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Sedig, Kamran – Journal of Computers in Mathematics and Science Teaching, 2008
Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…
Descriptors: Mathematics Education, Play, Mathematical Concepts, Geometry
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Willoughby, Teena – Developmental Psychology, 2008
Prevalence, frequency, and psychosocial predictors of Internet and computer game use were assessed with 803 male and 788 female adolescents across 2 time periods, 21 months apart. At Time 1, participants were in the 9th or 10th grade; at Time 2, they were in the 11th or 12th grade. Most girls (93.7%) and boys (94.7%) reported using the Internet at…
Descriptors: Friendship, Grade 12, Grade 10, Internet
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Silk, Kami J.; Sherry, John; Winn, Brian; Keesecker, Nicole; Horodynski, Mildred A.; Sayir, Aylin – Journal of Nutrition Education and Behavior, 2008
Objective: To examine the effectiveness of three modalities for delivery of nutrition education. Design: Between-subjects, repeated-measures design. Setting: Data were collected at community agencies or during home visits. Participants: Low-income, European American and African American mothers (N = 155). Intervention: Participants were exposed to…
Descriptors: Mothers, Nutrition, Home Visits, Computers
Omaggio, Alice C. – 1978
This paper presents some of the materials available for games and simulation activities in the foreign language classroom and organizes the materials in terms of their usefulness for reaching specific instructional objectives. The list of games and simulations represents a wide variety of activities that can be used in the development of various…
Descriptors: Chinese, Class Activities, Comprehension, Culture
Feminists Northwest, Seattle, WA. – 1975
An educational game relating to alternate career and life-style choices of an 18-year-old female high-school senior comprises this booklet. The game is designed to aid young women in their attempt to make decisions about their lives. Choices offered at the beginning of the game are: You decide to go to college in the fall, You decide to get a job,…
Descriptors: Affirmative Action, Career Awareness, Career Choice, Career Exploration
Feminists Northwest, Seattle, WA. – 1975
Classroom activities in language arts designed to make students aware of sex stereotyping are presented. Ninety-two learning games that encompass a wide array of language-arts skills are described. Topics covered in the various games and exercises are organized into four sections: (1) "Sexist Language: Watch What You Say!" introduces students to…
Descriptors: Affective Objectives, Class Activities, Critical Thinking, Cultural Awareness
Healy, Jane M. – 1998
As the federal government provides funding to wire classrooms to the Internet, software companies market educational programs even for preschoolers, and school administrators cut funding in other areas to make room for new computers, it is time to examine the impact of computer use on children. Presented in three parts, this book examines the…
Descriptors: Adolescents, Age Differences, Brain, Child Development
Contreras, Enrique – 1995
Spanish language teachers are encouraged to introduce popular sayings, figures of speech, and proverbs into the language curriculum, both as a means of maintaining the usage of the expressions and to bring variety to the language taught. Definitions, characteristics, origins, and general uses of such expressions are outlined. Some of the most…
Descriptors: Class Activities, Classroom Techniques, Figurative Language, Foreign Countries
Sawyer, Don, Comp.; Napoleon, Art, Comp. – 1991
This book, the second of three volumes, contains educational, culture-sensitive activities tested and designed for use in native and multicultural classrooms. The activities, developed Native Education Services Associates, stress the importance of culture in students' lives, and teaches them basic personal and community-related skills so they may…
Descriptors: Canada Natives, Class Activities, Classroom Techniques, Cultural Pluralism
Anderson, Karen C., Ed. – 1990
Providing entertainment and recreation at home and in the classroom, this book presents over 125 verbal, visual, and logic puzzles which may also enhance problem-solving abilities and improve language skills. The games in the book are arranged in chapters: (1) Picture Puzzles; (2) Word Play; (3) Games and Trivia; (4) Mystery, Logic, and Numbers;…
Descriptors: Childhood Interests, Educational Games, Elementary Education, Language Skills
Hayashi, Toshihiro; Yano, Yoneo – 1994
In learning the Japanese language, kanji idiom learning is as important as kanji (Chinese characters) learning. A kanji idiom intelligent computer assisted instructional (ICAI) system called JUGAME was developed. It can handle approximately 3,000 kanji idioms and has a puzzle game environment within a learning environment using Open Software…
Descriptors: Computer Assisted Instruction, Foreign Countries, Games, Idioms
Novelly, Maria C. – 1985
Assuming no prior dramatic training or experience with adolescents, this book contains approximately 50 dramatic activities that have been devised, adapted, and used with success with adolescent performers, ages 12 to 15. Not a textbook for performers, the book serves as a resource for drama teachers and coaches, Scout leaders, church youth…
Descriptors: Acting, Adolescents, Class Activities, Creative Dramatics
Hinchcliff-Pelias, Mary; Elkins, Michael R. – 1995
With an increase in diverse cultures comes a responsibility for educators to become aware of their ethnocentric attitudes that influence increasingly diverse classrooms. One place to unpack attitudes about diversity in the classroom is to encourage teachers in training to become aware of their own ethnocentrism. One way for teachers to become…
Descriptors: Classroom Environment, Educational Games, Ethnicity, Ethnocentrism
Braxton, Beverly; And Others – 1995
This document is a collection of eight games from four continents. Students use mathematics that is directly relevant to them as they take part in the games. The first five games (NIM, Kalah, Tower of Hanoi, Shongo Networks, and Magic Squares) feature presentation instructions that describe multiple-session classroom activities for grades 5-8.…
Descriptors: Educational Games, Global Approach, Intermediate Grades, Junior High Schools
Kleiman, Glenn; Zweig, Karen – 1995
With the Seeing and Thinking Mathematically materials, students learn mathematics by doing mathematics, by using and connecting mathematical ideas, and by actively constructing their own understandings. In this unit students learn to see probability through a mathematical lens by exploring and creating games and simulations and by applying the…
Descriptors: Games, Intermediate Grades, Junior High Schools, Mathematical Models
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