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Peer reviewedCraig, C. Samuel; Brown, Lawrence A. – Simulation and Games, 1978
A game that simulates stages in the innovation diffusion process and allows research into the spatial and temporal spread of innovations is reported. The characteristis of player decision-making and factors underlying variation in the spatial patterning of diffusion are also discussed.
Descriptors: Computer Assisted Instruction, Decision Making, Diffusion, Man Machine Systems
Peer reviewedHaggard, Gary; Schonberger, Ann Koch – Arithmetic Teacher, 1977
The paper-and-pencil game "Tri" is described. The authors argue that students gain logical skills by playing the game, and that the game lends itself to the introduction of diverse mathematical ideas. (SD)
Descriptors: Critical Thinking, Elementary Secondary Education, Games, Geometric Concepts
Peer reviewedSpencer, Jan – School Science Review, 1977
Summarizes the main categories of games/simulations and lists games/simulations as to major field (physics, with 23 listed; chemistry, 24; biology, 107), providing information as to address for ordering, category, appropriate age group, number of players, time needed in computer simulation, price. Also listed are books, journals and addresses…
Descriptors: Biology, Chemistry, Educational Games, Elementary Secondary Education
Bohn, Robert W. – Journal of Physical Education and Recreation, 1976
A lead-up approach was developed in which children learn a single master game to use for all their sport skill work. (MM)
Descriptors: Athletics, Elementary Education, Games, Motor Reactions
Peer reviewedHantula, James – History Teacher, 1977
Describes WORDMZ, a computer program which can generate a number or letter maze. History teachers or students can input names, terms, or dates of interest; specify the size of a desired maze; and create different mazes with the same words in each. Concludes that mazes can be effective in motivating students. (AV)
Descriptors: Computer Programs, Educational Games, Elementary Secondary Education, History Instruction
Peer reviewedStaniford, David J. – Physical Educator, 1976
Social pressure to win in sports is detrimental to the young child who is smaller and less skilled than his peers; sport and games should be participated in with the idea of enjoyment and healthy exercise rather than in a spirit of hard competition. (JD)
Descriptors: Child Psychology, Competition, Exercise (Physiology), Games
Peer reviewedGregg, Charles H. – Rehabilitation Counseling Bulletin, 1977
This article discusses the general use of simulation materials to enrich the classroom experience. It gives specific reference to developing simulation materials for the rehabilitation counseling curriculum. Two examples of simulation are offered. (Author)
Descriptors: Class Activities, Counselor Training, Instructional Materials, Management Games
Peer reviewedTonkovich, Jeanne M. – French Review, 1987
Methods used to teach French as a second language to first- through sixth-graders includes games and activities to make learning fun, such as circle and ball games, flannel boards, and songs. (CB)
Descriptors: Children, Drama, Educational Games, Elementary Education
Liedtke, W. – B. C. Journal of Special Education, 1987
Suggestions and ideas are offered for special education teachers making decisions about both the quality and quantity of mathematics practice activities and games for use with slow learners or learning disabled students. (Author/DB)
Descriptors: Drills (Practice), Games, Learning Activities, Learning Disabilities
Peer reviewedLopus, Jane Schaerges – Social Studies Review, 1985
The Stock Market Game is a computerized simulation that involves high school students in trading eligible New York Stock Exchange stocks in an effort to make capital gains. Time required is ten weeks. The game is described; economic concepts that can be taught using the game are listed. (RM)
Descriptors: Class Activities, Computer Assisted Instruction, Concept Teaching, Economics Education
Peer reviewedFriedlander, Alex; Taizi, Nomi – Mathematics in School, 1987
Three open-phrase games are presented which offer interesting experiences with substitution of numbers. Four open-sentence games are also described, two dealing with the initial stages of finding a partial solution and two requiring students to find the complete solution of an open sentence. (MNS)
Descriptors: Algebra, Concept Formation, Educational Games, Learning Activities
Peer reviewedSpada, Hans; And Others – International Journal of Educational Research, 1987
The ecological knowledge of university students was analyzed under psychological and educational aspects via a computer simulation, an environmental game consisting of a variant of the Commons Dilemma, and a computerized text base on an actual environmental problem. Conditions impairing acquisition and use of ecological knowledge were discovered.…
Descriptors: College Students, Computer Simulation, Decision Making, Ecology
Wilson, Cindy C.; And Others – Health Education (Washington D.C.), 1988
The Simulation Game is proposed as a means of sensitizing professionals to problems and dilemmas of key team members (social workers, nurses, health educators, physicians, and clinical psychologists) in geriatric health care. The game involves role playing from cards which present difficult issues and cases in such care. (CB)
Descriptors: Educational Games, Health Education, Health Services, Older Adults
Peer reviewedCorbeil, Pierre – History Microcomputer Review, 1988
Suggests that simulations and new technologies present new ways to look at historical questions. Discusses approaches from basic board game simulations to the use of artificial intelligence. States that educators must accept new technologies as instructional tools and that the concept of history must be modified to work with these tools. (GEA)
Descriptors: Computer Uses in Education, Educational Games, Higher Education, History Instruction
Sturgis, Judy – Learning, 1988
Use of a checkbook can hook even the most reluctant mathematics students into learning mathematical and problem-solving skills. (CB)
Descriptors: Accounting, Educational Games, Elementary Education, Learning Activities


