NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 13,711 to 13,725 of 20,283 results Save | Export
Golick, Margie – 1973
This book presents a collection of card games that can be used as learning tools in early childhood classrooms. Each game description includes approximate number of players, step-by-step instructions for playing and suggested variations. Charts with a variety of categories are included to help the teacher find the card games most appropriate to…
Descriptors: Childrens Games, Creative Teaching, Discovery Learning, Early Childhood Education
Social Science Education Consortium, Inc., Boulder, CO. – 1971
The objective of this manual is to provide analyses of curriculum materials that will allow administrators, curriculum coordinators, methods teachers, and classroom teachers to select materials which are appropriate to their needs and situation. Materials included here reflect the three major categories of innovative social studies curriculum…
Descriptors: Anthropology, Civics, Class Activities, Curriculum Development
Yates, James R., Ed. – 1972
This publication is the result of the efforts of numerous professors and students of general and special educational administration. The instructional materials included fall into audiovisual and gaming categories and were selected according to quality and relevance only after actual screening and use. As a result, users of this publication can be…
Descriptors: Administrative Principles, Administrator Education, Audiovisual Aids, Collective Bargaining
Spache, George D. – 1972
This eighth edition of Dr. George Spache's book contains several hundred previously unlisted books for poor readers. The first four chapters deal with book selection practices of children and of adults for children with bibliotherapy and with readability. The remaining ten chapters are extensive annotated listings of children's books, reading…
Descriptors: Auditory Perception, Bibliographies, Bibliotherapy, Books
Shaffer, David Williamson; Gee, James Paul – Wisconsin Center for Education Research (NJ1), 2005
In his recent bestseller The World Is Flat, Thomas Friedman argues that countries like the United States can no longer compete in the global economy on the basis of making and selling commodities. Their competitive edge increasingly comes from how well they produce products, services, and technologies that are new . . . special . . .…
Descriptors: Global Approach, Standardized Tests, Creative Thinking, Competition
Peer reviewed Peer reviewed
Rosas, Ricardo; Nussbaum, Miguel; Cumsille, Patricio; Marianov, Vladimir; Correa, Monica; Flores, Patricia; Grau, Valeska; Lagos, Francisca; Lopez, Ximena; Lopez, Veronica; Rodriguez, Patricio; Salinas, Marcela – Computers & Education, 2003
Describes a study of economically disadvantaged first and second graders in Chile that evaluated the effects of the introduction of educational videogames into the classroom on mathematics and reading comprehension. Investigated effects on learning, motivation, and classroom dynamics; teachers' expectations of change; and technological transfer.…
Descriptors: Classroom Environment, Economically Disadvantaged, Educational Games, Elementary Education
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Virvou, Maria; Katsionis, George; Manos, Konstantinos – Educational Technology & Society, 2005
Computer games are very popular among children and adolescents. In this respect, they could be exploited by educational software designers to render educational software more attractive and motivating. However, it remains to be explored what the educational scope of educational software games is. In this paper, we explore several issues concerning…
Descriptors: Educational Games, Computer Simulation, Intelligent Tutoring Systems, Computer Software
DeAvila, Edward A.; Duncan, Sharon E. – 1977
This collection of over 100 games and activities is intended to increase oral proficiency among Spanish-speaking children without requiring reading skills. The collection grew out of the desire to provide remedies for specific linguistic weaknesses in English as identified by the Language Assessment Scales (LAS). Because tongue twisters, riddles…
Descriptors: Biculturalism, Bilingual Education, Child Language, Childrens Games
DeAvila, Edward A.; Duncan, Sharon E. – 1977
Like its English counterpart, this is a collection of over 100 games and activities whose intent is to increase oral proficiency without requiring reading skills. The collection grew out of the desire to provide remedies for specific linguistic weaknesses in Spanish as identified by the Language Assessment Scales. Because tongue twisters, riddles,…
Descriptors: Biculturalism, Bilingual Education, Child Language, Childrens Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Al-Kuwari, Najat Saad – English Teaching Forum, 2007
"Animals" is a three-part lesson plan for young learners with a zoo animal theme. The first lesson is full of activities to describe animals, with Simon Says, guessing games, and learning stations. The second lesson is about desert animals, but other types of animals could be chosen depending on student interest. This lesson teaches…
Descriptors: Animals, Lesson Plans, Zoology, Learning Activities
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Anders, Mark H. – Science Education Review, 2007
Many of the basic concepts involved in the process of scientific inquiry can be represented by analogy to a simple game called Battleships. The same processes used in this child's game demonstrate what role hypothesis generation and testing play in the search for truth in nature. The analogy can also be extended to demonstrate how scientists…
Descriptors: Scientific Methodology, Scientific Research, Inquiry, Demonstrations (Educational)
Akinsola, M. K.; Animasahun, I. A. – Online Submission, 2007
This study sought to determine the effect of simulation-games environment on students' achievement in attitudes to mathematics in secondary school. Data was collected from a sample of 147 students in senior secondary school in Osun-State, Nigeria. t-test and analysis of variance was used to analyze the data collected for the study. The finding…
Descriptors: Mathematics Achievement, Foreign Countries, Teaching Methods, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson, Catherine – Unterrichtspraxis/Teaching German, 2007
This article describes six games that instructors of German can use with students from the first year of high school or first semester of German through the fourth year of high school or fourth semester of college German and beyond. Unlike other games in which students must wait their turn to practice their language skills, these games engage the…
Descriptors: Listening Skills, Vocabulary Skills, German, High Schools
Gastwirth, David – New England Journal of Higher Education, 2007
This author states that "college access marketing" efforts aimed at increasing college attendance and success have been slow to incorporate new techniques such as "buzz marketing," "viral marketing," "product seeding," and "guerrilla marketing." Yet for a "connected generation" of potential college students, these kinds of strategies could be…
Descriptors: College Attendance, Computer Uses in Education, Marketing, Information Sources
Pages: 1  |  ...  |  911  |  912  |  913  |  914  |  915  |  916  |  917  |  918  |  919  |  ...  |  1353