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Ahl, David H. – Creative Computing, 1984
Evaluates 25 software packages (consisting of more than 40 individual programs), all aimed at one or another facet of mathematics learning. Title, source, current price, and detailed review (indicating the educational quality of the package) are included for each entry. (JN)
Descriptors: Computer Software, Drills (Practice), Educational Games, Elementary Secondary Education
Gordon, Jack – Training, 1985
Describes "Looking Glass," the Financial Services Industry, and other simulations for management training seminars. The article examines how the games teach decision making and allow participants to become involved. It also discusses the future of computer-based training and the costs of such programs. (CT)
Descriptors: Computer Assisted Instruction, Decision Making, Management Development, Management Games
Peer reviewedMountain, Lee – Reading Horizons, 1985
Describes several kinds of word puzzles, including anagrams, content-area puzzles, graphic puzzles, palindrome puzzles, and rhyming riddles. (FL)
Descriptors: Content Area Reading, Educational Games, Elementary Education, Language Usage
Peer reviewedConant, Susan; And Others – Journal of Autism and Developmental Disorders, 1984
A language intervention approach which incorporates communication games involving vocabulary, syntax, articulation, and conversational situations appeared to result in positive changes for children with no or moderate language delays, but not for those with severe cognitive delays. (CL)
Descriptors: Cognitive Development, Communication Disorders, Communication Skills, Elementary Education
Peer reviewedKarpoff, Jonathan M. – Journal of Economic Education, 1984
A barter trading game in which college students exchanged real goods over a period of seven weeks with different market constraints imposed each week is described. Student comments about the exercise were favorable. (Author/RM)
Descriptors: Economics Education, Educational Games, Higher Education, Learning Activities
Saunders, Danny; Crookall, David – Simulation/Games for Learning, 1985
Discusses some basic theoretical perspectives in second-language learning and draws tentative links with underlying themes and processes in simulation gaming. It is argued that the application of simulation gaming to second-language learning encourages learners to play with language symbols and enjoy themselves while learning. (Author/MBR)
Descriptors: Educational Games, Instructional Design, Play, Second Language Learning
Peer reviewedKlenner, Hedy – Arithmetic Teacher, 1985
Suggests using the game Jeopardy with students in grades 5-8 to review material for examinations/quizzes or to reinforce a new concept. Procedures for playing the game and some tips that help make the game move along smoothly are provided. (JN)
Descriptors: Elementary Education, Elementary School Mathematics, Games, Mathematics Education
Peer reviewedPowell, Richard R. – Quest, 1983
This article clarifies the concept of the nature of play for professional purposes. Evolutionary and biosocial analysis of play behavior is advanced and associated with current cultural views of play. Suggestions on how a culture can positively satisfy human play needs are offered. (Author/DF)
Descriptors: Behavior Development, Cultural Influences, Games, Physical Education
Arruda, Milton; And Others – Francais dans le Monde, 1984
A game using student observational skills to match tourist "types" with comments, postcards, hotel and travel advertisements, souvenirs, guidebooks and sources of travel information, photos, travel styles, and tourist attractions is outlined and illustrated. (MSE)
Descriptors: Class Activities, Cultural Awareness, French, Games
Robinson, Nick – Simulation/Games for Learning, 1984
Requirements for the games and simulations available in economics education surveyed range from simple equipment to computer facilities. Some attempts at game and simulation evaluation are summarized and criticized in general and in the context of economics education. Comments on the evolving literature on principles of game design are included.…
Descriptors: Computer Assisted Instruction, Economics Education, Educational Games, Evaluation Methods
Peer reviewedLederman, Linda C.; Ruben, Brent D. – Communication Education, 1984
Reviews the components of simulations and games (roles, interactions, rules, goals, outcomes) and the criteria (validity, reliability, utility) by which they can be assessed. Provides a model for including these criteria in the selection/design, use, and assessment of communication simulations and games. (PD)
Descriptors: Educational Assessment, Educational Games, Evaluation Criteria, Higher Education
Peer reviewedFripp, John – Journal of European Industrial Training, 1984
Gives a number of examples of the uses of business games for research into behavioral and organizational issues. The requirements and advantages of using games for research purposes are outlined. (SK)
Descriptors: Decision Making, International Relations, Management Games, Organizational Communication
Peer reviewedJournal of Reading, 1984
Contributors describe two classroom activities for secondary school reading students: a study-reading technique and a vocabulary game. (AEA)
Descriptors: Educational Games, Reading Skills, Remedial Reading, Secondary Education
Hornberger, Timothy R.; Whitford, Ellen V. – Computers, Reading and Language Arts, 1983
Presents additional games and puzzles designed to introduce students to the language of computers and video games. (AEA)
Descriptors: Computers, Educational Games, Elementary Secondary Education, Enrichment Activities
Arrighi, Margarite A. – Journal of Physical Education and Recreation, 1976
The development of space awareness should facilitate effective playing and coaching through increased ability to observe spatial arrangements as they apply to game strategy. (JD)
Descriptors: Athletic Coaches, Field Hockey, Games, Perception


