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Peer reviewedLewis, Linda H. – Computers in the Schools, 1984
Suggests educators who are not yet computer literate choose an alternative focus by learning to evaluate software and determine its potential for use in specific educational settings. Questions which should be asked when reviewing software on appropriate use, content, and characteristics are presented, along with a software evaluation checklist…
Descriptors: Check Lists, Computer Literacy, Computer Software, Drills (Practice)
Peer reviewedDanesi, Marcel – Italica, 1985
Looks at devices that stimulate intralinguistic thinking patterns, that is, patterns that can only be induced by the structures and forms of the target language without any dependency upon native-language patterns. Focuses on problem-solving activities that help the learner develop modes of thought that can be solved "Italian." (SED)
Descriptors: Educational Games, Italian, Language Processing, Problem Solving
Peer reviewedHughes, D. E. – School Science Review, 1985
Gives examples on the applications of arithmetic, geometry, and some calculus, vector algebra, and mechanics to ball games. Suggestions for further interesting investigations are provided together with references to other articles and books on applications of mathematics and physics to ball games and sports in general. (JN)
Descriptors: Athletics, Games, Mathematical Applications, Mathematics
Peer reviewedHolburn, C. Steven; Dougher, Michael J. – Journal of Visual Impairment and Blindness, 1985
Techniques for training a severely retarded blind client to exit his living unit during a fire drill used a combination of negative and positive reinforcement. Following a shaping procedure, the client learned to leave his living unit from any internal point through generalization training and subsequent test probes. (Author/CL)
Descriptors: Behavior Modification, Fire Protection, Games, Generalization
Peer reviewedRobinson, J. N. – Economics, 1985
An overview on the use of games and simulations in economics and management is provided. Emphasis is on game design and evaluation. (Author/RM)
Descriptors: Administrator Education, Business Education, Design, Economics Education
Fowler, Sandra Mumford – New Directions for Continuing Education, 1986
The author explores the theoretical rationale for using simulation games, discusses the technique itself, and describes learning objectives and outcomes, while highlighting the games that are most likely to lead to the desired results. (CT)
Descriptors: Cross Cultural Training, Cultural Background, Ethnic Groups, Games
Peer reviewedRothwell, J. Dan – Communication Education, 1986
Describes an exercise called "Building Blocks' that demonstrates the risky shift and polarization effects of small group discussion. (PD)
Descriptors: Class Activities, Decision Making, Educational Games, Group Discussion
Peer reviewedSilvern, Steven B. – Educational Research Quarterly, 1986
Video games may allow educators to reach children who have never before been incorporated into an educational experience within the confines of school. A distinction is made between types of arcade style games and educational games in Piagetian terms: practice games, symbolic games, games with rules, and games of construction. (LMO)
Descriptors: Class Activities, Computer Assisted Instruction, Computer Software, Educational Games
Peer reviewedRings, Lana – Unterrichtspraxis, 1983
Describes a classroom game designed to help students use and improve speaking and listening skills in a second language, by having one student describe a picture and another try to reproduce it from the description. (EKN)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, German
Peer reviewedCairns, John C. – Journal of Chemical Education, 1984
Describes a science olympiad recommended as an alternative to the science fair, providing organizational details and funding notes. Discusses the competitive events which specifically include chemistry, events from other academic areas, and events designed just for fun which still provide a flavor of science. (JM)
Descriptors: Biology, Chemistry, Competition, Educational Games
Peer reviewedPriester, Sharon – Arithmetic Teacher, 1984
A variation of a commercial game is described; it helps students practice computation with decimals. The rules are presented, with special cards pictured. (MNS)
Descriptors: Decimal Fractions, Drills (Practice), Educational Games, Elementary Education
G/C/T, 1985
The section includes four articles on the use of computers for gifted students. Topics covered include basic information for parents, care and operating routines, a curriculum guide for computer literacy, the computer's role in problem solving, and computer applications for mathematically gifted students. (CL)
Descriptors: Computer Assisted Instruction, Computer Literacy, Computer Software, Computers
Peer reviewedStrein, William; Kachman, William – Journal of Research and Development in Education, 1984
The effects of microcomputer games on the cooperative behavior of young children were explored in this article. Children played mildly competitive, cooperative, and individualistic computer games. Results are discussed. (DF)
Descriptors: Competition, Cooperation, Educational Games, Individualized Programs
Wholf, Frances – Instructor, 1984
The Play and Learn program uses graphics in the playground to create a learning environment where children explore basic skills. The playground encourages student participation in large and small groups or cross-age tutoring. Several different graphics are illustrated and explained. (DF)
Descriptors: Basic Skills, Discovery Learning, Educational Games, Elementary Education
Willis, Jerry; Kuchinskas, Gloria – Computers, Reading and Language Arts, 1983
Discusses the theoretical foundations, history, and advantages of educational simulations. Describes two computer simulation programs. (FL)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computers, Educational Games


