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Peer reviewedHenson, Kenneth T. – NASSP Bulletin, 1982
Reviews the literature concerning the advantages and uses of simulation games as a mode of instruction. Offers guidelines on developing such games for classroom use. Concludes that simulation games can increase student motivation, retention, and development of social skills. (Author/WD)
Descriptors: Educational Games, Elementary Secondary Education, Interpersonal Competence, Simulation
Peer reviewedSobel, Ruth – Russian Language Journal, 1981
Describes methods for teaching students to converse in a second language, focusing on games and themes. (BK)
Descriptors: Conversational Language Courses, Educational Games, Second Language Instruction, Speech Instruction
Peer reviewedJournal of Experiential Education, 1981
A new journal feature shares practical ideas in experiential education in less than 800 words. This issue presents an initiative problem, rules for rope push, exercise illustrating dependence on schedules, how to experience a handicap, maple sugaring project, assignment bridging the generation gap, simulating literary experiences, and local…
Descriptors: Class Activities, Discovery Learning, Educational Games, Experiential Learning
Bitter, Gary – Teacher, 1979
The author looks at the educational merits of some of the new hand-held computer games, such as "The Little Professor,"" Speak and Spell," and "Astrowar." Games are grouped in five categories: mathematics; spelling and words; pattern-logic; strategy sports games; and miscellaneous. Manufacturers and prices are provided. (SJL)
Descriptors: Calculators, Educational Games, Electronic Equipment, Elementary Education
Peer reviewedYahnke, Robert E. – Exercise Exchange, 1982
Describes a word game that is designed to provide students with a challenging way of combining a basic core of Greek and Latin word parts and manipulating them so that assimilation of the prefix often occurs in completed words. (FL)
Descriptors: Educational Games, Higher Education, Language Skills, Learning Activities
Peer reviewedTaylor, Raymond G., Jr. – Psychology: A Quarterly Journal of Human Behavior, 1981
Describes a model developed to plan initial strategies based on origin of goals within four leadership situations, i.e.: (1) external to leader and external to group; (2) external to leader and internal to group; (3) internal to leader and external to group; and (4) internal to both. (Author/RC)
Descriptors: Administrators, Educational Games, Group Activities, Group Dynamics
Mallan, John T.; Fleury, Stephen – Indiana Social Studies Quarterly, 1979
Presents a rationale for combining content mastery with skill development in social studies. Also provides tips to social studies classroom teachers on planning more systematically, selecting materials for skill development using specific content, stimulating a sense of intellectual achievement, and planning pupil activities which allow students…
Descriptors: Educational Games, Educational Needs, Educational Objectives, Elementary Education
Peer reviewedMansell, Maureen – Communication Education, 1980
Draws the connection between childhood play and the unifying, actualizing effects of play in human experience. Examines the concept of play and its integrative function from multidisciplinary perspectives, giving a paradigm for looking at the play process in other expressive forms such as ritual, art, and aesthetic experience. (JMF)
Descriptors: Aesthetic Education, Childrens Games, Creativity, Drama
Instructor, 1981
Presents class activities, bulletin boards, songs, games, stories, plays, recipes, and art ideas for November and December, with emphasis on Thanksgiving, Book Week, and Christmas. (SJL)
Descriptors: Art Activities, Class Activities, Drama, Educational Games
Peer reviewedSemmel, Melvyn I.; And Others – Teacher Education and Special Education, 1981
A behavior management simulation training system for special education teachers was carried out through microcomputers. Four software facets focused on the behavior game, feedback, computer assisted instruction, and computer guided implementation. (CL)
Descriptors: Behavior Modification, Computer Assisted Instruction, Disabilities, Feedback
Beane, Allan L. – Pointer, 1979
The article provides three games or activities designed to facilitate the introduction of career education into the special education curriculum. (PHR)
Descriptors: Activities, Career Education, Educational Games, Elementary Secondary Education
Smith, Philip – Teacher, 1980
The author describes how he has adapted the television quiz show format of "College Bowl" to current events study for junior high school students. An insert explains use of the same technique with fourth graders. (SJL)
Descriptors: Current Events, Educational Games, Elementary Education, Junior High Schools
Peer reviewedSherman, Alan; Sherman, Sharon J. – Journal of Chemical Education, 1980
Explains three games played with Chem-Deck, a card game which gives students practice in forming chemical compounds by familiarizing them with the charges of various ions. Effectiveness of this technique in terms of cognitive and affective components is supported by statistical data. (CS)
Descriptors: Chemistry, Class Activities, Educational Games, Science Education
Peer reviewedReid, Leonard N.; Frazer, Charles F. – Journal of Communication, 1980
Discusses children as television viewers capable of manipulating the co-viewing setting by interpreting, constructing, and carrying out planned lines of play in relation to television and its content. Examples illustrate program-oriented and free-form improvisational play situations. (JMF)
Descriptors: Behavior, Children, Childrens Games, Interaction
Peer reviewedCohen, Jacob; Vijverberg, Wim – Journal of the American Society for Information Science, 1980
Considers the application of game theory to library networks in two areas: the development of a systematic way to study individual coalitions, and the stability of the network. (FM)
Descriptors: Game Theory, Interlibrary Loans, Library Cooperation, Library Networks


