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Pesavento, Wilma J.; Pesavento, Lisa C. – 1976
This study was designed to determine (1) the arrow, dart, javelin, and pin games of Native American girls and women of the Great Plains, (2) the geographical spread of the games within the culture area, and (3) the characteristics of the various games. Data for this investigation were researched from "Annual Reports of the Bureau of American…
Descriptors: American History, American Indian Culture, American Indians, Anthropology
Kovac, Roberta J.; Pollack, Michael A.
The Center for Invention and Development has compiled an annotated bibliography which identifies sources and sets parameters in the use of games and simulation in the classroom. The introduction attempts to clarify the difference between simulation and gaming and the relative position of each in teacher education. There are 134 items which cover…
Descriptors: Annotated Bibliographies, Educational Games, Higher Education, Instructional Materials
Sleisenger, Lenore – 1965
This booklet is intended for the volunteer reading teacher who may not be familiar with methods for teaching reading, the materials available, or the unique needs of the disadvantaged child. Chapter 1, "Children, Reading, and You," clarifies the goals of the volunteer and explains some of the students' needs. Chapter 2, "The First Meeting,"…
Descriptors: Disadvantaged Youth, Reading Games, Reading Instruction, Reading Materials
Chartier, Myron R. – 1973
Simulation games have taken their place in many speech-communication curriculums. This article summarizes the research findings related to simulation games as learning devices according to the general impact of games, the differential impact of games, learning effects related to game variables, and learning effects related to combining simulation…
Descriptors: Communication (Thought Transfer), Educational Games, Educational Research, Literature Reviews
National Recreation and Park Association, Arlington, VA. – 1969
Principles and philosophies projected by leading authorities in the park, recreation, and conservation fields are reflected in this conference report. The conference focused on today's peak-performance demands using the theme "Excellence." The report consists of 90 summaries of speeches and presentations on a variety of topics including community…
Descriptors: Agency Cooperation, Childrens Games, Conference Reports, Cultural Activities
Blumenfeld, Phyllis; Keislar, Evan R. – 1970
The "Tell-And-Find Picture Game" is designed to teach both speaking and listening comprehension skills to preschool children. The game is arranged to provide a cooperative experience for two players who take turns in the role of a speaker and of a listener. In order to test the effectiveness of the game in encouraging cognitive gains, a…
Descriptors: Educational Games, Instructional Materials, Language Acquisition, Listening Comprehension
Gillin, Sister Caroline M. – 1969
The purpose of this doctoral dissertation was to explore the use and effectiveness of a simulation technique in promoting faculty participation in college government. The college selected for the study is a private, liberal arts institution in the Midwest which is operated by a Roman Catholic religious order, has a student enrollment of almost…
Descriptors: Administrative Organization, College Faculty, Decision Making, Game Theory
Klietsch, Ronald G.; Dodge, Dorothy – 1969
A summer institute was designed to provide 22 certified elementary and secondary social science teachers the opportunity to focus upon concepts and development principles in the methods of learning games and instructional simulation. The 4-week schedule of learning and workshop activities provided a mix of concepts and practice, development and…
Descriptors: Educational Games, Elementary School Teachers, Institutes (Training Programs), Secondary School Teachers
Minor, William Thane – 1969
On January 22, 1967, Industrial College of the Armed Forces (ICAF) formed a new directorate for simulation and computer applications in education. The history of forming this organization is contained in the first section of this publication. The second section deals with current and future uses of time-sharing in educational uses of simulation.…
Descriptors: Armed Forces, Computer Assisted Instruction, Decision Making, Management Games
Horvat, John J., Comp. – 1966
This index catalogs over 300 films, filmstrips, audio tapes, games, etc., suggested as useful in the teaching of educational administration. Titles were collected from the questionnaire responses of professors of educational administration (75 of the over 1000 surveyed) who were asked to list and categorize materials and media they are presently…
Descriptors: Audiovisual Aids, Bibliographies, Educational Administration, Educational Games
Keislar, Evan R.; Phinney, Jean – 1970
A project has been initiated to develop educational games for teaching cognitive skills to Head Start children. It is hypothesized that while a game format may be less efficient and less effective than conventional methods for the teaching of specific skills, the use of games in the curriculum will lead to significant improvement in attitude…
Descriptors: Educational Games, Language Acquisition, Language Skills, Listening Comprehension
Manning, Brad A.; Pierce-Jones, John – 1969
In this study of cooperative behavior and its antecedents, the main experimental tool was a two-person, two-choice game. The subjects, 80 Negro males ranging in age from 4 1/2 to 6 years, could choose either to cooperate by giving a piece of candy or not to cooperate by refusing to give a piece of candy to the other child during an acquisition…
Descriptors: Behavior Patterns, Blacks, Cooperation, Cultural Influences
Dudley, Juanita Williams – 1974
A game based on Parker Brothers'"Monopoly" provides a teaching device which helps technical writing students learn to arrange their scientific knowledge logically so that their report conclusions seem inevitable. Each of eight previously written reports is divided into four segments which are then substituted for the properties on the game board.…
Descriptors: College Students, Educational Games, Expository Writing, Instructional Materials
Ahl, David H. – 1974
Written for secondary students, this booklet provides an introduction to several computer-related concepts through a set of six classroom games, most of which can be played with little more than a sheet of paper and a pencil. The games are: 1) SECRET CODES--introduction to binary coding, punched cards, and paper tape; 2) GUESS--efficient methods…
Descriptors: Class Activities, Computer Programs, Computer Science Education, Computers
Liston, Walter – 1973
Using a deliberately confusing and frustrating game exercise, the author attempts to present the student's perception of the conflicting demands that the school system places upon him. Despite the dearth of literature on behavior therapy as it relates to the adolescent, the author believes that the behavior therapist can help the adolescent. After…
Descriptors: Adolescents, Behavior Change, Behavior Problems, Behavior Theories


