Publication Date
| In 2026 | 3 |
| Since 2025 | 609 |
| Since 2022 (last 5 years) | 3083 |
| Since 2017 (last 10 years) | 6982 |
| Since 2007 (last 20 years) | 11800 |
Descriptor
| Educational Games | 9526 |
| Teaching Methods | 5518 |
| Games | 5084 |
| Foreign Countries | 4928 |
| Video Games | 2750 |
| Computer Games | 2604 |
| Game Based Learning | 2565 |
| Educational Technology | 2421 |
| Learning Activities | 2186 |
| Student Attitudes | 2062 |
| Simulation | 2014 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1547 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 272 |
| United Kingdom | 237 |
| Spain | 232 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Peer reviewedTownley, Charles T.; And Others – Special Libraries, 1978
The development and use of a simulation game designed to facilitate nationwide long-range library planning for American Indian communities is described. The use of simulation outcomes in plan development is analyzed. Implications on the effectiveness of simulation in the library planning process are made. (Author)
Descriptors: American Indians, Library Planning, Library Services, Management Games
Peer reviewedRodrigues, Raymond J. – English Journal, 1978
Surveys, creative language lessons, and games can help students examine English usage as a function of appropriateness. (DD)
Descriptors: Educational Games, Junior High Schools, Language Skills, Language Usage
Mizell, Al P. – Educational Technology, 1978
Describes a simulation game, IDIOTS (Instructional Development in Ordinary Teaching Situations), which is designed to acquaint potential instructional developers, faculty and/or students, with the various aspects of instructional development. (RAO)
Descriptors: Inservice Teacher Education, Instructional Development, Management Games, Program Development
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Elementary School Journal, 1978
Briefly reviews several studies on the effectiveness of simulation games and reports an investigation examining the effectiveness of a simulation game designed to incorporate learning activities at three hierarchial levels suggested by Taba. (BR)
Descriptors: Class Activities, Educational Games, Elementary Education, Intermediate Grades
Peer reviewedHoffman, Nathan – Two-Year College Mathematics Journal, 1978
The author presents three methods for dealing with the problem of the number of tosses of a fair coin needed to obtain two consecutive heads. (MN)
Descriptors: College Mathematics, Computer Programs, Game Theory, Higher Education
Feste, Karen Anne – Teaching Political Science, 1978
Suggests ways to evaluate learning achieved through simulation games. Presents assumptions in learning theory, examines their relationship to gaming, and discusses research findings on simulation as a learning experience. Analyzes one game as a practical illustration for the type of evaluation criteria advocated. (Author)
Descriptors: Evaluation Methods, Game Theory, Higher Education, Learning Theories
LaHurd, Ryan – Media and Methods, 1978
Asserts that the greatest hindrance to creativity is what students have learned about school and describes exercises to encourage the creative writing process. (KS)
Descriptors: Creative Writing, Creativity, Educational Games, Higher Education
Peer reviewedBrenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
Peer reviewedRomanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation
Peer reviewedGarrett, Nina, Ed.; Hart, Robert S., Ed. – Foreign Language Annals, 1986
"Juegos comunicativos," a software program designed for use with the Apple IIe, IIc, or II+, emphasizes "communicative" computer-assisted Spanish language learning through five educational games. The program uses Spanish vocabulary and structures to solve "problems" rather than the standard drill-and-practice format.…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
Peer reviewedCulley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
Peer reviewedKirkby, Dave – Mathematics in School, 1987
Described are a variety of mathematical games that can be played on a chess board and using either chess pieces or counters that move according to chess-piece moves. (RH)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Mathematics Instruction
Peer reviewedTheobald, Paul – Social Education, 1988
Describes one high school social studies teacher's success in having students construct their own educational games to illustrate concepts from sociology and anthropology. (JDH)
Descriptors: Anthropology, Educational Games, High Schools, Social Studies
Peer reviewedCarstensen, Laurence W. – Journal of Geography, 1987
This article describes how to design and implement a map reading tournament for college students enrolled in an introductory map reading course. The tournament takes place within the classroom. Includes guidance in forming the questions and tips on running the tournament. (JDH)
Descriptors: Cartography, College Instruction, Educational Games, Geography
Peer reviewedKing, Nancy R. – Journal of Curriculum and Supervision, 1986
Explores children's play in elementary school, focusing on children's changing definitions and categories of play, including instrumental or teacher-generated activity, real or voluntary play, and illicit or unsanctioned surreptitious interactions among children. Presents relevant educational research on play, decrying the overemphasis on…
Descriptors: Childrens Games, Elementary Education, Play, Pretend Play


