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Peer reviewedVande Kopple, William J. – English Journal, 1995
Describes the way one teacher utilizes a variety of activities by which the power of language is analyzed and fostered among students of English. Describes methods for engaging students in language play, specifically through the use of puns. (HB)
Descriptors: Educational Games, English Curriculum, English Instruction, Language
Peer reviewedFloyd, Jeffrey K. – Mathematics Teacher, 1994
Analyzes how each of the three opponents could win on the game show "Jeopardy" regardless of their relative standing when they enter the Final Jeopardy round. Analyzes optimal strategies for each contestant using probabilities. (MKR)
Descriptors: Games, Mathematics Curriculum, Mathematics Education, Mathematics Instruction
Peer reviewedFlasher, Bob – Legacy, 1994
Discusses, in an environmental education context, whether games and other teaching methods are close enough to real experiences to be effective educational tools. (MKR)
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Environmental Interpretation
Peer reviewedLund, Tony – Science Teacher, 1994
Describes a game that was developed in lieu of the traditional end of the chapter review used to assess student knowledge of a subject. (ZWH)
Descriptors: Educational Games, Evaluation, Learning Activities, Review (Reexamination)
Peer reviewedTayyab, Saad – Biochemical Education, 1994
Presents two alternative teaching approaches to ensure that students become active participants of learning in the biochemistry classroom. Diagrams and rules are provided for using educational playing cards and creating a biochemical comic book. (ZWH)
Descriptors: Biochemistry, Educational Games, Higher Education, Molecular Biology
Peer reviewedDeChristopher, Mary – Science Activities, 1991
A game used for test review based on the television game show "Jeopardy" is described. Sample categories, rules, models for category cards, answer pockets, and answer cards are included. (KR)
Descriptors: Educational Games, Junior High Schools, Recall (Psychology), Science Education
Duppenthaler, Peter – Guidelines: A Periodical for Classroom Language Teachers, 1988
Five activities help students learn a language while fostering cooperation and spirit among the students. They include same or different words, a vocabulary review called "Grab the Tail," a mental activity "triangle," a crossword puzzle-type grid, and chains of words called "From This to That." (LB)
Descriptors: Classroom Techniques, Foreign Countries, Games, Second Language Instruction
Peer reviewedMinert, Roger P. – Foreign Language Annals, 1991
Discusses the popularity and frequency of language bowls, academic competitions in foreign languages. Suggestions are made for the efficient administration and conduct of all aspects of the language bowl, such as guidelines for organizers, participants, and moderators. (six references) (GLR)
Descriptors: Competition, Educational Games, Interviews, Language Proficiency
Peer reviewedDempsey, John; And Others – Journal of Educational Technology Systems, 1994
Discusses instructional gaming and examines the impact of Thomas Malone's theory of intrinsically motivating instruction. Relevant literature is reviewed to establish common threads, and implications of the gaming literature for future study of gaming and instructional design are suggested. (Contains 25 references.) (LRW)
Descriptors: Computer Simulation, Educational Games, Futures (of Society), Instructional Design
Peer reviewedKellicker, Patricia; Warren, Jesse Cole – Voice of Youth Advocates, 1998
Describes "Mission Possible," a summer reading game with an espionage theme developed by young adult readers and the Boulder (Colorado) Public Library. Highlights include instructions for playing the game, sample activity sheets, beginning and culminating activities, daily record keeping, prizes, player evaluations of the game, and…
Descriptors: Adolescents, Library Services, Program Development, Public Libraries
Peer reviewedMelrose, Jean – Teaching Statistics, 1998
Presents an educational game on probability that can be the starting point for an open-ended statistical project. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Instruction
Peer reviewedTrotter, Terrel, Jr. – Ohio Journal of School Mathematics, 1999
Presents an activity in which students try to find the least common multiple (LCM) for two numbers using calculators. (ASK)
Descriptors: Arithmetic, Calculators, Educational Games, Elementary Secondary Education
Peer reviewedStallings, L. Lynn; Bullock, Patricia L. – Mathematics Teaching in the Middle School, 1999
Describes a game in which students strengthen their number sense by using mental mathematics to find and check factors and multiples of numbers up to 100. (ASK)
Descriptors: Educational Games, Junior High Schools, Mathematics Activities, Mathematics Instruction
Peer reviewedFredericksen, Elaine – Journal of Adolescent & Adult Literacy, 1999
Argues that interactive play increases literacy learning in grades K-12 by fostering a community atmosphere, encouraging teamwork, and reducing the influence of social hierarchies. Outlines three games designed to teach an aspect of English language arts, and describes a vocabulary review game the author has used for years in a variety of classes.…
Descriptors: Educational Games, Elementary Secondary Education, English Instruction, Language Arts
Swift, Orla – Teaching Theatre, 2000
Describes drama teacher Carl Martin's "Home Shakespeare Festival," a series of games that enable non-actors to tackle Shakespeare with little preparation and no training, using Martin's instructions, pared-down scripts, basic toy props, and tip sheets. Describes how Martin's games came to be and discusses their use in a variety of…
Descriptors: Class Activities, Educational Games, Higher Education, Literature Appreciation


