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Warner, Alfred G. – Journal of Management Education, 2005
This article introduces a variation on the egg-drop exercise to generate active understanding of strategic choice by firms. Teams are challenged to design, build, and price devices for protecting an egg from a 20-foot drop. The materials are purchased in a bidding process that builds in asymmetries in resources, costs, and finished designs. Teams…
Descriptors: Teaching Methods, Group Activities, Teamwork, Games
O'Brien, Thomas; Barnett, Judy – Mathematics Teaching, 2003
One of the major characteristics of mathematics is that one can derive new information from old information with logical certainty. The fancy word for deriving information is inference. The elementary school and secondary school years are the time for the construction of logical operations and the development of tactics and skills which are at…
Descriptors: Inferences, Mathematics Instruction, Grade 6, Teaching Methods
Reutter, Vicki – School Library Journal, 2006
In a perfect world, students would apply the ethics taught to them in guiding their school-related use of technology to their activities beyond campus. However in reality, they often do not make the connection. Educators should be aware of how students are using entertainment technologies and help them make good decisions--both on and off their…
Descriptors: Ethics, Media Specialists, Moral Values, Library Services
Bos, Nathan; Shami, N. Sadat – Educational Technology Research and Development, 2006
The rapid acceleration of online course offerings presents a design challenge for instructors who want to take materials developed for face-to-face settings and adapt them for asynchronous online usage. Broadcast lectures are relatively easy to transfer, but adapting content is harder when classes use small-group discussions, as in role-playing or…
Descriptors: Play, Online Courses, Feedback (Response), Computer Simulation
Hallenberg, Harvey – Montessori Life: A Publication of the American Montessori Society, 2006
In this article, the author discusses and shares his opinion about violence in the media. He states that many of the students in class have honestly responded to his inquiries about violence in culture, that they are "fascinated" with violence in movies, in television shows, in video games, and in the music they listen to away from school.…
Descriptors: Mass Media Effects, Children, Violence, Parent Role
Belka, David – Teaching Elementary Physical Education, 2006
Tag games have been described as "Chasing, fleeing, and dodging" type activities. Most "fleeing" activities involve dramatic play, use of movement concepts (such as quick and light), or movement changes without a partner, while many of the chasing and dodging activities utilize dodging concepts between partners or within small groups and are…
Descriptors: Physical Education, Integrated Curriculum, Dramatic Play, Team Sports
Malliet, Steven – Learning, Media & Technology, 2006
An attempt is made to translate the concept of perceived realism from the domain of general media studies to the domain of videogame studies. In order to make such a translation, a thorough knowledge and integration is required of the simulation aspects that distinguish videogames from older media such as film or television. The different meanings…
Descriptors: Realism, Adolescents, Attitude Measures, Research
Pettersen, Nancy-Laurel – Teaching English in the Two-Year College, 2006
This article describes two strategies for grounding grammar instruction in students' lifelong experience as users of language. Students develop their ability to analyze language in the proofreading activity. In both cases, students participate as active decision-makers in the process of analyzing conventions of language use. (Contains 1 note.)
Descriptors: Grammar, English Instruction, Teaching Methods, Class Activities
Hayhoe, Mary – Teaching Pre K-8, 2004
In this article, the author describes how she altered the game of musical chairs to eliminate both the aggressiveness and the elimination aspects. She used the new version of musical chairs to begin a dialogue with the children about the difference between competition and cooperation.
Descriptors: Kindergarten, Young Children, Games, Aggression
US Environmental Protection Agency, 2008
Acid rain is a complex environmental problem which affects the United States and many other countries around the world. The United States Environmental Protection Agency (EPA) was established in 1970 to address environmental issues, such as acid rain. Through its programs, EPA works to protect human health and the environment in the United States…
Descriptors: Environmental Education, Scientific Concepts, Program Descriptions, Information Dissemination
Sardone, Nancy B.; Devlin-Scherer, Roberta – Technology, Pedagogy and Education, 2008
Multi-user virtual environments (MUVEs) are new to formal educational settings as teaching and learning tools but are growing in popularity. MUVEs simulate real-world problems. They have an ability to reach students in ways that are familiar as they resemble videogames where players assume roles, work in teams, and gather data. MUVEs include…
Descriptors: Virtual Classrooms, Computer Simulation, Educational Technology, Science Instruction
Seiter, Ellen – Peter Lang New York, 2007
Based on four years of experience teaching computers to 8-12 year olds, media scholar Ellen Seiter offers parents and educators practical advice on what children need to know about the Internet and when they need to know it. "The Internet Playground" argues that, contrary to the promises of technology boosters, teaching with computers is…
Descriptors: Internet, Popular Culture, Teaching Methods, Media Literacy
Reijntjes, Albert; Dekovic, Maja; Vermande, Marjolijn; Telch, Michael J. – Journal of Abnormal Child Psychology, 2007
The present study examined the linkage between pre-adolescent children's depressive symptoms and their preferences for receiving positive vs. negative feedback subsequent to being faced with an experimentally manipulated peer evaluation outcome in real time. Participants (n = 142) ages 10 to 13, played a computer contest based on the television…
Descriptors: Positive Reinforcement, Negative Reinforcement, Computers, Games
Reeves, Charles A.; Gleichowski, Rosemarie Reeves – Mathematics Teaching in the Middle School, 2007
Middle school teachers realize the value of students playing games in mathematics classes if those games emphasize problem-solving strategies, algebraic reasoning, or spatial sense. This article describes various versions of the traditional game of nim and shows how working backward can be used to find a winning strategy. The link is then made…
Descriptors: Algebra, Educational Games, Teaching Methods, Mathematics Instruction
McCoy, Leah P.; Buckner, Stefanie; Munley, Jessica – Mathematics Teaching in the Middle School, 2007
This article introduces and explains probability games from diverse cultures. Activities are described and teacher-ready materials are included. (Contains 7 figures.)
Descriptors: Probability, Mathematics Activities, Cultural Pluralism, Mathematical Concepts

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