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Far West Lab. for Educational Research and Development, San Francisco, CA. – 1973
This project was designed to stimulate the fullest and most rapid possible utilization of the Parent/Child Toy Lending Library. The Library is an eight-week course for parents of pre-school children. Parents learn how to teach concepts such as color matching, auditory discrimination, problem solving, and motor coordination using eight basic toys…
Descriptors: Educational Games, Educational Innovation, Information Dissemination, Parent Child Relationship
Turner, Edward T. – Health Education (Washington D.C.), 1975
This article discusses the Pregnancy Game, an instructional aid developed for use in graduate human sexuality classes. (JS)
Descriptors: Class Activities, Educational Games, Educational Media, Health Education
Peer reviewed Peer reviewed
Onion, Margaret K. – Exercise Exchange, 1975
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, English Instruction
Teacher, 1975
For teachers only - a monthly exchange of tips, projects, ideas and resources. (Editor)
Descriptors: Art, Classroom Environment, Creative Activities, Games
Peer reviewed Peer reviewed
Hahn, H. P. – Educational Studies in Mathematics, 1975
A game based on the group of permutations on four symbols is described. The game can be used in the study of many algebraic concepts. (SD)
Descriptors: Algebra, Elementary Secondary Education, Games, Instruction
Peer reviewed Peer reviewed
Whitman, Nancy C. – Mathematics Teacher, 1975
A teacher tells how she uses the game of chess to introduce students to formal geometry by drawing analogies between rules of chess and deductive systems. (JP)
Descriptors: Deduction, Educational Games, Geometry, Instruction
Migaki, James – Sci Teacher, 1969
Descriptors: Curriculum, Educational Games, Educational Programs, Instruction
Peer reviewed Peer reviewed
Williams, Russell L. – Arithmetic Teacher, 1969
Descriptors: Addition, Audiovisual Aids, Educational Games, Elementary School Mathematics
Sullivan, Kathryn – 1981
A study was conducted to determine whether vocabulary instruction in the "little" words would enhance children's performance on mathematical word problems. Thirty-eight fourth, fifth, and sixth grade students were pretested in mathematics computation and were assigned to experimental or control groups. The control groups received drill…
Descriptors: Content Area Reading, Educational Games, Intermediate Grades, Mathematics Instruction
Smith, Gary – 1981
It is the intent of this paper to demonstrate the role of a short-term (approximiately 4-14 hours), populace-based education/training approach in the preparation of rural communities and/or regions anticipating energy development-related impact. The approach is presented in comparison with other models and is defined and outlined through the…
Descriptors: Change, Community Involvement, Games, Innovation
Canipe, Stephen L. – 1982
This game is designed to provide basic energy information and to foster addition, subtraction, and multiplication skills while the game is being played. Game cards contain questions, answers, and information on the value of the questions. The cards are to be cut apart and retained by the "referee" as he/she asks questions of team…
Descriptors: Conservation Education, Educational Games, Elementary Secondary Education, Energy
Wright, Annette – 1980
This study investigates the degree to which relatively low-cost microtechnology devices, e.g., electronic games and calculators, might be considered as aids to learning in the classroom situation. A brief discussion includes an overview of the research that has been done on the use of calculators as learning devices and examples of criticisms of…
Descriptors: Autoinstructional Aids, Calculators, Cost Effectiveness, Educational Media
Elias, John E.; Smith, Clifton L. – 1980
Instructions are provided for six simulations that are designed to hone the administrative and decision-making skills of future marketing instructors and program coordinators at community colleges. Each simulation is designed to last 45 minutes, with the final 15 minutes used for assessment and feedback. For each activity, participant instructions…
Descriptors: Distributive Education, Higher Education, Management Games, Marketing
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Rivers, Thomas M. – 1978
Students beginning a freshman composition class tend to regard writing as an editing process rather than as a process which encompasses intelligence, character, and humanity. Helping students understand and master heuristic procedures on the way to developing composition skills can be facilitated by the use of the game Twenty Questions to learn…
Descriptors: College Freshmen, Educational Games, English Instruction, Higher Education
Poll, Dwayne C. – 1973
This paper is intended as a guide for the use and development of simulation games in the classroom. To justify the use of such games at a time when the public is demanding a return to "the basics," the paper cites 30 ways in which simulations can contribute to student learning, including the following: (1) simulations help to motivate students;…
Descriptors: Educational Games, Elementary Secondary Education, Instructional Materials, Learning Activities
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