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Peer reviewedWardlaw, Heather – English in Education, 1978
Describes secondary school students making and playing games related to specific themes in their course work. Transcripts of student discussions are used to illustrate the language and social skills to which the gaming contributed. (AA)
Descriptors: Communication Skills, Discussion Groups, Educational Games, English Instruction
Peer reviewedCassel, Russell N. – Education, 1978
Advocating "holistic" medicine, this article details the benefits to be derived from using a computerized clinical support system in a psychological laboratory focusing on internal healing where the client/patient becomes a committed partner utilizing biofeedback equipment, gaming, and simulation to achieve self-understanding and…
Descriptors: Clinical Psychology, Computer Science, Delivery Systems, Equipment
Stoil, Michael J.; Lester, James P. – Teaching Political Science, 1979
Suggests a new typology for evaluating simulation games based on the extent to which participants' roles correspond to specific real-world equivalents. Application of the typology associates different simulation formats with characteristic teaching goals, learning processes, and administrative pitfalls. (Author)
Descriptors: Class Activities, Educational Games, Evaluation Methods, Higher Education
McGowan, Moray – Englisch, 1978
As a supplement to the available games for use in teaching, two writing games are presented, with suggestions for their use. They are recommended as a motivating device. A list of pertinent works on the subject is also provided. (IFS/WGA)
Descriptors: English (Second Language), Games, Language Instruction, Learning Motivation
Peer reviewedCanney, George F. – Reading Teacher, 1978
Discusses ways to use games in teaching reading skills and lists commercial games appropriate for primary and intermediate levels. (MKM)
Descriptors: Elementary Education, Individualized Instruction, Intermediate Grades, Primary Education
Peer reviewedWilliams, David E. – Mathematics Teacher, 1978
Classroom activities that provide meaningful practice, and at the same time motivate students, are the subject of this article. Several activities appropriate for first-year algebra are discussed; e.g., a prepared matrix of algebraic numbers, cross-factor puzzles, and number tricks. (MP)
Descriptors: Algebra, Class Activities, Educational Games, Instruction
Zinn, Karl L. – Creative Computing, 1978
This informal report describes uses of single-user, personalized computer systems at the University of Michigan and discusses the implications of new technologies for improving access to higher education. (Author/MP)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computers, Educational Assessment
Peer reviewedOckenga, Earl; Duea, Joan – Arithmetic Teacher, 1978
Four levels of activity sheets present problem solving as part of a tic-tac-toe game. The problems involve addition, subtraction, multiplication, and division appropriate to the level. (MP)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Games, Instruction
Salamone, Frank A. – Ethnicity, 1978
This paper looks at children's games as means for socialization and offers some methodological suggestions regarding the study of cultural imprinting of patterns. (Author/AM)
Descriptors: Body Language, Childrens Games, Interpersonal Competence, Interpersonal Relationship
Vickers, Carole A. – Illinois Teacher of Home Economics, 1978
Describes a marketplace simulation game to help students understand the role of competition and the rationale behind buying and selling food and restaurant services. Cutouts (given in the article) are used to simulate elements in the game. Emphasis is on making decisions in business operation and consumer purchases. (MF)
Descriptors: Class Activities, Competition, Consumer Education, Decision Making Skills
Hendry, L. B.; Thornton D. J. E. – British Journal of Social and Clinical Psychology, 1976
Sutton-Smith's games typologies were applied to television viewing preferences in order to construct a television classification based on Sutton-Smith's three types, and ascertain whether or not 204 adolescents designated as potents, strategists, and fortunists could be distinguished in terms of their games involvement, attitudes to sport, and…
Descriptors: Adolescents, Attitudes, Classification, Game Theory
Peer reviewedWilson, J. D. – Scottish Educational Review, 1978
The Academic Achievement Game (TAAG) summarizes the findings of two research studies in a kind of parlor "game" that incorporates predictable, chance and change elements in student performance. A brief description of TAAG is followed by evidence on validity. Its advantages and disadvantages are discussed in the context of transition to…
Descriptors: Academic Achievement, College Bound Students, Educational Research, Games
Rhodes, Alfred; And Others – Instructor, 1977
From elementary science to creative writing--here are over 30 good ideas for stimulating elementary students to learn through discovery processes. (RK)
Descriptors: Class Activities, Creative Activities, Educational Games, Elementary Education
Peer reviewedWundrow, Kenneth J. – Mathematics Teacher, 1977
An activity involving totaling bills, completing checks and check stubs, and determining bank balances is described. (JT)
Descriptors: Banking, Computation, Decimal Fractions, Experiential Learning
Peer reviewedLitwiller, Bonnie; Duncan, David R. – Mathematics Teacher, 1977
The probabilities of six-card poker hands are derived and compared to those of the five-card poker hands. (JT)
Descriptors: College Mathematics, Games, Higher Education, Instruction


