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Longstreth, Langdon E.; Alcorn, Mark B. – Educational and Psychological Measurement, 1990
J. Dirks (1982) reported that the Block-Design subtest score from the Wechsler Intelligence Scale for Children--Revised is amenable to practice effects transferred from a game. Results from the assessment of two other spatial games, using 37 children in daycare (23 experimentals and 14 controls) indicate no transfer effects. (TJH)
Descriptors: Childrens Games, Intelligence Tests, Preschool Education, Spatial Ability
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Firestone, William A. – Educational Researcher, 1989
Uses an ecology-of-games metaphor to highlight the messiness and discontinuities in the policy process, the variety of games played by different people for different reasons, and the linkages between those separate games. Suggests that educational research can also be conceived as a game that is related to various policy games. (FMW)
Descriptors: Decision Making, Ecological Factors, Educational Policy, Educational Research
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McKean, Heather R.; Gibson, Linda S. – American Biology Teacher, 1989
Presented is an activity designed to connect Mendelian laws with the physical processes of cell division. Included are materials production, procedures and worksheets for the meiosis-mitosis game and a genetics game. (CW)
Descriptors: Biology, Cytology, Educational Games, Genetics
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Friedlander, Royce B.; Lohmeyer, Roxanne E. – Journal of Physical Education, Recreation and Dance, 1988
A variety of educational gymnastics, games, and sports tasks geared toward young children are described. They focus on jumping, taking weight on various body parts, large apparatus movement, ball skills, striking skills, throwing and catching skills, and travelling with a ball. Suggestions are also presented regarding the preschool handicapped…
Descriptors: Early Childhood Education, Educational Games, Motor Development, Physical Education
Ventis, W. Larry; Ventis, Deborah G. – Journal of Children in Contemporary Society, 1988
Reviews issues relevant to the use of humor in children's therapy. Discusses applications in the following contexts: (1) psychodynamic psychotherapy; (2) behavioral treatments of phobias; (3) family therapy; and (4) purposeful use of games and stories. (FMW)
Descriptors: Behavior Modification, Case Studies, Children, Games
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Carlson, Janet F. – Teaching of Psychology, 1989
Describes a board game used to facilitate the learning of theoretical principles associated with the psychoanalytic perspective on personality. Covers rules governing play and special advantages of this learning experience. Game board is reproduced. (Author/LS)
Descriptors: Educational Games, Higher Education, Learning Activities, Personality
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Rauschenbach, James – Strategies, 1994
Presents activities that physical educators can use to help young students who are still learning basic ball control skills. Students use a pinky ball (a small, low-bounce rubber ball) to stay on task while improving ball control skills. Games include seven-up, errors, box ball, and hit the coin. (SM)
Descriptors: Class Activities, Elementary Education, Games, Motor Development
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Kraines, David; Kraines, Vivian – Journal of Conflict Resolution, 1995
Pavlov denotes a family of stochastic learning strategies that achieves the mutually cooperative outcome in the iterated prisoner's dilemma against a wide variety of strategies. Although faster learners will eventually dominate a given homogeneous Pavlov population, the process must proceed through a gradual increase in the rate of learning. (JBJ)
Descriptors: Educational Games, Evolution, Learning, Learning Strategies
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Thiagarajan, Raja; Thiagarajan, Sivasailam – Simulation & Gaming, 1995
Describes a card game designed to teach the scientific method, inductive thinking, and data analysis strategies. The objective is to guess the rule that differentiates the "legal triplets" (set of three playing cards) from the "illegal" ones. Suggestions are provided for a debriefing session in which the players reflect on…
Descriptors: Cognitive Processes, Data Analysis, Educational Games, Induction
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Moore, Vincent – Teaching English in the Two-Year College, 1995
Describes a writing assignment through which students build an understanding of perspectives other than their own. Shows how students, using dice, can create the outlines of a character and, having thought about this character, can write a paper from that character's perspective. (TB)
Descriptors: Games, Higher Education, Multicultural Education, Persuasive Discourse
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Haws, LaDawn – Mathematics Teacher, 1995
Uses probability and Pascal's triangle to analyze the game Plinko from the game show "The Price Is Right." (MKR)
Descriptors: Games, Mathematics Education, Mathematics Instruction, Probability
Larson, Jan L.; Miltenberger, Raymond G. – Journal of the Association for Persons with Severe Handicaps (JASH), 1992
An attempt to replicate previous studies showing a positive effect of antecedent exercise on problem behavior found no consistent changes in problem behaviors for six adults with severe mental retardation exposed to either daily jogging or leisure games (attention control). (Author/DB)
Descriptors: Adults, Attention Control, Behavior Change, Behavior Problems
Burk, Donna; And Others – Instructor, 1992
Presents activities from "Box-It or Bag-It," a popular mathematics program designed to make elementary students think. The activities are based on the belief that children construct mathematical understandings by playing games, manipulating concrete materials, investigating problems related to personal experiences, and discussing ideas.…
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Klenow, Carol – Instructor, 1992
Reviews several technology-related learning activities for elementary and secondary school students, including a computer animation program, a computer math game, a NASA telecommunication information system, a computer program and book about wild animals, and a monthly audiotape magazine for children. (SM)
Descriptors: Audiotape Cassettes, Computer Assisted Instruction, Computer Software, Educational Games
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Forman, Bruce – Legacy, 1994
Describes the events, and educational strategies used in the events, that make up the Nature Bowl, California's largest third- through sixth-grade competition focusing on regional ecology, natural history, environmental issues, and natural resources conservation. (LZ)
Descriptors: Cooperative Learning, Educational Games, Elementary Education, Environmental Education
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