that simulated client interviews and consultations. The consensus…
Descriptors: Foreign Countries, Undergraduate Students, College Athletics, Exercise
David Gilani; Liz Thomas – Journal of Learning Development in Higher Education, 2025
Student belonging is becoming an increasingly prominent concept in how universities pursue policies and practices to ensure student success. Through this increased prevalence, there has been a substantial increase in research output on this topic in recent years. This critical literature review aims to provide a comprehensive and accessible…
Descriptors: College Students, College Faculty, Sense of Belonging, Well Being
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Antti Kauppinen – Sport Management Education Journal, 2025
Introducing ChatGPT offered higher education students a chance to use artificial intelligence to automatically generate assignment texts, and some might cheat in behaviorist tasks by using generative artificial intelligence. However, the introduction of ChatGPT could also lead instructors to expect more (rather than less) academic integrity in…
Descriptors: Artificial Intelligence, College Students, Technology Uses in Education, Athletics
Ting-Chia Hsu; Mu-Sheng Chen – Education and Information Technologies, 2025
This study aimed to compare the effectiveness of the experiential learning cycle (ELC) and self-regulated learning (SRL), both implemented through a game-based approach (AI 2 Robot City board game), in fostering computational thinking (CT) and understanding of artificial intelligence (AI) applications in university level. The sample consisted of…
Descriptors: College Freshmen, Artificial Intelligence, Logical Thinking, Teaching Methods

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