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Akturk, Ahmet Oguz; Mihci, Sinem; Celik, Ismail – International Journal of Education in Mathematics, Science and Technology, 2015
The primary aim of this phenomenographic study is to discover the perceptions of high school students regarding the concept of "Interactive Whiteboard" through metaphors. Phenomenography, which is a qualitative research method, was used in the study. The research group of the study consisted of a total of 162 students studying at the…
Descriptors: Phenomenology, High School Students, Student Attitudes, Figurative Language
Karsenti, Thierry – Canadian Journal of Learning and Technology, 2016
Over the past five years, the interactive whiteboard (IWB) has been massively introduced into schools across the province of Quebec, Canada. This study explores how the IWB is being used, and the associated benefits and challenges. Data on 11,683 students (from 4th year elementary to grade 12) and 1,131 teachers were collected with five…
Descriptors: Foreign Countries, Interactive Video, Bulletin Boards, Educational Technology
Giannikas, Christina Nicole – Research-publishing.net, 2016
Language teaching can be enhanced by effective uses of technology; nonetheless, there are teachers who are reluctant to integrate technology in their practice. The debated issue has resulted in a number of Ministries of Education worldwide, including the Greek Ministry, to support a transition through the introduction of Interactive Whiteboards…
Descriptors: Interactive Video, Visual Aids, Technology Uses in Education, Educational Technology
Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
Ince, Elif; Kirbaslar, Fatma Gulay; Yolcu, Ergun; Aslan, Ayse Esra; Kayacan, Zeynep Cigdem; Alkan Olsson, Johanna; Akbasli, Ayse Ceylan; Aytekin, Mesut; Bauer, Thomas; Charalambis, Dimitris; Gunes, Zeliha Ozsoy; Kandemir, Ceyhan; Sari, Umit; Turkoglu, Suleyman; Yaman, Yavuz; Yolcu, Ozgu – Turkish Online Journal of Educational Technology - TOJET, 2014
The purpose of this study is to develop a 3-dimensional interactive multi-user and multi-admin IUVIRLAB featuring active learning methods and techniques for university students and to introduce the Virtual Laboratory of Istanbul University and to show effects of IUVIRLAB on students' attitudes on communication skills and IUVIRLAB. Although there…
Descriptors: Foreign Countries, Virtual Classrooms, Laboratories, Interactive Video
Luo, Yi-Fang; Yang, Shu Ching – Journal of Educational Computing Research, 2016
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
Descriptors: Teaching Methods, Elementary School Students, Educational Technology, Technology Uses in Education
Grossman, Gary D.; Richards, Travis – International Journal of Teaching and Learning in Higher Education, 2016
We evaluated students' perceptions and reactions to an active learning Karaoke Video project in both a large (104 student) undergraduate class in Natural History of Georgia and a small graduate seminar in Fish Ecology. Undergraduate responses were evaluated with both questionnaires and triangulation interviews and graduate student responses…
Descriptors: Adult Learning, Interactive Video, Singing, Music Activities
Lefebvre, Sonia; Samson, Ghislain; Gareau, Alexandre; Brouillette, Nancy – Canadian Journal of Learning and Technology, 2016
The interactive whiteboard (IWB) is increasingly used for teaching and learning in the classroom. Nevertheless, the ways that teachers incorporate this tool within their teaching practices remain poorly understood. This paper examines elementary and high school teachers' self-reported practices with the IWB. The conceptual framework centers on…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Elementary School Teachers, Secondary School Teachers
Dobrovolná, Alena – Practice and Theory in Systems of Education, 2015
The contribution brings part of the research results on using interactive boards in teaching English at lower-secondary stage of elementary schools in the Czech Republic. The whole research focused on ways of using this modern device, on types of interaction and mainly tried to find out whether there is sufficient space for developing…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
Redman, Christine; Vincent, John Terence – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this study is to examine questioning opportunities afforded by interactive whiteboards (IWBs) by highlighting pedagogical decisions enacted by teachers to ensure that they work with the wider affordances of the device. Design/Methodology/Approach: Three primary/elementary teachers participated in a study designed to…
Descriptors: Educational Technology, Interactive Video, Technology Uses in Education, Teaching Methods
Kurtulus, Aytac – Computers & Education, 2013
The aim of this study was to investigate the effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills. The study was designed based on experimental method. The "one-group pre-test post-test design" of this method was taken as the research model. The study was conducted with 3rd year…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Interactive Video
VerBruggen, Robert – Academic Questions, 2012
Today's video games aren't even a little bit like the ones that came out a few decades ago. Not only has the underlying technology dramatically improved, but the medium has matured remarkably in the years since "Pong" and "Space Invaders." ruled the arcades. The artistic promise of video games has yet to be fulfilled. The current state of the…
Descriptors: Males, Video Games, Higher Education, Information Technology
Önal, Nezih – International Journal of Instruction, 2017
The purpose of the present research was to reveal students' perceptions regarding the use of the interactive whiteboard in the mathematics classroom within the framework of the Technology Acceptance Model. Semi-structured interviews were performed with 58 secondary school students (5th, 6th, 7th, and 8th grades) to collect data. The data obtained…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Semi Structured Interviews
Jelyani, Saghar Javidi; Janfaza, Abusaied; Soori, Afshin – International Journal of Education and Literacy Studies, 2014
The current study described the uses of smart boards in English as foreign language (EFL) classrooms. This study also investigated the role of smart boards in promoting student engagement, the benefits of smart boards for teachers, using smart boards for improving motivation, and smart boards in the service of linguistic and cultural elements. The…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Technology Uses in Education
Thrasher, Evelyn; Coleman, Phillip; Willis, Jeffrey – Journal of Instructional Pedagogies, 2014
This manuscript shares the results of an experimental blended course design that combines online and synchronous technology instruction across four geographically dispersed computer classrooms using ITV technology. Lessons learned include equipment requirements, both in the main classroom and remote classrooms, taking insufficient bandwidth into…
Descriptors: Blended Learning, Educational Technology, Online Courses, Synchronous Communication