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Vojtisek, John E. – Nibble, The Reference for Apple Computing, 1984
Provides complete listing of an Applesoft arcade-style game which teaches rapid recognition, discrimination, and sequencing of the alphabet. Four levels of play are featured for sequential reinforcement of these skills. The game also trains left-to-right scanning, promotes development of visual-motor integration skills, and develops directionality…
Descriptors: Alphabetizing Skills, Computer Software, Educational Games, Prereading Experience
Kretschmer, Joseph C. – Computing Teacher, 1984
Describes four game programs--Silly Sentence, Spell-It, Scrambled Word, and Guess the Word--designed to introduce elementary school students with no prior programing experience to key concepts of programing with BASIC. Several immediate learning outcomes that became evident while observing students at work with the programs are also discussed.…
Descriptors: Computer Software, Educational Games, Elementary Education, Outcomes of Education
Van Zwieten, John – Training and Development Journal, 1984
Reviews types and evaluates effectiveness of microcomputer-based training for managers: electronic workbooks, simulations/games, expert systems, and management support systems. (SK)
Descriptors: Computer Simulation, Computer Software, Management Development, Management Games
Brownfield, Sharon; Vik, Gretchen – Training and Development Journal, 1983
The Army hired the Center for Instructional Development and Evaluation at the University of Maryland to design a system of individualized self-paced literacy lessons for military trainees. The Space Time Army Reconnaissance System is structured according to Gagne's model of instructional events and capitalizes on its audience's interest in video…
Descriptors: Adult Learning, Basic Skills, Computer Simulation, Educational Games
Peer reviewedTwining, Mary Arnold – Journal of Black Studies, 1985
Describes the role of movement and dance in the lives of Blacks living on the Sea Islands off the coasts of South Carolina and Georgia. Claims that the isolation of this area helps preserve its Africanicity and culture. Focuses particularly on the uses of rhythmic chanting in worship and in children's games. (KH)
Descriptors: African Culture, Black Culture, Childrens Games, Dance
Peer reviewedCarlile, Candice – PTA Today, 1985
Parents can help young children learn to read or become better readers. Activities designed to be done at home each evening are suggested to teach and reinforce beginning reading skills. (MT)
Descriptors: Beginning Reading, Learning Activities, Parent Participation, Primary Education
Staples, Betsy – Creative Computing, 1984
Reviews two spelling packages ("Spelldiver" and "Attack of the Spelling Bees") and a reading program ("The Word Bird"), which teaches spatial relationships while encouraging the young reader to read carefully. Includes suggested age(s), hardware needed, current price, manufacturer, distributor, and in-depth evaluation…
Descriptors: Courseware, Educational Games, Elementary Education, Language Arts
Peer reviewedPodolefsky, Aaron M. – Anthropology and Education Quarterly, 1985
Presents an anthropology simulation game in which students learn that a social issue is viewed differently by different segments of any population and issues are more complex than simply "right" or "wrong." The game focuses on the case of development, with students playing the roles of indigenous peoples, big business, entrepreneurs, and…
Descriptors: Anthropology, College Instruction, Economic Development, Educational Games
Peer reviewedCapel, Susan – Journal of Physical Education, Recreation & Dance, 1986
Games offer experiences which should be incorporated into the total physical education program to give students a wide range of opportunities. Suitable themes for teaching games to different elementary ages are suggested. (MT)
Descriptors: Childrens Games, Competition, Cooperation, Elementary Education
Peer reviewedMikulas, William L.; And Others – Child and Family Behavior Therapy, 1985
Describes four experiments conducted using a children's storybook and related games designed to help overcome fear of the dark. These materials incorporate behavior modification principles of fear reduction, including modeling, counterconditioning, shaping and hierarchical approach. Overall, the materials were found to be therapeutic,…
Descriptors: Behavior Modification, Bibliotherapy, Books, Child Psychology
Peer reviewedLitwiller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1984
How probabilities change when playing the game of craps with dice having 8, 12, or 20 faces is discussed. Five challenge questions are also included. (MNS)
Descriptors: Educational Games, Mathematical Enrichment, Mathematics Instruction, Probability
Care, Jean-Marc; Talarico, Kathryn – Francais dans le Monde, 1984
Language classroom games emphasizing verbal interaction are suggested and described, including a genealogical tree puzzle, enigmas, guessing games, and observation problems. (MSE)
Descriptors: Class Activities, Family Structure, French, Games
Sculli, Dominic – Engineering Education, 1984
Discusses (1) the nature of business games (interactive management simulation exercises in which participants choose values that will guide decision making); (2) selecting and using these games in engineering courses; and (3) developing and administering such games. A sample test for a business policy game is included. (JN)
Descriptors: Business, Decision Making, Educational Games, Engineering Education
Peer reviewedRadencich, Marguerite C. – Reading World, 1984
Describes the amount and difficulty of the print on video game screens and discusses the educational implications of children's exposure to the games, and notes problems with their habitual use. (FL)
Descriptors: Childhood Interests, Elementary Secondary Education, Games, Influences
Peer reviewedRaver, Sharon – Journal of Visual Impairment and Blindness, 1984
Physical prompts and physical and social reinforcement within a game format helped to reduce head droop in a three-year-old congenitally visually impaired child. Generalization to untrained settings and a high level of maintenance were also revealed. (CL)
Descriptors: Behavior Change, Congenital Impairments, Early Childhood Education, Games


