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Peer reviewedDkeidek, Iyad M. – Journal of Chemical Education, 2003
Presents an educational game designed for first- or second-year high school students who have already studied themes related to the periodic table elements, such as their symbols, electronic configurations, properties, and uses. The game is designed to help students learn the symbols of the elements and their properties or uses in a fun, engaging…
Descriptors: Chemistry, Curriculum Design, Educational Games, Science Activities
Peer reviewedOwens, Katharine D.; Sanders, Richard L. – Science Activities, 1997
Describes a scavenger hunt activity that has been used successfully with middle school students in an earth science course. This activity includes items that call for library research rather than the collection of objects, emphasize real-world connections, are skill-oriented, ask for originality and creativity, and are just for fun. (JRH)
Descriptors: Earth Science, Educational Games, Intermediate Grades, Junior High Schools
Peer reviewedRifner, Philip J.; Feldhusen, John F. – Gifted Child Today Magazine, 1997
Describes the use of chess instruction to develop abstract thinking skills and problem solving among gifted students. Offers suggestions for starting school chess programs, teaching and evaluating chess skills, and measuring the success of both student-players and the program in general. (PB)
Descriptors: Abstract Reasoning, Elementary Secondary Education, Games, Gifted
Peer reviewedDunski, Jonathan F. – Science Teacher, 1997
Describes a learning game called The Business of Life that demonstrates the cellular processes of photosynthesis and respiration as business transactions. Incorporates the ideas that energy flows through ecosystems as well as through cells of individual organisms. Demonstrates the interdependence of living things and that processes at the cellular…
Descriptors: Biological Sciences, Educational Games, Educational Strategies, Photosynthesis
Peer reviewedDickinson, David L. – Journal of Economic Education, 2002
Employs a classroom version of the research game, the Ultimatum Game, to teach undergraduate students how fairness affects behavior. Focuses on three concepts related to fairness. Finds that classroom results motivate discussion about a downward sloping demand curve for fairness. Provides an appendix that includes instructional materials. (JEH)
Descriptors: Behavior, Economics Education, Game Theory, Higher Education
Peer reviewedHynes, Geraldine E. – Business Communication Quarterly, 2002
Offers suggestions for course content and teaching methods for a graduate managerial communication course. Discusses course topics and course methods. Describes three assignments and exercises that demonstrate how to apply andragogical strategies that include: memo makeover; diversity game; and voting for dollars. (SG)
Descriptors: Business Administration Education, Business Communication, Curriculum Design, Educational Games
Peer reviewedOtten, Amanda St. Clair – English Journal, 2003
Explains a mix-and-match vocabulary game that gives students correct definitions but made them work for it. Notes that in the game, the students have to use a dictionary and interpret the definition. Contends that this sparks critical thinking and conversation about words within groups. (PM)
Descriptors: Critical Thinking, Discussion (Teaching Technique), Educational Games, Secondary Education
Peer reviewedShreero, Betsy; Sullivan, Cindy; Urbano, Alicia – Teaching Children Mathematics, 2003
Develops computational fluency using a game format. Activities involve a standard deck of playing cards. (Author/NB)
Descriptors: Computation, Concept Formation, Educational Games, Elementary Education
Peer reviewedMeel, David E. – Mathematics Teaching in the Middle School, 2000
Describes a mathematical game using a bingo format that allows students to explore the concepts of sample space, data interpretation, randomness, and theoretical probability while practicing addition skills. (YDS)
Descriptors: Data Analysis, Educational Games, Mathematics Activities, Mathematics Instruction
Peer reviewedBurke, Jim – Voices from the Middle, 2002
Describes how the author learned by watching low-achieving students play intricate card games such as "Magic" that they can learn, can remember, and certainly can master information. Realizes that these cards were advanced learning tools, multifaceted texts using color, symbols, images, texts, and metaphor to help create a world of…
Descriptors: Games, Learning Strategies, Low Achievement, Secondary Education
Peer reviewedCowen, Kay J.; Tesh, Anita S. – Journal of Nursing Education, 2002
In a class on pediatric cardiovascular dysfunction, 43 nursing students were taught via lecture/discussion; a treatment group of 42 also played a "Jeopardy"-style game. Posttest scores were higher than pretest scores for both groups. The treatment group answered 94% correctly and the comparison group 85%. (SK)
Descriptors: Cardiovascular System, Child Health, Educational Games, Higher Education
Peer reviewedBarak, Azy – Counselor Education and Supervision, 1990
Investigated appropriateness of implementing Empathy Game, intended to promote counseling students' empathic skills through stimulating and competitive procedure, in counselor training program. Findings demonstrated use and effectiveness of the game with nine graduate students. Results provided some evidence that Empathy Game can be used in…
Descriptors: Counselor Training, Educational Games, Empathy, Foreign Countries
Peer reviewedBlatchford, Peter; And Others – Educational Research, 1990
Interviews with 174 11-year olds in London schools determined that playtime was very popular, but concerns were expressed about bad weather, not knowing what to do, and disruptive behavior. Unacceptable playground behavior was taken too much for granted. Football seemed to dominate other activities. (SK)
Descriptors: Behavior Problems, Childhood Attitudes, Children, Childrens Games
Burns, Marilyn – Writing Notebook: Creative Word Processing in the Classroom, 1990
Describes a game whose goal is to make the largest three or four digit number possible from numbers appearing on successive rolls of a die. Discusses the written strategies developed for this game by third and seventh grade students. (RS)
Descriptors: Class Activities, Educational Games, Elementary Education, Junior High Schools
Peer reviewedDavis, Susan J. – Journal of Reading, 1990
Describes a game using synonyms designed to build students' vocabulary by developing concepts for new words and by repeating exposure to the new words. (RS)
Descriptors: Educational Games, Junior High Schools, Learning Activities, Reading Instruction


