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Watt, Molly – InCider, 1983
Suggests that parents and teachers be alert to new programs that help children express their ideas and store information. Highlights several programs found in such disk magazines as "Window" and "Microzine," a word processing program (Bank Street Writer), and a program to create original arcade games (Rocky's Boots). (JN)
Descriptors: Computer Programs, Computer Science Education, Educational Games, Elementary Secondary Education
Smith, Thomas P. – Environmental Education Report, 1982
Discusses mechanics of and experiences with an urban land use simulation game. Students were able to practice developing analytical skills, improve their capacity to collect thoughts and present them orally, and participate in a real life "adult" situation where they could apply concepts learned in the course of their education.…
Descriptors: Educational Games, Environmental Education, Evolution, High Schools
Stone, Antonia – Natural History, 1982
Provides general information on currently available microcomputers, computer programs (software), hardware requirements, software sources, costs, computer games, and programing. Includes a list of popular microcomputers, providing price category, model, list price, software (cassette, tape, disk), monitor specifications, amount of random access…
Descriptors: Computer Programs, Costs, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Conolly, Geoff – Journal of Geography, 1982
The evolution of educational games during the 1960s and 1970s culminated in a renewed awareness of the nature and potential of games. Simulations and games are suitable for instruction in urban growth, environmental problems, and in decision making in general. (KC)
Descriptors: Decision Making Skills, Educational Games, Elementary Secondary Education, Geography Instruction
Linck, Sandra Taliaferro – Illinois Teacher of Home Economics, 1982
Describes a technique used to teach theories of management: family simulation. Students created and described a family, its environment, and resources and used this scenario for practical applications of management concepts, such as decision making and decision trees. (SK)
Descriptors: Decision Making, Family (Sociological Unit), Family Environment, Higher Education
Reid, John – Simulation/Games for Learning, 1982
Describes the stages in the development of the life insurance game 'Your Money or Your Life'--a board game designed to give students preparing for professional insurance examinations a better understanding of the nature, purpose, and scope of life insurance--and how the game is played. (EAO)
Descriptors: Educational Games, Instructional Development, Instructional Materials, Insurance
Hunter, C. Bruce; Wold, Allen L. – Curriculum Review, 1982
Describes the use of computer games in the classroom as tools which foster logical reasoning, perserverance, goal setting, and attention to detail. Names and addresses of six magazines containing computer games information are included. (JJD)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Individual Development
Peer reviewed Peer reviewed
Serok, Shraga; Blum, A. – Adolescence, 1982
Delinquent (N=50) and nondelinquent (N=50) members of peer groups were rated by group workers in relation to their rule-violating behavior in group activities. Found delinquents violated rules more often, reacted more aggressively to rule violations of others, and denied their responsibility for rule violations more often. (Author)
Descriptors: Adolescents, Behavior Patterns, Behavior Problems, Comparative Analysis
Hay, Christine – Simulation/Games for Learning, 1981
Outlines some games and simulations for teaching health related issues to various age groups. Among the games discussed are CHOICE, CONSEQUENCES, GUTS, LIFE CHANCES, NO BED NO JOB, and TENEMENT. Eleven references are listed. (LLS)
Descriptors: Adolescents, Adults, Educational Games, Health Education
Peer reviewed Peer reviewed
Tyson, Eleanore S.; Mountain, Lee – Reading Teacher, 1982
Provides examples of word play that reading teachers can use to reinforce a variety of skills. (FL)
Descriptors: Elementary Education, Humor, Language Acquisition, Learning Activities
Peer reviewed Peer reviewed
Kamholtz, J. Dennis; Wood, Bill – Journal of School Health, 1982
A new approach to elementary health education involves the use of a series of health-related games. The games address a variety of issues including nutrition, substance abuse, and dental health education. The story "Floss is the Boss" is used as an example. (JN)
Descriptors: Dental Health, Educational Games, Elementary Education, Health Education
Peer reviewed Peer reviewed
Dugdale, Sharon – Mathematics Teacher, 1982
The development and use of an activity that uses the computer's unique capabilities to provide students with a relevant and highly motivating experience with the graphing of equations is outlined. The activity, called "Green Globs," illustrates the potential of developing new environments for learning on computers. (MP)
Descriptors: Computer Programs, Educational Games, Graphs, Learning Activities
Peer reviewed Peer reviewed
Wade, Barrie – Children's Literature in Education, 1982
Provides examples of children's use of oral games and suggests that they are excellent material to establish the needed links between experience, speech, and the written word. (HOD)
Descriptors: Childrens Games, Childrens Literature, Elementary Education, Language Rhythm
Lubar, David – Creative Computing, 1982
Four programs are reviewed: Crossword Magic, Master Type, The Vocabulary Baseball Game, and Meet the Presidents. The major innovations highlighted by the products selected are the ways the creators turned learning into a game. It is noted that whether this approach is desirable is for the individual teacher to decide. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
Peer reviewed Peer reviewed
Butzin, Sarah M. – Social Education, 1982
Describes five elementary level social studies activities designed to increase student awareness of sex role stereotypes and an appreciation for sex fairness. Magazine/newspaper and textbook scavenger hunts, a role play/guessing game, and a decision-making activity are included. (AM)
Descriptors: Decision Making, Educational Games, Elementary Education, Learning Activities
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