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Peer reviewedBahr, Stephen L.; Rollins, Boyd C. – Journal of Marriage and the Family, 1971
It was hypothesized that the more equalitarian the conjugal power structure in a noncrisis situation, the more likely the relative marital power will change during a crisis. This was tested using an observational experimental method, and the hypothesis was supported. (Author/CG)
Descriptors: Family (Sociological Unit), Family Attitudes, Family Characteristics, Family Relationship
Peer reviewedBerger, Edward; And Others – Simulation and Games, 1970
Descriptors: Economic Research, Game Theory, Political Science, Simulation
Walton, Edward – Educational Television International, 1970
Described is a technique for making teachers-to-be aware of the advantages and disadvantages of various instructional media. (LS)
Descriptors: Audiovisual Aids, Educational Games, Equipment Utilization, Evaluation Methods
Cleland, Charles C.; Swartz, Jon D. – Education of the Visually Handicapped, 1970
Descriptors: Blindness, Enrichment, Exceptional Child Education, Games
Old, Anne T. – Instructor, 1970
Descriptors: Class Activities, Educational Games, Handicapped Children, Mental Retardation
Peer reviewedHarrod, Wendy J. – Teaching Sociology, 1983
Manageable in a 50-minute class with as many as 60 students, this game is designed to help college- level sociology students recognize (1) the reward structure leading to social dilemmas, (2) the individualistic strategy people follow in social dilemmas, and (3) the inefficacy and hypocrisy of communication in social dilemmas. (RM)
Descriptors: Games, Higher Education, Human Relations, Interpersonal Relationship
Peer reviewedTrefle, Dennise – English in Australia, 1983
Reviews several objections to the use of computers in the English classroom, then describes three English programs. (FL)
Descriptors: Computer Assisted Instruction, Computer Programs, Computers, Educational Games
Peer reviewedMurphy, H. Allen; And Others – Journal of Applied Behavior Analysis, 1983
The research focuses on the inappropriate, largely aggressive, behaviors of 344 K-2 children assigned to a playground prior to the beginning of the school day. It was found that games, rope jumping, and foot racing, along with an infrequently used time-out procedure, significantly reduced the frequency of inappropriate incidents. (Author)
Descriptors: Behavior Change, Behavior Problems, Exceptional Child Research, Games
Felder, B. Dell; Hollis, Loye K. – Georgia Social Science Journal, 1983
Three commercially available games--Battleship, Aggression, and Primitive Politics--are suggested as instructional aids for teaching social studies. Games help students develop such skills as following directions, using the known to discover the unknown, developing strategies, and cooperating with others. Tips for using classroom games…
Descriptors: Educational Games, Educational Objectives, Instructional Improvement, Instructional Materials
Peer reviewedShannon, A. G. – Australian Mathematics Teacher, 1983
How to play the medieval game of Rithmomachia, the battle of rhythms, is described. It is really eight games played with one set of rules. (MNS)
Descriptors: Educational Games, Higher Education, Mathematical Enrichment, Mathematics Education
Peer reviewedWeible, Thomas D.; McMahon, Jacqueline – Social Studies, 1982
Describes a microcomputer simulation game to teach high school students in an American cultures course about the Great Depression. A description of game components and student responses to the simulation are included. (AM)
Descriptors: Computer Assisted Instruction, Games, High Schools, Microcomputers
Peer reviewedWagner, Paul A.; Penner, Janet – Roeper Review, 1982
Gaming (the use of formal games for specific academic purposes) is a method for teaching formal thinking processes that is particularly suited to the gifted student. Various games can be used to develop deductive reasoning, the concept of subsets, inductive reasoning, and attention to detail. (Author/SW)
Descriptors: Cognitive Development, Educational Games, Elementary Secondary Education, Gifted
Peer reviewedBlythin, Evan – Communication Education, 1983
Provides a crossword puzzle of communication/rhetorical terms, names of ancient rhetoricians, and answers to the puzzle. (PD)
Descriptors: Class Activities, Communication (Thought Transfer), Games, Higher Education
Bishop, Jeff; Russell, Graham – Bulletin of Environmental Education, 1982
Over the next 10 months, five sections of a pack of environmental exercises will be presented (Houses Game, Planning Game, Building Designs, Planning Enquiry, Future Communities). This introduction (which includes instructions and materials for the Houses Game) suggests why such exercises are needed and describes problems they will help with.…
Descriptors: Educational Games, Elementary Secondary Education, Environmental Education, Housing
Fritzsche, David J. – Journal of Experiential Learning and Simulation, 1980
Reports the results of an experiment assessing the effectiveness of two different approaches to using simulation games in a marketing course. In one, the game was used as a supplement to the standard lecture/discussion format; in the other, it was used as the central delivery vehicle. Twenty-one references are listed. (Author/LLS)
Descriptors: Comparative Analysis, Educational Games, Higher Education, Intermode Differences


