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Pryle, Marilyn Bogusch – Voices from the Middle, 2000
Argues that regular homophone practice enhances vocabulary knowledge, spelling skills, pronunciation ability, and overall reading proficiency. Describes how card games played with decks of homophones helped to accomplish these things. Notes particular benefits of homophone games to English-as-a-second-language students, and outlines key advantages…
Descriptors: Class Activities, Educational Games, Intermediate Grades, Language Arts
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Barnes, Rob – British Journal of Special Education, 2000
A therapeutic board game was devised in order to generate discussion and to dispute irrational thinking in 10 children (age 10) with behavior problems. The pupils responded positively to rational-emotive behavior therapy, and teachers found that the cards used in the game provided a framework for discussion and self-help strategies. (Contains…
Descriptors: Antisocial Behavior, Behavior Disorders, Behavior Modification, Childrens Games
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Ingram, Carolyn; Ray, Karen; Keane, David R.; Landeen, Janet – Journal of Nursing Education, 1998
Nursing students (n=131) were randomly assigned to groups; half used an educational game involving problem-based learning, half were conventionally taught. Groups switched treatments in the second term. First-term posttests showed higher scores for the game group; second-term posttests showed no differences, suggesting the impact of the game…
Descriptors: Academic Achievement, Comparative Analysis, Educational Games, Higher Education
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Fox, Marty; Gaynor, John J.; Cribben, Larry – American Biology Teacher, 1998
Shares an approach to tree identification that can be adapted to use with all levels from middle school through college. Stresses student involvement and cooperation in a botanical scavenger hunt. Describes the development of the treasure map and how to use the guide sheet. (DDR)
Descriptors: Biology, Cytology, Educational Games, Higher Education
Thiagarajan, Sivasailam – Educational Technology, 1998
Examines misconceptions about simulations for performance technology concerning what they reflect, varieties, uses (instruction, awareness, performance assessment, team building, transfer, research, therapy), levels of fidelity, design approaches, formats (graphic models; card, race, and cyclical games; interactive fiction; production simulations;…
Descriptors: Games, Guidelines, Misconceptions, Performance Technology
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Subrahmanyam, Kaveri; Kraut, Robert E.; Greenfield, Patricia M.; Gross, Elisheva F. – Future of Children, 2000
Research on the effects of home computer use on children's development indicates that: computer access increases total time spent with the television or computer rather than other activities; computer games can build computer literacy; home computer use slightly increases academic performance; increased Internet use may increase loneliness and…
Descriptors: Child Development, Cognitive Development, Computer Games, Computers
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Nisbet, Steven; Jones, Graham; Langrall, Cynthia; Thornton, Carol – Australian Primary Mathematics Classroom, 2000
Describes and analyzes a learning episode in which two children in year 4 interact with each other and their teacher while playing a probability game involving chocolate M&Ms. Children developed key ideas in probability from a game that was designed to produce cognitive conflict. (ASK)
Descriptors: Abstract Reasoning, Cognitive Processes, Educational Games, Elementary Education
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Beck, Charles R. – English Journal, 1998
Describes two gaming strategies which teach poetry using quotations extracted from six Shakespeare plays. Discusses selecting plays and quotations, games for matching quotations, and providing synopses and introducing characters. Describes in detail learning objectives, player distribution, adjudicator role, procedures and rules, and debriefing…
Descriptors: Class Activities, Classics (Literature), Course Objectives, Educational Games
Granger, Stewart; Dekkers, Makx; Weibel, Stuart L.; Kirriemuir, John; Lensch, Hendrik P. A.; Goesele, Michael; Seidel, Hans-Peter; Birmingham, William; Pardo, Bryan; Meek, Colin; Shifrin, Jonah; Goodvin, Renee; Lippy, Brooke – D-Lib Magazine, 2002
One opinion piece and five articles in this issue discuss: digital preservation infrastructure; accomplishments and changes in the Dublin Core Metadata Initiative in 2001 and plans for 2002; video gaming and how it relates to digital libraries and learning technologies; overview of a music retrieval system; and the online version of the…
Descriptors: Computer Games, Electronic Libraries, Information Retrieval, Information Systems
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Marrero, Osvaldo – Mathematics and Computer Education, 1998
Presents a problem that has been well received by students in undergraduate mathematical statistics courses. The problem is presented as a game in which students are asked to choose between two alternatives, as if they were betting. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Higher Education, Mathematics Activities
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Richards, Janet C.; Gipe, Joan P. – Reading and Writing Quarterly: Overcoming Learning Difficulties, 2000
Describes 3 reading comprehension games that can be realistically implemented in mainstream settings for young students. Suggests the games provide opportunities for students with varied literacy abilities to work together, respond to story characters, develop awareness about the parts of typical stories and the relationships among those parts,…
Descriptors: Childrens Literature, Class Activities, Evaluation Methods, Mainstreaming
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de la Cruz, Rey E.; Cage, Cheryl E.; Lian, Ming-Gon John – TEACHING Exceptional Children, 2000
This article describes how teachers can use two African and Asian games (Mancala and Sungka) to help students with learning disabilities succeed in school. It discusses the history of the games, how to play, the benefits of the games for children with disabilities, and choosing which game to use. (Contains references.) (CR)
Descriptors: Childrens Games, Classroom Techniques, Elementary Secondary Education, Learning Disabilities
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Tromp, Calvin – Australian Primary Mathematics Classroom, 1999
Describes a game to generate discussion and confront misconceptions about decimals. (ASK)
Descriptors: Decimal Fractions, Educational Games, Elementary Education, Elementary School Mathematics
Baker, Mary J.; Koegel, Robert L.; Koegel, Lynn Kern – Journal of the Association for Persons with Severe Handicaps, 1998
A study analyzed whether obsessive behavior could be used functionally as the theme of an appropriate social game and whether the game would increase social interactions between three children (ages 5-8) with autism and their peers. Results indicated that after being taught a socially appropriate game, social interactions increased dramatically.…
Descriptors: Autism, Behavior Problems, Children, Childrens Games
Byerly, Greg; Brodie, Carolyn S. – School Library Media Activities Monthly, 1999
Describes several Thanksgiving Web sites, including those with historical information, favorite Thanksgiving foods and recipes, songs and games, arts and crafts activities, and some sites "just for fun." Sites include everything from the Macy's Day Parade site, to PlimothonWeb, to Thanksgiving clip art. (AEF)
Descriptors: Creative Activities, Cultural Activities, Educational Resources, Elementary Education
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