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Peer reviewedGardiner, Tony – Mathematics in School, 1986
Exploring the strategies used in simple games for two players is discussed. Six games are briefly described, followed by suggestions for analyzing them. (MNS)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Learning Activities
Peer reviewedStraus, Roger A. – Teaching Sociology, 1986
Describes four simple learning games, providing a brief rationale, educational goals, implementation procedures, and tips for facilitating students' learning. The four games described are the Gender Reversal Game, the Humor Game, the Stratification Game, and the World System Game. (Author/JDH)
Descriptors: College Instruction, Educational Games, Experiential Learning, Higher Education
Ellington, Henry; And Others – Simulation/Games for Learning, 1984
Describes a multiformat simulation game based on the theme of budgeting for food and its original development as a manual exercise for use with old age pensioners. The game's current versions, their uses, and target audiences are discussed along with how the exercise was made generally available in a do-it-yourself package. (Author/MBR)
Descriptors: Budgeting, Computer Software, Development, Educational Games
Kravitz, Martin – Special Education in Canada, 1983
Procedures and reinforcements for four games (Punctuation Game, Phrasing and Expression Game, Check and Double-Check Self Correcting Game, and Syllabication Game) are described. (JW)
Descriptors: Behavior Modification, Elementary Education, Learning Problems, Mild Disabilities
Peer reviewedChatlain, Harvey; Sotiriadis, Caterina – Canadian Modern Language Review, 1985
Describes educational games for teaching French as a second language (with one game to teach German). These include: "Comiques," for grades 7-12; "Battleship," for grades 7-8; "Scrabble au tableau," for grades 7-9""Baseball a l'interieur,""Phrase," for grades 7-12""Food-Enjoyment!" for grade 8; "Mon Nombre Secret;" and "Hallowe'en Activity." (SED)
Descriptors: Class Activities, Educational Games, French, German
Woods, Claire – Australian Journal of Reading, 1984
Describes the place play has in school learning. Discusses play and problem-solving ability, play and symbolizing, and learning by experimenting, and recognizes the need for a learning theory that includes recognition of play in learning development. (CRH)
Descriptors: Child Development, Childrens Games, Creative Thinking, Elementary Education
Wacker, David P.; And Others – Education and Training of the Mentally Retarded, 1984
Frequency of on-task behavior during cooperative leisure activities was increased under two treatment conditions for two adolescents who functioned in the severe range of mental retardation. Results indicated that restructuring environmental conditions (i.e., pairing students together) can facilitate the on-task behavior of adolescents with severe…
Descriptors: Adolescents, Cooperation, Games, Leisure Time
Peer reviewedPealer, Gwynn – Science Teacher, 1984
Describes a pre-class, warm-up exercise consisting of an "Appetizer Booklet" divided into five sections: puzzles; creations; questionnaires; pictures; and reading. Students are limited to 5 or 10 minutes and the work is not graded but occasionally collected and shared. Example exercises are provided. (BC)
Descriptors: Class Activities, Educational Games, Science Activities, Science Education
Peer reviewedCorbridge, Stuart – Journal of Geography in Higher Education, 1985
The Green Revolution game helps college students learn about agrarian change in which people use science to transform nature. The rational and basic objectives of the game are discussed, and the game's strengths and weaknesses are examined. (RM)
Descriptors: Agriculture, Educational Games, Geography Instruction, Higher Education
Peer reviewedWolff, Alan S.; Frey, Peter W. – Educational Research Quarterly, 1985
As part of a larger experiment to study computer-based methods of teaching Othello, 24 subjects who had never played the game were pretested with visual-spatial tests. After 16 games of Othello, subjects were tested on knowledge of the game. Correlations of pretest and posttest scores were computed. (LMO)
Descriptors: Correlation, Games, Higher Education, Pattern Recognition
Palmer, Jane – New Directions for Continuing Education, 1986
Describes computer simulations that combine abstract and conceptual learning to help create an intense, content-rich learning opportunity grounded in experience and reality. Examines learning with intent, limitations of computers, features of a good simulation, and linking contextual and abstract learning. (CT)
Descriptors: Abstract Reasoning, Adult Education, Computer Simulation, Computers
Kolb, David A.; Lewis, Linda H. – New Directions for Continuing Education, 1986
Synthesizes several themes that are common to the other chapters in this sourcebook and suggests additional considerations for using experiential and simulation techniques. The author reminds readers that, while educators and practitioners need practical tools to do their work, the importance of theoretical models, which assist in translating…
Descriptors: Educational Philosophy, Educational Theories, Experiential Learning, Games
Peer reviewedWalch, J. Weston – Social Studies, 1985
A game to help secondary civics students understand how a Congressional bill becomes law is presented. The game board is pictured; teachers have to run off copies on the photocopier and then add dice and some colored pieces of paper for students to use as markers. (RM)
Descriptors: Citizenship Education, Civics, Games, Instructional Materials
Peer reviewedJalongo, Mary Renck – Childhood Education, 1984
Discusses children's imaginary companions as a part of human development that adults should strive to understand. (BJD)
Descriptors: Childrens Games, Childrens Literature, Creativity, Early Childhood Education
Hively, Wells – Popular Computing, 1984
Reviews user-adaptable learning games that can be customized for any subject, including Tic Tac Show and the Game Show from Computer Advanced Ideas, which are question-answer learning programs based on game shows, and Master Match from Computer Advanced Ideas and Square Pairs from Scholastic Inc., which are based on the card game Concentration.…
Descriptors: Computer Programs, Educational Games, Elementary Education, Instructional Materials


