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Turner, Thomas N. – Tennessee Education, 1982
A technique, useful in loosening up the stiffness of the first class meeting, is a people scavenge. Its objective is to identify people who have certain knowledge or have had particular experiences relative to class content. Scavenges make interesting "get acquainted" activities for groups meeting together for the first time. (NQA)
Descriptors: Educational Games, Elementary Secondary Education, Intergroup Relations, Interpersonal Relationship
Peer reviewedShoemaker, Richard W. – Mathematics Teacher, 1983
Methods for solving logic puzzles which focus on thought-free procedures that facilitate solution are discussed. Two of the procedures noted pertain to the interior of any submatrix, whereas others span several submatrices. A puzzle is presented at the conclusion as an exercise for practicing the methods promoted. (MP)
Descriptors: Educational Games, Mathematical Enrichment, Mathematical Logic, Matrices
Peer reviewedBlechman, Elaine A.; Rabin, Claire – American Journal of Family Therapy, 1982
Describes the Marriage Contract Game, designed to help couples negotiate relationship and task problems in an explicit, rational manner. Discusses the game's conceptual ties to modes of behavioral family intervention and to the social psychology of bargaining. Concludes with an example of the game's application to a distressed couple. (Author/JAC)
Descriptors: Behavior Change, Case Studies, Conflict Resolution, Contracts
Peer reviewedEdmonson, Barbara; Han, Sung Soon – American Journal of Mental Deficiency, 1983
Rates of friendly behavior were significantly greater after six moderately/severely retarded aggressive institutionalized adults participated in socialization games. The games also significantly decreased interpersonal distance. Unfriendly behavior and inactivity were higher after placebo sessions (simple craft projects). (CL)
Descriptors: Adults, Behavior Change, Games, Institutionalized Persons
Narbona, Manuel; And Others – Francais dans le Monde, 1983
Three brief articles present ideas for instructional materials and techniques. One idea examines word use in advertising, especially homophones. A second suggests a game to identify and label parts of the Great Pyramid. The third provides a number of mathematical games and exercises in French. (MSE)
Descriptors: Advertising, Class Activities, French, Games
Smith, Paula – Journal of Children in Contemporary Society, 1981
Describes a variety of computer toys and computerized toys for children. Maintains that while the toys provide stimulation, they do not develop children's imaginations. Cautions against allowing computers to alienate society and emphasizes that computerized toys should be used as tools rather than as substitutes for learning. (Author/MJL)
Descriptors: Calculators, Child Development, Children, Childrens Games
Richterich, Rene – Francais dans le Monde, 1982
Fifteen exploratory tasks are proposed to help the reader "invent" his or her solidarity with the environment. They are intended to make the person more aware of the influences of the environment on one's native and/or second language learning in order to take charge of them and increase one's independence. (AMH)
Descriptors: Adjustment (to Environment), Cultural Context, French, Games
Peer reviewedYefimov, Vladimir M.; Komarov, Vladimir F. – Simulation and Games, 1982
Presents a procedure for designing management simulation games in which a series of progressively detailed documents describing the game are prepared until a blueprint of the developed game has been created. The development sequence is described in detail and two tables listing the phases of game documentation accompany the text. (JL)
Descriptors: Definitions, Design Requirements, Documentation, Experiments
Peer reviewedRakes, Thomas A.; Kutzman, Sondra K. – Reading Horizons, 1982
Provides selection criteria and an annotated list of resources intended for use by teachers in reinforcing existing or newly taught skills or concepts, improving social interactions among children, providing circumstances for student directed learning, and bringing an enjoyable alternative to learning in the classroom. (FL)
Descriptors: Annotated Bibliographies, Elementary Secondary Education, Evaluation Criteria, Learning Activities
Peer reviewedHughes, Karen – Teaching Exceptional Children, 1981
Suggestions are made for using special adaptive equipment to modify audiovisual toys and games for the severely handicapped or to create games to achieve specific purposes. Three board and electronic games and three television games are described in terms of selection factors. (CL)
Descriptors: Audiovisual Aids, Electronic Equipment, Elementary Secondary Education, Equipment
Jaques, David – Simulation/Games for Learning, 1981
Argues that games with a simple communication structure and/or an abstract content have more virtues than games which introduce too many details into the roles and scenario. Four such "simple" games are described, one in detail, and four references are listed. (LLS)
Descriptors: Communication Skills, Games, Group Dynamics, Guidelines
Peer reviewedMuhs, William F.; Justis, Robert T. – Simulation and Games, 1981
Describes two studies conducted to test the hypotheses that groups would make more risky decisions than individuals when insignificant consequences were present, and that groups would make more conservative decisions than individuals when significant consequences were present. Twenty references are listed. (LLS)
Descriptors: Business Administration Education, Decision Making, Group Dynamics, Higher Education
Peer reviewedLam, Rita C.; Wang, Cecilia – Music Educators Journal, 1982
Discusses teaching methods and instructional aids developed to integrate blind students into a private class for elementary-school-aged piano students. Instructional aids incorporate auditory and tactile stimuli to teach music notation skills. Commercial games, like Bingo, were modified with Braille symbols to teach rhythm concepts. (AM)
Descriptors: Blindness, Braille, Educational Games, Elementary Education
Peer reviewedPaul, Daniel – Science and Children, 1982
Explains the rationale behind using educational games in the classroom and lists rules for effectively using games. Describes a versatile game called "practice pockets" and gives examples of how to use it to teach science, math, English, reading, and social studies. (DC)
Descriptors: Educational Games, Elementary Education, Elementary School Science, Interdisciplinary Approach
Bredemeier, Mary E.; And Others – Journal of Experiential Learning and Simulation, 1981
Describes a frame game which focuses on problems of sex, status, and organizational development. "The Academic Game" is a specific model of a generic game that has differential consequences for men and women, and is easily adaptable to other organizational settings, including public administration and industry. Six references are listed.…
Descriptors: Educational Games, Experiential Learning, Females, Higher Education


