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Yao, Mengfan; Sahebi, Shaghayegh; Behnagh, Reza Feyzi – International Educational Data Mining Society, 2020
Student procrastination, as the voluntary delay of intended work despite expecting to be worse off for the delay, is an important factor with potentially negative consequences in student well-being and learning. In online educational settings such as Massive Open Online Courses (MOOCs), the effect of procrastination is considered to be even more…
Descriptors: Large Group Instruction, Online Courses, Student Behavior, Study Habits
Mao, Ye; Marwan, Samiha; Price, Thomas W.; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2020
Modeling student learning processes is highly complex since it is influenced by many factors such as motivation and learning habits. The high volume of features and tools provided by computer-based learning environments confounds the task of tracking student knowledge even further. Deep Learning models such as Long-Short Term Memory (LSTMs) and…
Descriptors: Time, Models, Artificial Intelligence, Bayesian Statistics
Dawar, Deepak – Information Systems Education Journal, 2022
Learning computer programming is a challenging task for most beginners. Demotivation and learned helplessness are pretty common. A novel instructional technique that leverages the value-expectancy motivational model of student learning was conceptualized by the author to counter the lack of motivation in the introductory class. The result was a…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Assignments
Kaniadakis, Antonios; Padumadasa, Eranjan Udayanga – Journal of Information Systems Education, 2022
Students enrolling to university holding vocational qualifications to study Computer Science and Electronic Engineering struggle to adapt to the requirements of academic life. As a result, they show higher dropout rates and perform less well than the sector-adjusted average. Following a socio-cultural approach, we present a practice-based…
Descriptors: Electronic Learning, College Students, Online Courses, Professional Identity
Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
Riese, Emma; Bälter, Olle – ACM Transactions on Computing Education, 2022
Assessment plays an important role in education and can both guide and motivate learning. Assessment can, however, be carried out with different aims: providing the students with feedback that supports the learning (formative assessment) and judging to which degree the students have fulfilled the intended learning outcomes (summative assessment).…
Descriptors: Introductory Courses, Programming, Computer Science Education, Learning Motivation
Babik, Dmytro – Journal of Information Systems Education, 2022
Agile system development approaches, such as Scrum, have become popular with a wide spectrum of organizations from start-ups to government agencies. Recruiters and executives have been seeking graduates with Scrum competency beyond cursory familiarity. CIS programs responded with a variety of activities and exercises to address this need. This…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Undergraduate Students
The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Knight, G.; Powell, N.; Woods, G. – European Journal of Engineering Education, 2022
Computer Science (CS) degrees have some of the poorest continuation rates across HE. This study describes an intervention within a diverse CS student cohort to identify students who may be at risk of mathematical academic failure and the success of student mentor-led workshops in enhancing these students' mathematical ability. Diagnostic screening…
Descriptors: Undergraduate Students, Computer Science Education, Learner Engagement, Attendance
Bakke, Christine; Sakai, Rena – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This research aims to describe layering of career-like experiences over existing curriculum to improve perceived educational value. Background: Feedback from students and regional businesses showed a clear need to increase student's exposure to career-like software development projects. The initial goal was to develop an…
Descriptors: Computer Software, Best Practices, Feedback (Response), Computer Science Education
Finke, Sabrina; Kemény, Ferenc; Sommer, Markus; Krnjic, Vesna; Arendasy, Martin; Slany, Wolfgang; Landerl, Karin – Computer Science Education, 2022
Background: Key to optimizing Computational Thinking (CT) instruction is a precise understanding of the underlying cognitive skills. Román-González et al. (2017) reported unique contributions of spatial abilities and reasoning, whereas arithmetic was not significantly related to CT. Disentangling the influence of spatial and numerical skills on CT…
Descriptors: Spatial Ability, Cognitive Ability, Abstract Reasoning, Arithmetic
Er, Erkan – Online Submission, 2022
Time management is an important self-regulation strategy that can improve student learning and lead to higher performance. Students who can manage their time effectively are more likely to exhibit consistent engagement in learning activities and to complete course assignments in a timely manner. Well planning of the study time is an essential part…
Descriptors: Programming, Time Management, Computer Science Education, Integrated Learning Systems
Clements, Peggy; Auchstetter, Amelia; Lin, Shuqiong; Savage, Corey – American Institutes for Research, 2022
This is the final report of an independent evaluation of the CompuPower program that was developed by Arizona State University's Center for Gender Equity in Science and Technology (ASU CGEST). CompuPower is a multifaceted program for high school students that is centered on a culturally responsive computing course that includes four key…
Descriptors: Computer Science Education, High School Students, Culturally Relevant Education, Secondary School Curriculum
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
Chang, Jen-Chia; Hsiao, Yuan-Du; Chen, Su-Chang; Tsung-Ta, Yu – Education & Training, 2018
Purpose: The purpose of this paper is to investigate entrepreneurial competencies of students in practicums within departments of electrical engineering and computer sciences (EECS) in universities of technology. In total, 71 faculty members who advised in entrepreneurial competitions in universities of technology were participants in the…
Descriptors: College Students, Engineering, Entrepreneurship, Departments

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