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Uretsky, Michael – Simulation & Gaming, 1995
Discusses the current use of simulation and gaming in a variety of settings. Describes advances in technology that facilitate the use of simulation and gaming, including computer power, computer networks, software, object-oriented programming, video, multimedia, virtual reality, and artificial intelligence. Considers the future use of simulation…
Descriptors: Artificial Intelligence, Computer Networks, Computer Software, Futures (of Society)
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Hall, Jane B.; Acri, Rita P. – Teaching Children Mathematics, 1995
Discusses one teacher's experiences in holding a Family Math Night for the fourth-grade students in her school and their parents. Gives eight descriptions of work stations used. (MKR)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
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Schick, James B. M. – History Microcomputer Review, 1992
Discusses "Boston Massacre," an interactive tutorial game for learning about the Revolutionary War incident. Describes the development of the game and its academic uses. Includes instructions, a sample student response sheet, short answer and multiple choice examinations, and a listing of teacher resources. Reminds history teachers that…
Descriptors: Computer Assisted Instruction, Educational Games, Educational Testing, Higher Education
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Kirman, Joseph M. – Canadian Social Studies, 1992
Presents an educational game for helping secondary school students learn about the role of Raoul Wallenberg in protecting European Jews from Nazi abuse in Hungary. Explains game objectives, materials needed, and procedures. Includes a map of 1945 Budapest that serves as the game board. (SG)
Descriptors: Activism, Civil Liberties, Educational Games, Foreign Countries
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Saltzstein, Herbert D.; Goldhammer, Eva – Merrill-Palmer Quarterly, 1990
Thirty-six children from grades 1, 3 and 6 observed and rewarded a peer who played an experimental game. Children experienced a developmental shift in the criteria they used to reward a peer's performance. References to intention-act matches increased with grade and with children's understanding of controllable and noncontrollable tasks and causal…
Descriptors: Age Differences, Cognitive Processes, Elementary Education, Elementary School Students
Fagella, Kathy – Instructor, 1992
This unit is designed to strengthen critical thinking and problem-solving skills by allowing students to assume the roles of 1992 Winter Olympic Games planners who make preparations for the event. A reproducible data sheet serves as a resource. Hands-on activities and a critical television viewing activity are included. (IAH)
Descriptors: Activity Units, Class Activities, Critical Thinking, Elementary Education
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Lederman, Linda C. – Simulation & Gaming, 1994
Review of the use of simulations and games in communication education over the past 25 years focuses on the nature of participation in simulations and games, the importance of debriefing, and implications of both for the relationships between students and teachers in the classroom. (LRW)
Descriptors: Communication (Thought Transfer), Educational Games, Higher Education, Learning Strategies
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Miller, Howard; And Others – Mental Retardation, 1993
Twenty-four special and regular education fifth-grade students participated in a dramatic games group or noncompetitive games group. Results showed that students with mental retardation in the drama condition were targeted for positive social interactions by regular education peers more and were more highly regarded as friends than were those in…
Descriptors: Drama, Dramatics, Friendship, Games
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Mueller, RoseAnna M. – Hispania, 1993
The Quincentennial produced many resources in several media that can be incorporated into foreign language pedagogy at all levels. This article identifies sources in the following categories: movies and videos; coffee table books; source books and textbooks; magazines, journals and articles; and games. (Author/LB)
Descriptors: Books, Films, Games, Instructional Materials
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Rogoway, Raymond A. – Physics Teacher, 1991
An activity in which students practice vector addition and interact with every other student in class is described. Directions for playing the game and a copy of the vector name tag needed to play the game are included. (KR)
Descriptors: Educational Games, Physics, Problem Solving, Science Activities
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Dickneider, William – Social Studies, 1992
Discusses the advantages of using the stock market to add new dimensions to social studies classes. Suggests that changes in society will make knowledge of financial markets essential for students. Includes two lesson plans with handouts that use the Disney company and changes in the operation of the stock market to capture student interest. (DK)
Descriptors: Capitalism, Competition, Economics, Economics Education
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Andrews, Ian A. – Canadian Social Studies, 1993
Presents two puzzles based on Canadian geography intended for use in secondary classrooms. The crossword puzzle is based primarily on place-name geographic knowledge. The word find puzzle focuses exclusively on Canadian rivers. (CFR)
Descriptors: Educational Games, Foreign Countries, Geography, Geography Instruction
Burns, Marilyn; Winson, Beth – Instructor, 1993
Presents activities that introduce mathematics to primary and intermediate level elementary students. At the primary level, students read a story about fresh cookies that must be divided and shared. At the intermediate level, instructions are provided for a game that introduces elementary algebra. (SM)
Descriptors: Algebra, Book Reviews, Class Activities, Division
Riddle, Elizabeth – Guidelines: A Periodical for Classroom Language Teachers, 1988
Four games are described that were developed to give students of English as a foreign language oral practice with articles and the prerequisite mass-count noun distinction. The games provide guided, concentrated practice in contexts naturally called for particle subcases of article use. With suitable vocabulary control, they are applicable for…
Descriptors: Determiners (Languages), English (Second Language), Foreign Countries, Function Words
Kolf, David – Guidelines: A Periodical for Classroom Language Teachers, 1989
Illustrated cards can be used in language classes to prompt students to respond with spontaneity and free expression. A variety of games and cards such as "Concentration" are described, and it is argued that some language goals can be practiced more effectively by card games than by traditional textbook-pencil-teacher approaches. (12…
Descriptors: Audiovisual Aids, Classroom Techniques, Communicative Competence (Languages), Foreign Countries
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