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Horowitz, Abraham D.; Rapoport, Amnon – 1972
Employing a computer-controlled experimental paradigm for studying coalition formation and bargaining, the present study tests three models for n-person games in characteristic function form, namely, the bargaining set and two of its subsets, the competitive bargaining set and the kernel. Twelve groups of subjects participated in several four…
Descriptors: Analysis of Variance, Computers, Decision Making, Game Theory
Seibold, David R.; Steinfatt, Thomas M. – 1973
To extend information on communication to game theory, a study was conducted (1) to determine whether there was a relationship between dogmatism of players in a creative alternative game and their game behavior, and (2) to compare the behavior of federal prison inmates playing a game under conditions of real rewards and full communication…
Descriptors: Behavioral Science Research, Communication (Thought Transfer), Conflict, Dogmatism
Cangemi, Sam – 1972
This guide describes and illustrates 50 perceptual games for preschool children which may be constructed by teachers. Inexpensive, easily obtained game materials are suggested. The use of tactile and visual perceptual games gives children opportunities to make choices and discriminations, and provides reading readiness experiences. Games depicted…
Descriptors: Creativity, Educational Games, Instructional Materials, Preschool Children
Massachusetts Univ., Amherst. School of Education. – 1970
This exercise explores by means of simulation the effect which the communications that take place in a school have on organization climate. The eight staff roles involved are assistant superintendent, principal, English department head, social studies department head, science department head, English teacher, social studies teacher, and science…
Descriptors: Differentiated Staffs, Games, Inservice Teacher Education, Junior High Schools
Massachusetts Univ., Amherst. School of Education. – 1970
This exercise simulates the process of planning for inservice training. It compresses what would typically involve many weeks and interaction with large numbers of people into a 10-hour exercise. The simulation requires that a planning group of 10 members formulates a plan for the 65 staff members of an elementary school, given the constraints of…
Descriptors: Differentiated Staffs, Elementary Education, Elementary School Teachers, Games
Livingston, Samuel A. – 1971
Fourteen high school students, chosen at random from a group of 28, spent 5 hours participating in a business simulation, after which all 28 students took tests designed to measure their knowledge of business facts and concepts and their ability to evaluate business decisions. The simulation group outperformed the control group on both tests, but…
Descriptors: Academic Achievement, Business Education, Comparative Analysis, Educational Games
Mathews, Virginia H., Ed. – 1972
This series of 12 articles for parents on how to help pre-schoolers and beginning readers at home was written for the National Reading Center by specialists in reading and early childhood education. The titles and authors are: "Getting Ready to Read" (E. Robert La Crosse), "Creating a Good Reading Climate at Home" (Mary Frances K. Johnson),…
Descriptors: Child Development, Early Reading, Grade 1, Kindergarten
Duggan, Maryann – 1971
This project was an experimental effort to study, analyze, and understand interlibrary networks. The immediate purpose of the project was to develop methodologies for evaluating or analyzing networks; the ultimate purpose was to provide planning assistance to network funders, designers or operators. The project was conducted in four simultaneous…
Descriptors: Design, Evaluation, Game Theory, Guidelines
Pittsburgh Univ., PA. Project Solo. – 1972
Four new Project Solo modules are presented. A module on computer graphing with an x-y plotter explains the format for input to the computer, demonstrates the effect of scaling, and gives several on-line exercises to produce graphs. Several student-written programs in elementary and advanced mathematics, French, and U.S. history show how peer…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Educational Games
Ballou, Ralph B. – 1976
Sports and physical recreation activities have been part of American life since the days of the early settlers. Although the settlers were faced with problems of survival, accounts of life in the colonies in the 1600's carry mention of bowling in the streets, play with bows and arrows, and ice skating. Other activities to gain popularity before…
Descriptors: Archery, Athletics, Baseball, Colonial History (United States)
Mutimer, Brian T. P. – 1976
Although it has been said that the women in Ancient Egypt enjoyed a reasonable state of social and professional equality with men, this paper presents an alternate theory--that women were second-class citizens whose physical prowess was secondary to their role as sex objects. It appears that men and women in Ancient Egypt often participated in the…
Descriptors: Ancient History, Dance, Females, Games
Steinwachs, Barbara – 1977
This guide contains a selected list of urban, environmental, and social problem gaming/simulations. The games included in the list are suitable for a variety of age groups and educational purposes. Each listed game/simulation is accompanied by an identifying statement, the developers of the game, number of players, game time, and source of the…
Descriptors: Bibliographies, Elementary Secondary Education, Environmental Education, Games
McBride, Robert – Journal of Physical Education and Recreation, 1975
The article describes ways in which children can develop perceptual motor coordination while engaging in activities and games wearing halloween masks with taped-over eyes. (CD)
Descriptors: Body Image, Childrens Games, Elementary Education, Kinesthetic Perception
Peer reviewedGarman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
Veglahn, Peter A.; And Others – Personnel Journal, 1978
The technique of computer simulation applied to collective bargaining situations is presented in the setting of negotiations between library administration and staff (representing, respectively, management and labor union). The negotiation simulation exercise was developed for use in both college and industry. (MF)
Descriptors: Collective Bargaining, Educational Technology, Labor Relations, Management Games


