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Sheehan, Thomas J.; Alsop, William L. – Journal of Health, Physical Education and Recreation, 1972
Descriptors: Affective Behavior, Attitudes, Citations (References), Cognitive Development
Whithead, Marshall H.; Smith, Clifford N. – New Directions in Teaching, 1970
The Woodbury materials center around a mock election in a hypothetical community. Students are given background data of the sort astute and active political campaign personnel would ferret out. A statistical outcome rpovides the students a means of evaluating the effectiveness of their strategy as the game progresses. (JB)
Descriptors: Civics, Elections, Games, Political Science
Peer reviewedLogan, James David – Physics Teacher, 1972
Descriptors: Class Activities, Educational Games, Instruction, Instructional Materials
Peer reviewedSchleifer, Jean S. – English Journal, 1972
A teacher describes the changes in her life and teaching due to her involvement with confluent education" and gestalt learning theories. (SP)
Descriptors: Class Activities, Classroom Communication, Educational Games, Educational Theories
Vinacke, W. Edgar; And Others – J Soc Psychol, 1970
This experiment investigates the relation between differences in strategy and performance in a variety of interaction situations. Accommodative and exploitative behavior tended to be alike in males and females. Situational variables studied included intragroup vs. integroup negotiation, three different games, and three sets of contrasting…
Descriptors: Behavioral Science Research, Females, Games, Group Dynamics
Peer reviewedWright, Ramil C. – Journal of Geological Education, 1972
Describes a computer-generated natural selection game which deals with various factors influencing survival and speciation processes. Variation of population size, growth rate, brood size, and selection pressure are permitted by the program, which is written in ASA Basic FORTRAN IV. (PR)
Descriptors: Biology, College Science, Computer Assisted Instruction, Computer Programs
May, Lola J. – Grade Teacher, 1972
Article describes a math game for developing problem-solving skills and strategies in the classroom math lab. (Author/MM)
Descriptors: Class Activities, Cognitive Development, Educational Games, Elementary School Mathematics
Peer reviewedBaranowski, Thomas A.; Summers, David A. – Journal of Personality and Social Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Decision Making
Peer reviewedPrice, Ray G.; And Others – National Business Education Yearbook, 1972
Descriptors: Business Education, Educational Change, Educational Games, Individualized Instruction
Peer reviewedUmpleby, Stuart – Simulation and Games, 1971
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Programs, Display Systems
Peer reviewedPerron, John D. – English Journal, 1972
Author describes a series of games that tries to duplicate the natural writing act under group conditions, (which) frees the teacher from the effort of materials' production (and) places the burden of creating raw materials on the student. (Author)
Descriptors: Creativity, Educational Games, English Instruction, Group Activities
Foster, Dutton – Independent School Bulletin, 1972
Description of the use of Giotto, a preliminary written-response game, in an English Class. It was used in examining response to a character; to discuss literary structure, and in analyzing a short story. Highly improvisational, the game excited student interest. (Author/JB)
Descriptors: Discussion (Teaching Technique), English Instruction, Games, Literary Criticism
Ross, Dorothea – Amer J Ment Deficiency, 1970
Descriptors: Exceptional Child Research, Games, Incidental Learning, Learning Processes
Peer reviewedChristy, Pauline R.; And Others – Developmental Psychology, 1971
Descriptors: Aggression, Behavior Change, Behavioral Science Research, Competition
Peer reviewedLupfer, Michael; Jones, Mark – Psychological Reports, 1971
Descriptors: Behavioral Science Research, College Students, Decision Making, Games


