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Peer reviewedHughes, Richard – Economics, 1991
Presents instructions for playing "Widgets and Blasters," an educational game designed to illustrate the functioning of a competitive market and help students understand economic models. Explains that the aims of the activity are to encourage students to identify the pattern of price over time and analyze the pattern in terms of…
Descriptors: Business Education, Causal Models, Costs, Economics Education
Yelland, Nicola – Computing Teacher, 1993
Argues that young children learn LOGO programing language more effectively through guided discovery using games and techniques that encourage exploration of the software. Specific examples of games, drawings and accomplishments of Australian children are included. (EA)
Descriptors: Computer Graphics, Computer Software, Discovery Learning, Educational Games
Prigozhin, Arkadii Il'ich – Soviet Education, 1991
Explores former Soviet management consultants' increased use of social psychological game methods. Identifies such games as means of involving segments of client organizations in accomplishing shared tasks. Proposes a "practical" business game, designed to shape the process of formulating new management decisions at a radical level.…
Descriptors: Consultants, Consultation Programs, Decision Making, Foreign Countries
Peer reviewedMaltese, Ralph – English Journal, 1995
Describes the way one teacher utilizes a variety of language games by which the power of language is analyzed and fostered among students of English. Describes methods for engaging students in language games. Argues that games, to be effective, must give students a chance at success. (HB)
Descriptors: Educational Games, English Curriculum, English Instruction, Language
Peer reviewedRichards, Janet C.; And Others – Reading Teacher, 1994
Describes a game that provides opportunities for students to share their thoughts about the key features of stories and their interconnections while also emphasizing story content. (SR)
Descriptors: Childrens Literature, Class Activities, Elementary Education, Literature Appreciation
Peer reviewedCobern, William W. – Journal of Science Teacher Education, 1991
A card exchange activity that can be used to draw students into consideration of the philosophy of science is described. Over 30 statements representing the categories of theoretical emphasis, empirical emphasis, antiscience view, scientism, and balanced view are included. (KR)
Descriptors: Educational Games, Elementary Education, Higher Education, Philosophy
Peer reviewedLightner, James E. – Mathematics Teacher, 1991
The historical development of probability theory is traced from its early origins in games of chance through its mathematical foundations in the work of Pascal and Fermat. The roots of statistics are also presented beginning with early actuarial developments through the work of Laplace, Gauss, and others. (MDH)
Descriptors: Curriculum Development, Game Theory, Mathematics Education, Mathematics History
Peer reviewedJamaitra, S. – International Journal of Rehabilitation Research, 1990
This paper describes adaptations of five games for use with visually impaired (both partially sighted and blind) young people in India. The games include kabaddi, kho-kho, volleyball, throwball, and table tennis. (DB)
Descriptors: Adapted Physical Education, Adolescents, Athletics, Children
Peer reviewedBruce, Tina – Childhood Education, 1993
Explains free-flow play, in which children make the rules of play, as opposed to adult-led play; stresses the value of firsthand experience; and discusses the relationship of free-flow play to games and representations. Cites 12 ways adults can help children achieve quality learning through free-flow play, including helping children explore and…
Descriptors: Child Development, Childrens Games, Early Childhood Education, Interpersonal Competence
Peer reviewedThatcher, Donald C. – Simulation & Gaming, 1990
Considers the nature of learning and examines the role of simulations and games in promoting learning. Topics discussed include relating general systems theory to the process of learning; Kolb's model of experiential learning; the debriefing process in games and simulations; and the role of the teacher. (13 references) (LRW)
Descriptors: Educational Games, Experiential Learning, Learning Strategies, Learning Theories
Kerviel, Sylvie – Western European Education, 1990
Discusses a mathematics competition in which 18,000 pupils in the educational district of Orleans (France) participated. Describes objectives, including promoting collective work, and stimulating interest in mathematics and science. (DB)
Descriptors: Competition, Educational Games, Elementary Secondary Education, Foreign Countries
Peer reviewedPrim, Fernanda Magno – Bulletin of the Council for Research in Music Education, 1996
Examines changes in children's singing games in Portugal since the 1940s with the assumption that cultural changes have altered significantly the nature of these games. Finds that children sing less, use poorer melodies, and mix speech and singing more, but that they employ more complex forms of physical activity. (DSK)
Descriptors: Childrens Games, Cultural Influences, Elementary Education, Foreign Countries
Fister, Sarah – Training, 1999
Use of games in computer-based training (CBT) can enliven material, encourage discovery and experiential learning, and make visceral connections for learners. However, humor can offend or wear thin, and games can be perceived as playing rather than as learning. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Simulation, Curriculum Development
Peer reviewedGernes, Don – Mathematics Teacher, 1999
To introduce students to the concept of proving a theorem, a simple deductive system is necessary where the rules are few and can be understood quickly. Presents games with this aim in mind. (ASK)
Descriptors: Deduction, Educational Games, Mathematics Activities, Mathematics Instruction
Peer reviewedGranath, Philip L.; Russell, Jeanne V. – Journal of Chemical Education, 1999
Describes the "Old Prof" card game, a cross between the "Old Maid" and "Go Fish" card games, as it is used as an icebreaker in an introductory General Chemistry laboratory session. (WRM)
Descriptors: Chemical Nomenclature, Chemistry, Games, Higher Education


