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Peer reviewedHawley, Patricia H. – Merrill-Palmer Quarterly, 1999
Notes that functional approach to social dominance or resource control advances important and unique developmental questions not suggested by structuralist approaches. States that the functional approach to social dominance centers on consequences of competition first and form of behavior second. Notes two areas for further research: whether…
Descriptors: Childrens Games, Interpersonal Competence, Interpersonal Relationship, Play
Peer reviewedEhlers-Zavala, Fabiola P. – TESOL Journal, 2001
This classroom tip focuses on sustained-content language teaching. The game described--content wizard-- illustrates a practical technique for incorporating a range of language and academic skills into subject matter lessons for English-as-a-Second-Language learners. (Author/VWL)
Descriptors: Classroom Techniques, Educational Games, English (Second Language), Second Language Instruction
Peer reviewedKashibuchi, Megumi; Sakamoto, Akira – Simulation & Gaming, 2001
Examines the educational effectiveness of a game named POMP AND CIRCUMSTANCE for sex education in a Japanese high school. Compares the effectiveness of educational videos with game conditions and discusses results that show the value of playing the game in the role of the opposite sex. (Author/LRW)
Descriptors: Comparative Analysis, Educational Games, Foreign Countries, Instructional Effectiveness
Silberg, Jackie – Texas Child Care, 2001
Presents games for caregivers to use with infants to enhance brain development. Includes games that develop trust and security, language skills, and fine motor skills, as well as games that are fun or stimulate vision. Includes videotape references for parents and caregivers. (KB)
Descriptors: Brain, Caregiver Child Relationship, Day Care, Early Childhood Education
Yi, Richard; Rachlin, Howard – Journal of the Experimental Analysis of Behavior, 2004
As in studies of self-control, a tit-for-tat contingency in an iterated prisoner's dilemma game creates a conflict between maximization of local and global reinforcement. The present experiments examine this conflict in a multiplayer prisoner's dilemma game. Versus tit for tat, cooperation corresponds to self-control; defection, always immediately…
Descriptors: Cooperation, Conflict, Reinforcement, Undergraduate Students
Michael Young; P. G. Schrader; Dongping Zheng – Innovate: Journal of Online Education, 2006
Michael Young, P. G. Schrader, and Dongping Zheng use the concepts of ecological psychology to examine how massively multiplayer online games (MMOGs) promote specific learning processes in their players. In their analysis they identify and define nine principles of learning that allow such games to have valuable potential as tools for educators:…
Descriptors: Video Games, Learning Processes, Computer Simulation, Electronic Learning
McCord, Brandon E.; Neef, Nancy A. – Journal of Applied Behavior Analysis, 2005
Leisure items (e.g., games, toys) are commonly made available as controls during attention conditions of functional analyses (Ringdahl, Winborn, Andelman, & Kitsukawa, 2002). However, Ringdahl et al. raised questions about this practice. This paper reviews research that supports and conflicts with the inclusion of leisure items as controls,…
Descriptors: Functional Behavioral Assessment, Research Methodology, Control Groups, Toys
Mittag, Kathleen Cage; Taylor, Sharon E. – Mathematics Teaching in the Middle School, 2006
One problem that students have with mathematics is that they often view the topic as a series of unrelated ideas. Sometimes they are aware that they have to know one concept to move to the next, but what is done in geometry is not necessarily related to anything in algebra. This failure to recognize mathematical connections limits students'…
Descriptors: Probability, Graphing Calculators, Mathematics Instruction, Comprehension
Lindroth, Linda – Teaching Pre K-8, 2005
Your students can be learning over summer vacation with these fun activities from the web. School will soon be out and your students will start summer vacation. How can you minimize "summer learning loss" over those days that kids are not in school? This year, send your students home with a Learning Log to record fun summer learning. It?s…
Descriptors: Internet, Summer Programs, Student Journals, Journal Writing
Childress, Marcus D.; Braswell, Ray – Distance Education, 2006
This article addresses the use of a massively multiplayer online role-playing game (MMORPG) to foster communication and interaction and to facilitate cooperative learning in an online course. The authors delineate the definition and history of massively multiplayer online games (MMOGs), and describe current uses of MMORPGs in education, including…
Descriptors: Online Courses, Computer Mediated Communication, Role Playing, Games
Selvidge, Ellen – Montessori Life: A Publication of the American Montessori Society, 2006
This author describes how her elementary students first became interested in studying ancient Egypt. Her students' interest in the ancient Egyptian studies began when a student checked out a library book on Egyptology that contained colorful images and was soon swarmed by interested classmates. Many of her students began practicing writing…
Descriptors: History, Foreign Countries, Elementary School Students, Student Interests
Peer reviewedRibes, Emilio; Contreras, Sagrario; Martinez, Carlos; Doval, Eduardo; Viladrich, Carme – Psychological Record, 2005
Three experimental studies were carried out in order to find within-subject consistencies as well as individual differences in a concurrent choice situation involving risk-taking. Four subjects were exposed twice, with a 4-month delay, to a horse-race game and a stock-exchange game, in order to evaluate their choices for a conservative versus a…
Descriptors: Risk, Behavioral Science Research, Task Analysis, Reliability
Bonanno, Philip; Kommers, P. A. M. – Educational Psychology, 2005
This paper reports work in progress investigating gender differences and styles in the use of digital games amongst advanced level biology students. It is an elaboration on previous work exploring the relationship between cognitive style and academic performance in Maltese students taking biology at advanced level. In this previous work the…
Descriptors: Cognitive Style, Academic Achievement, Computers, Gender Differences
Westgarth-Smith, Angus R. – Journal of Biological Education, 2004
The Bumblebee Game is an exciting outdoor game, which demonstrates aspects of bumblebee natural history including food chains, food webs and competition for food, predation by crab spiders, parasitism by "Conopidae" ("Diptera") and brood parasitism by cuckoo bees. It has been played successfully with groups of 10-25 people. Although most suitable…
Descriptors: Ecology, Natural Sciences, Science History, Outdoor Education
Kiyonari, Toko; Yamagishi, Toshio; Cook, Karen S.; Cheshire, Coye – Social Psychology Quarterly, 2006
An important unanswered question in the empirical literature on trust is whether trusting begets trustworthiness. In two experimental games, with Japanese and American participants, respectively, we compared trust and trustworthiness to provide an answer to this question. The trustee in the standard Trust Game knows that he or she is trusted,…
Descriptors: Foreign Countries, Trust (Psychology), Cultural Context, Experiments

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