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Wiggins, James D. – 1985
This study was designed to investigate the influence of television on the lives of young people and the correlation between home computer programming, the playing of video games at home, and the playing of arcade games out of the home related to self-esteem and locus of control. Subjects were 405 students in grades 4 through 12 from 21 classrooms…
Descriptors: Computers, Intermediate Grades, Locus of Control, Secondary Education
Herbeck, Dale A. – 1989
National Debate Tournament (NDT) policy debate is in a state of crisis, suffering a steady and precipitous drop in participation. This decline is due not to external factors, but rather to problems and abuses unique to NDT policy debate. Its demise reflects a much broader problem, the abrogation of intellectual leadership in the activity. Coaches…
Descriptors: Debate, Debate Format, Educational Games, Extracurricular Activities
Gower, Linda A.; And Others – 1987
Rapoport and Chammah's (1965) Prisoner's Dilemma (PD) game research and Vinacke's (1959) parchisi board game research revealed that players used various strategies to reach their desired outcomes. The researchers ascribed the strategy variations to gender differences. A study was conducted which replicated Vinacke's parchisi board game and…
Descriptors: Achievement Need, Cognitive Style, College Students, Games
Voorhees, Roxy – 1982
Containing numerous vocabulary-building activities and exercises, this guidebook is designed to help elementary students learn to manipulate language as they gain concrete experiences with words, increase their "word power," and have fun. The activities described involve dictionary games, synonyms, "saidonyms" (alternatives for…
Descriptors: Class Activities, Educational Games, Elementary Education, Language Enrichment
Hannah, Larry – 1985
Designed to simulate a Senate committee hearing on software copyright laws, this role-playing game exposes students to a wide variety of viewpoints about software copying, including piracy. The game is structured to bring out as many points of view as possible; the goal of the simulation is exposure to these various points, not the final committee…
Descriptors: Computer Software, Copyrights, Educational Games, Federal Regulation
Toro, Leonor; And Others – 1986
Printed in Spanish, this booklet contains games, songs, poems, riddles, and sayings for use with Puerto Rican migrant children. Eleven matching exercises present Spanish vocabulary related to clothing, food, and musical instruments. Eleven word search games teach Spanish names for body parts, masculine and feminine nouns, famous names, fruits and…
Descriptors: Educational Games, Elementary Education, Foreign Language Books, Learning Activities
Adamson, Eadie – 1988
This paper provides guidelines and programming commands for using LogoWriter activity cards in game-writing as a way to develop student programming skills. Suggestions are made for the specific activity cards to use, and solutions are provided for some of the problems that were most frequently encountered by the author's students as they worked on…
Descriptors: Class Activities, Computer Games, Computer Software, Microcomputers
Schoen, Sharon; And Others – 1985
The paper describes an approach in which games were planned to provide instruction for three severely handicapped children (5-6 years old) with few leisure, social, or academic skills and many aberrant behaviors. The first of two games involved a language program to teach verbal interactions, picture identification, and picture matching. The…
Descriptors: Computation, Early Childhood Education, Games, Language Acquisition
PDF pending restorationCrockford, Douglas – Learning Tomorrow: Journal of the Apple Education Advisory Council, 1986
This paper explores interactivity, and considers what should be done to create a mass market for interactive media. It is suggested that one way to do so is to examine the video game phenomenon, and a model of interactivity is proposed. The model, a "home interactive theater," would involve interaction in the telling of a story, with the…
Descriptors: Design Requirements, Interaction, Interactive Video, Man Machine Systems
Bright, George W.; And Others – 1985
This monograph presents research findings from a series of 11 studies conducted in grades 5 through 10 on the role of games in learning mathematics. The first chapter considers "What is learning from a game?" and includes two examples of mathematical instructional games, with a definition of such games, cognitive effects, game-related…
Descriptors: Cognitive Processes, Educational Games, Educational Research, Elementary Secondary Education
Peer reviewedMuehl, Lois B. – Reading Horizons, 1974
Describes a technique for improving reading and communication skills through word games. (RB)
Descriptors: Class Activities, Communication Skills, Higher Education, Reading Games
Katsch, Ethan; And Others – Law in American Society, 1974
A game based on a simulated plea bargaining leads to understanding of negotiation, compromise and decision-making skills as well as information about the criminal justice process. (Author/KM)
Descriptors: Class Activities, Court Litigation, Educational Games, Learning Activities
Barkley, William D.; Dickinson, Gary – Adult Education, 1974
Forty rural adults of British Columbia participated in a simulation game using land capability data to teach rural adults certain principles and competencies required for effective land use planning. (EA)
Descriptors: Adult Education, Attitudes, Educational Games, Knowledge Level
Lovinger, Sophie L. – Academic Therapy, 1973
Descriptors: Adults, Elementary School Students, Exceptional Child Education, Games
Peer reviewedNorman, Max C. – Australian Mathematics Teacher, 1973
A game is presented in which computation by a stepping-stone method is used to solve minimax problems. An additional application of this game is used for finding the Pearson correlation coefficient by non-parametric techniques. The game provides considerable computational practice as well as a motivational problem solving situation. (JP)
Descriptors: College Mathematics, Computation, Games, Instructional Materials


