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Coetzee, G. P.; du Bruyn, R. – South African Journal of Higher Education, 2003
The use of computers in the learning process is a well-researched area. The introduction of computers and related audit software in the auditing field has had a major influence on the auditing process. Very little research has been done on the inclusion of computer audit software in the auditing syllabus. Even less research has been done on the…
Descriptors: Audits (Verification), Instructional Design, Computer Software, Student Attitudes
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Millspaugh, Richard P. – PRIMUS, 2006
For most first semester students, the definition of a continuous function causes confusion. We discuss a presentation that leaves students with a better intuitive understanding of continuity, as well as an appreciation for the definition. (Contains 3 footnotes.)
Descriptors: Calculus, Definitions, Mathematics Education, Mathematics Instruction
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Gunawardena, Charlotte N.; Jennings, Barbara; Ortegano-Layne, Ludmila C.; Frechette, Casey; Carabajal, Kayleigh; Lindemann, Ken; Mummert, Julia – Journal of Computing in Higher Education, 2004
This paper discusses the development of a new instructional design model based on socioconstructivist learning theories and distance education principles for the design of online wisdom communities and the efficacy of the model drawing on evaluation results from its implementation in Fall 2002. The model, Final Outcome Centered Around Learner…
Descriptors: Learning Theories, Instructional Design, Distance Education, Online Courses
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Watras, Joseph – Social Studies, 2002
In recent years, critics of the social studies have complained that instead of studying history, elementary and high school students take other social science courses, sex and health education, or driver training. Seeking to explain the origin of that supposed shift, many authors concentrate on the period from 1892 to 1937, arguing that it was…
Descriptors: Teaching Methods, Historians, Social Studies, Social Scientists
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Miller, Janice S. – Journal of Management Education, 2004
This article describes a problem-based learning (PBL) project that incorporates active learning into an organizational behavior (OB) course. It describes a six-step process for designing a course around problems that students identify in their work, school, or personal lives. In addition to researching an OB concept to address their problem,…
Descriptors: Problem Based Learning, Active Learning, Teaching Methods, Problem Solving
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Penrose, John M. – Business Communication Quarterly, 2006
Instructions are an essential communication component of organizations, but even advanced students seldom admit any shortcomings in direction-writing. Whether printed material for customers on how to use a product (construct the children's play set, connect a DVD player to a home entertainment center, or program a car radio's stations), formal job…
Descriptors: Business Communication, Visual Aids, Communication Skills, Writing Instruction
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Riccomini, Paul J. – Journal on School Educational Technology, 2008
This paper is an analysis of published research on computer-assisted instruction (CAI) for mathematics involving students with learning disabilities. A systematic search of the literature on computer-assisted instructional interventions for students with learning disabilities yielded 25 studies that met the criteria for inclusion in this analysis.…
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Instruction, Learning Disabilities
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Beckmann, Elizabeth A.; Kilby, Patrick – Australasian Journal of Peer Learning, 2008
Development workers studying at the graduate level benefit from exposure to the great variety of cultures and worldviews. In the Australian National University's Master of Applied Anthropology and Participatory Development (MAAPD) program, peer learning is giving current and future development workers in the field and in the classroom the chance…
Descriptors: Foreign Countries, Community Development, Masters Programs, Anthropology
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Metros, Susan E. – Theory Into Practice, 2008
Contemporary culture has become increasingly dependent on the visual, especially for its capacity to communicate instantly and universally. Advances in technology fueled this shift. Students must learn to cope with and intelligently contribute to a culture rife with easy access to the visually rich Web, photo dependant social networks, video…
Descriptors: Visual Literacy, Media Literacy, Multimedia Instruction, Computer Literacy
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Lee, Chung-ping; Shen, Chung-wei; Lee, Doris – Learning, Media and Technology, 2008
In Taiwan, lectures are commonly used for younger students to learn their own language, which is traditional Chinese. Passively listening to lectures has led to this group of students making such mistakes as forgetting strokes and word meanings, combining phrases to create incomprehensible blurs of information, and switching radicals with phonetic…
Descriptors: Foreign Countries, Chinese, Grade 2, Multimedia Instruction
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Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
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Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
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Rajala, Teemu; Laakso, Mikko-Jussi; Kaila, Erkki; Salakoski, Tapio – Journal of Information Technology Education, 2008
Program visualization is one of the various methods developed over the years to aid novices with their difficulties in learning to program. It consists of different graphical--often animated--and textual objects, visualizing the execution of programs. The aim of program visualization is to enhance students' understanding of different areas of…
Descriptors: College Instruction, College Students, Control Groups, Visualization
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Cartelli, Antonio; Stansfield, Mark; Connolly, Thomas; Jimoyiannis, Athanassios; Magalhaes, Hugo; Maillet, Katherine – Journal of Information Technology Education, 2008
This paper reports on the work of a European Commission DG Education and Culture co-financed project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success factors underlying the implementation of virtual campuses. The paper outlines a tentative model of issues…
Descriptors: Constructivism (Learning), Virtual Universities, Distance Education, Program Implementation
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
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