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Kaufman, Marjorie – Instructor, 1989
This article describes how a sixth grade teacher uses contests, games, and fun to teach superior geography skills. (Author/IAH)
Descriptors: Class Activities, Educational Games, Elementary Education, Geography Instruction
Peer reviewedWerner, Peter; Almond, Len – Journal of Physical Education, Recreation and Dance, 1990
Physical educators should be selective in deciding what games to include in the games curriculum. Several theoretical frameworks for selecting and teaching games are discussed, and a framework for developing a well-balanced games program is suggested. (IAH)
Descriptors: Athletics, Curriculum, Elementary Secondary Education, Games
Peer reviewedScott, Geoff; Andresen, Lee – Studies in Continuing Education, 1989
Describes a "hypothetical," a training technique based on a television panel game, in which participants engage in an imaginary scenario that raises issues of concern in adult education practice. Discusses its pertinence to adult learning, compares it to other strategies, and explains how to develop and run a hypothetical. (SK)
Descriptors: Adult Education, Adult Educators, Decision Making, Educational Games
Peer reviewedRothlein, Liz; And Others – International Journal of Early Childhood, 1988
Investigates traditional circle games played in 203 public school kindergartens in 35 states. Results indicate that music/movement and racing games were the major game categories; the most common frequency and duration was three times per week for 20 minutes; and the purposes of the games were to have fun, and to foster social, physical motor, and…
Descriptors: Child Development, Childrens Games, Elementary Education, Elementary School Curriculum
Peer reviewedWightman, Frederic; And Others – Child Development, 1989
The auditory temporal resolving power of young children was measured using an adaptive forced choice psycho-physical paradigm that was disguised as a video game. (PCB)
Descriptors: Adults, Age Differences, Attention, Auditory Discrimination
Cryer, Patricia – Simulation/Games for Learning, 1988
Develops models for participants' behaviors in games, simulations, and workshops based on Catastrophe Theory and Herzberg's two-factor theory of motivation. Examples are given of how these models can be used, both for describing and understanding the behaviors of individuals, and for eliciting insights into why participants behave as they do. (11…
Descriptors: Behavior Theories, Educational Games, Individual Characteristics, Material Development
Markle, Sandra – Instructor, 1989
Information on commercial fishing is provided, and a board game is described which requires students to watch for ocean signs of good fishing, choose equipment to catch specific types of fish, and consider effects of weather on working at sea. A reproducible copy of the game, with instructions, is included. (IAH)
Descriptors: Educational Games, Elementary School Science, Elementary Secondary Education, Learning Activities
Peer reviewedMarston, Marilyn – Reading Teacher, 1989
Describes the "Magic E," a game designed for small groups to practice decoding skills. (MM)
Descriptors: Class Activities, Decoding (Reading), Educational Games, Elementary Education
Ringer, Martin – Journal of Adventure Education and Outdoor Leadership, 1992
Describes characteristics and nature of games, which are a type of experiential learning useful for personal and group development. Discusses the four phases of game sessions (planning, introducing, action, and debriefing or processing); roles that leaders must enact to be effective; and some common problems that leaders encounter. (TD)
Descriptors: Adventure Education, Experiential Learning, Games, Group Dynamics
Thiagarajan, Sivasailam – Performance and Instruction, 1996
Notes the instructional impact of cash games and describes how to play a game that focuses on persuasive communication. Discusses the cost-effectiveness, attention getting, and incentives associated with cash games. Two figures present the purpose, learning areas, game time, participants, supplies, equipment of the "Best Use" cash game,…
Descriptors: Communication (Thought Transfer), Cost Effectiveness, Equipment, Games
Peer reviewedBoyle, Eloise M. – Foreign Language Annals, 1993
This article presents a number of methods, including context-related activities, board games, and filler exercises, developed in the Russian classroom, designed for stimulating vocabulary learning and retention. (43 references) (JL)
Descriptors: Classroom Techniques, Games, Higher Education, Russian
Peer reviewedPerham, Arnold E.; Perham, Bernadette H. – Mathematics Teacher, 1995
Describes the use of graph theory and game theory to deepen students' appreciation of Ferdinand Magellan's story and his magnificent contributions as an explorer. (MKR)
Descriptors: Game Theory, Graphs, History, Learning Activities
Peer reviewedCamp, Dane R. – Mathematics Teacher, 1995
Presents a game used to help students learning polar coordinates in precalculus class. The game is a variation of the game Battleship with the major difference being that students use polar coordinates. Includes reproducible student worksheets and directions. (MKR)
Descriptors: Analytic Geometry, Calculus, Educational Games, High Schools
Peer reviewedColman, Andrew M.; And Others – International Journal of Behavioral Development, 1993
Reviews "Cooperation and Prosocial Behaviour" (Hinde and Groebel); "Psychological Development of High Risk Multiple Birth Children" (Krall and Feinstein); "Early Prediction and Prevention of Child Abuse" (Browne and others); "Strategies des joueurs d'Awale" (Reitschitzki); "Children's Understanding of…
Descriptors: Adolescents, At Risk Persons, Book Reviews, Child Abuse
Okamoto, Toshio; And Others – Educational Technology Research, 1994
Describes the architecture of a distributed, networked, multimedia learning environment for macroeconomics, which employs gaming and simulation methods. Details include a conceptualization of the system and discussion of its function and structure. (JKP)
Descriptors: Computer Games, Computer Networks, Computer Simulation, Computer System Design


