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Papadima-Sophocleous, Salomi, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2016
The 23rd EUROCALL conference was held in Cyprus from the 24th to the 27th of August 2016. The theme of the conference this year was "CALL Communities and Culture." It offered a unique opportunity to hear from real-world CALL practitioners on how they practice CALL in their communities, and how the CALL culture has developed in local and…
Descriptors: Conference Papers, Computer Assisted Instruction, Second Language Instruction, English (Second Language)
Johnson, L.; Adams, S. – New Media Consortium, 2011
This paper reflects a collaborative effort between the New Media Consortium (NMC) and the JISC Innovation Support Centres, CETIS and UKOLN. The research underpinning the report makes use of the NMC's Delphi-based process for bringing groups of experts to a consensus viewpoint, in this case around the impact of emerging technologies on teaching,…
Descriptors: Foreign Countries, Scholarship, Comparative Education, Educational Policy
Montana Office of Public Instruction, 2011
This report presents the 2011 Montana Youth Risk Behavior Survey high school student frequency distributions for American Indian students on or near a reservation. These frequency distributions are based upon surveys with 720 high school American Indian students on or near a reservation in Montana during February of 2011. Frequency distributions…
Descriptors: American Indian Students, Reservation American Indians, Sexuality, At Risk Students
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Garner, Emily J.; Harman, Marsha J.; Bruce, A. Jerry – Journal on School Educational Technology, 2008
The purpose of this investigation was to ascertain the effectiveness of Captain's Log, a computerized cognitive-training program designed to improve attention and reduce impulsivity. Participants consisted of 48 children in third through sixth grades, nominated by teachers for classroom behavior that interfered with their learning. Students were…
Descriptors: Grade 3, Grade 4, Grade 5, Grade 6
Lenhart, Amanda; Kahne, Joseph; Middaugh, Ellen; Macgill, Alexandra Rankin; Evans, Chris; Vitak, Jessica – Pew Internet & American Life Project, 2008
Video games provide a diverse set of experiences and related activities and are part of the lives of almost all teens in America. To date, most video game research has focused on how games impact academic and social outcomes (particularly aggression). There has also been some exploration of the relationship between games and civic outcomes, but as…
Descriptors: Video Games, Parent Role, Interpersonal Relationship, Measures (Individuals)
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Moon, Kyunghee; Reifel, Stuart – Contemporary Issues in Early Childhood, 2008
This study explores a teacher's understandings of the role of play and her use of play in literacy learning serving children from diverse language backgrounds. The participants in this study were a public pre-kindergarten teacher and her class. Data were collected from interviews, informal conversations, observations, and self-reflexive notes. The…
Descriptors: Play, Creative Activities, Kindergarten, Preschool Teachers
Lainema, Timo; Lainema, Kirsi – Journal of Research on Technology in Education, 2008
The turbulent business environment requires business expertise from ever-larger personnel groups. The required business know-how is a combination of knowledge and several different skills, and it should provide the learners with an overall view of the functioning of a business organization as a whole. Moreover, while work is increasingly becoming…
Descriptors: Training Methods, Cooperation, Learning Strategies, Student Attitudes
Yildiz, Nancy – 1978
This paper demonstrates how a diagram of a Safeway supermarket can be the vehicle for a language lesson based on Lawrence's cognitive categories (classification, definition, spatial order, chronological order, generalizations and specifics, and cause and effect). A wide variety of decision-making activities based on this diagram are described.…
Descriptors: Class Activities, Classification, Cognitive Development, Cognitive Processes
Kerr, J. Y. K.; And Others – 1977
Games, simulations and related techniques as an extension of the language teacher's repertory are receiving renewed attention. The value of goal-directed pair or group activities in teaching for communicative competence is obvious. Less value is attached to the sort of "language games" which consist of juggling verbal formulae of little or no…
Descriptors: Bibliographies, Communicative Competence (Languages), Dramatics, Educational Games
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Williams, Dmitri – Simulation & Gaming, 2005
The study of video game effects has been marked by two very different approaches. The first approach is represented by social scientists, who, with some exceptions, seek to understand the effects of games on users. The second approach is favored by humanists, who seek to understand the meaning and context of games. To date, these two groups have…
Descriptors: Video Games, Social Scientists, Research Methodology, Research Problems
Fishman, Eli – Online Submission, 2007
K-12 education in the U.S. is costing one-half trillion dollars annually. In constant dollars, the amount spent per student has increased 600% in the last sixty years. Test scores, however, have remained flat. Political leaders are constantly clamoring for more education dollars, yet there is no clear direction on how the funds will be used…
Descriptors: Elementary Secondary Education, Video Games, Social Capital, Discipline
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Williamson, Ben – Learning, Media and Technology, 2007
In this article, findings from a recent one-year research project that investigated the use of games in a variety of school settings are described and discussed. The project involved four schools and 12 teachers designing classroom activities around specific games to support learners both within the formal national curriculum and in the context of…
Descriptors: Computers, Games, Educational Environment, Teaching Methods
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Blanton, William E.; Wood, Karen D.; Taylor, D. Bruce – Reading Psychology, 2007
Research on subject matter instruction across the 20th century (e.g., Stevens, 1912; Bellack, 1966; Hoetker & Ahlbrand; 1969; Gall, 1970; Langer, 1999; Mehan, 1979; Nystrand, 1997;) reveals a preponderance of teacher-directed lecture, recitation, and round-robin reading of text in place of instruction that focuses on reading-to-learn, thinking,…
Descriptors: Reading Instruction, Educational Strategies, Middle Schools, Reading Research
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Dundes, Lauren; Spence, Bill – Teaching Sociology, 2007
While students generally recognize that racism exists on an individual level, the instructor's challenge is to both elucidate patterns of discrimination and to expose their corollary: unearned and unrecognized systemic privilege of the dominant group. Unaware that their sense of entitlement advantages them at the expense of people of color, some…
Descriptors: African Americans, Black Dialects, Social Life, Grammar
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McClay, Jill Kedersha; Mackey, Margaret; Carbonaro, Mike; Szafron, Duane; Schaeffer, Jonathan – E-Learning, 2007
This article reports on a study of 23 tenth-grade students who created fiction in digital game and written formats. The researchers observed them at work, analysed their stories in both formats, and interviewed selected students to learn what affordances and constraints they demonstrate and/or articulate in such authoring. The students used…
Descriptors: Literacy Education, Metacognition, Computer Uses in Education, Fiction
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