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Shi, Yixun – Mathematics Teacher, 1999
Presents a mathematical analysis of the game "twenty-four points" that aims to apply arithmetic operations on the four numbers to reach a specific number. This game can improve children's ability to do mental arithmetic. (ASK)
Descriptors: Arithmetic, Educational Games, Elementary Secondary Education, Mathematics Activities
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Garrett, Kimberly N.; Busby, Rosetta F.; Pasnak, Robert – Journal of Research and Development in Education, 1999
Used classification and seriation games over 4 months to teach the oddity principle and insertion into a series to Head Start 4-year-olds during free play. A comparison group participated in free play without the teacher-directed classification and seriation games. At the conclusion, intervention students were significantly better than comparison…
Descriptors: Classification, Cognitive Development, Educational Games, Play
Johnson, John – Illinois Mathematics Teacher, 1997
Introduces the use of the game Battleship to study the system of equations and the distance formula. (ASK)
Descriptors: Algebra, Educational Games, Elementary Secondary Education, Equations (Mathematics)
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Muckerheide, Paul; Mogill, A. Timothy; Mogill, Helen – Mathematics and Computer Education, 1999
Decribes a variation on Bingo that provides a non-routine probability investigation through which students develop concepts of chance. (Author/CCM)
Descriptors: Computer Simulation, Educational Games, Elementary Secondary Education, Mathematics Activities
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Olbris, Donald J.; Herzfeld, Judith – Journal of Chemical Education, 1999
Describes a game designed to familiarize students with nuclear reactions and the general geography of the table of nuclear isotopes by simulating the nucleogenic process. (CCM)
Descriptors: Chemistry, Educational Games, Higher Education, Nuclear Physics
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Rosenorn, Torben; Kofoed, Lise Busk – Simulation & Gaming, 1998
Discusses problems associated with organizational or technological change. Presents the results of learning experiments in experimentaria, rooms for experiments removed from the daily activities of an organization. Concludes that experimentaria seem to create a higher level of self-respect and respect for others' skills and knowledge as well as a…
Descriptors: Educational Environment, Games, Learning Processes, Organizational Change
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Blair, David C. – Information Processing & Management, 2002
Discussion of commercial document retrieval focuses on a two-part searching procedure based on identifiable partitions. Topics include system growth and the effects of information technology; content searching on large databases, including partitioning; the granularity of context; resolving queries; document retrieval and the World Wide Web; and…
Descriptors: Databases, Game Theory, Information Retrieval, Information Technology
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Rearden, Kristin T. – Science Scope, 2001
Points out the pedagogical testing value of the game show "Who Wants to be a Millionaire". Explains which game show components are applicable to classroom settings and examines some show strategies. (YDS)
Descriptors: Educational Games, Evaluation Methods, Performance Based Assessment, Science Education
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Federico, Carmela – Green Teacher, 2001
Presents programs and curricula that provide meaningful food systems education to students. Includes a list of resources for food systems education, science activities, and a game. (YDS)
Descriptors: Biology, Educational Games, Elementary Secondary Education, Food
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Selman, Ruth; Selman, Jerry; Selman, Victor – Montessori Life, 2001
Describes toys presented at the Tokyo Toy Fair in 1999 that use technology to allow users to take more creative control. Discusses video games, computerized toys, toy robots, and high tech learning aids and simulation techniques, and considers them in light of the Montessori philosophy of learning how to learn. (JPB)
Descriptors: Educational Technology, Instructional Materials, Learning Processes, Montessori Method
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Haws, LaDawn; Bauer, Scott – American Biology Teacher, 2001
Presents a game that was created to loosely simulate the process of genetic material exchange and to illustrate how two simple sets of genes can lead to much variability. (ASK)
Descriptors: Biology, Educational Games, Genetics, Higher Education
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Machacek, A. C. – Physics Education, 2001
Describes a form of dimensional analysis based on a pack of cards for use with students aged 11-16. Presents new approaches to understanding the manipulation of simple equations, and also aids familiarization with the units involved and the relationships between them. Provides differentiation by altering the layout of the cards and varying the…
Descriptors: Educational Games, Elementary Secondary Education, Physics, Science Activities
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Petherbridge, Deanna – International Journal of Art & Design Education, 2005
The re-issue of a nineteenth-century French "Drawing Course" is the occasion for an examination of issues of "models of good practice" in current art teaching. These are listed as an expanded set of student-centred pedagogical paradigms, which embrace the forceful popular imagery of electronic games and comic strips. The formalist adaptations of…
Descriptors: Artists, Art Education, Teaching Methods, Student Centered Curriculum
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Williamson, Keith M.; Land, Lee; Butler, Beverly; Ndahi, Hassan B. – Technology Teacher, 2004
The notion of using games to engage children in learning activities is not new. Instinctively, kids create games to help them make sense of the world around them. Mostly, they play rules-based sports games, where they interact according to specified rules of engagement that determine the behavior of players and the results of their interactions.…
Descriptors: Teaching Methods, Mathematics Instruction, Science Instruction, Games
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Brendzel, Sharon – Science Scope, 2004
Teachers spend a great deal of time trying to capture student interest because motivation is the beginning of learning. One effective way to do this is through the use of games in the classroom. Games provide a natural motivation, are part of good teaching strategies, and, fortunately, there are many that can be used to help build concepts.…
Descriptors: Teaching Methods, Student Centered Curriculum, Educational Games, Student Motivation
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