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WINTERS, WILLIAM K. – 1967
THIS NOTE PRESENTS MODELS FOR PASSING JUDGMENT ON THE IMPORTANCE OF PROJECTS. TWO APPROACHES ARE CONSIDERED--PROJECTS WITH TWO ATTRIBUTES, PRIORITY AND DEADLINE DATES, AND PROJECTS WITH K ATTRIBUTES. THE SOLUTIONS ARE ILLUSTRATED THROUGH EXAMPLES AND BY AN ALGORITHM PRESENTED IN A COMPUTER REFERENCE LANGUAGE TO SHOW HOW ONE OF THE SOLUTIONS CAN BE…
Descriptors: Algorithms, Computer Oriented Programs, Labor Utilization, Management Games
ZOLL, ALLEN A., III – 1966
MANAGEMENT TEACHERS IN BUSINESS, GOVERNMENT, OR COLLEGES CAN BE MORE CREATIVE IN THEIR TEACHING METHODS BY THINKING ABOUT EDUCATIONAL METHODS, CREATING MATERIALS BETTER SUITED TO EDUCATIONAL PURPOSES, AND EXPERIMENTING IN THE CLASSROOM WITH THE GOAL OF MAKING EDUCATION MORE EXCITING. MANAGEMENT EDUCATORS AT THE BOEING COMPANY FOUND THAT THE KEY TO…
Descriptors: Administrator Education, Case Studies, Decision Making Skills, Management Games
HATCH, MODESTA; AND OTHERS
DEVELOPED AS A GUIDE FOR RECREATION LEADERS AND VOLUNTEERS WORKING WITH THE MENTALLY HANDICAPPED, THIS BOOKLET PRESENTS GUIDELINES AND SPECIFIC ACTIVITIES FOR PHYSICAL CONDITIONING AND SOCIAL-RECREATIONAL ACTIVITIES. RECREATIONAL THEORIES AND THEIR APPLICATION TO THE MENTALLY HANDICAPPED ARE PRESENTED. DIRECTIONS ARE GIVEN FOR PHYSICAL EXERCISES,…
Descriptors: Games, Guides, Mental Retardation, Music
Anderson, Betty – 1980
There are inexpensive products available that can provide some of the motivation, self-correction, and reinforcement aspects of computers in the classroom. Five of these are: Spelling B, Charlie, Speak and Spell, Step Language Board, and Spellbinder. Seven teachers used each product with severely disabled readers in a reading laboratory and with…
Descriptors: Beginning Reading, Educational Games, Elementary Education, Equipment Evaluation
Stott, Denis H. – 1978
Described is the rationale and methodology of the Flying Start program, a conditioning program designed to teach good learning skills to 5- to 7-year-old children and the older retarded. It is explained that in playing games with the program's materials the children learn the value of close attention, of taking time to reflect and to draw on their…
Descriptors: Early Childhood Education, Games, Instructional Materials, Learning Readiness
Pesavento, Wilma J. – 1976
The problem under investigation concerned (1) determining the ball games of Native American girls and women of the Great Plains, (2) determining the geographical spread of the games within the culture area, and (3) determining the characteristics of the various games. Data for this investigation were obtained from the 48 "Annual Reports of the…
Descriptors: American Indian Culture, American Indians, Athletics, Females
Stewart, James C., Comp.
The program document provides games and activities for primary and elementary grades which may be adapted to various career clusters. Most of the games may be constructed by the class. Illustrations and diagrams are provided, and each game specifies the grade level for which it is intended. (Author/MF)
Descriptors: Career Education, Class Activities, Educational Games, Elementary Education
Hart, William K. – 1970
This study determines whether a simulation game affects attitudes, and increases motivation and cognitive learning. Seventy-six college students in four sections of a political science course were the subjects. Random selection placed them in two treatment groups and two control groups. Both groups received the game, and one treatment group and…
Descriptors: Attitudes, College Students, Game Theory, Learning
Green, Arthur S. – 1971
The guide is divided into 10 chapters, the first on general program organization, the rest on specific activities. The nine activities are as follows: posture; calisthenics; active recreational games; stunts, tumbling, and apparatus skills; track and field events; team sports; fundamental and creative or interpretive rhythms; dramatized rhythms;…
Descriptors: Athletics, Calisthenics, Dance, Games
Morrissey, Jim – 1974
Poly Hockey is featured in this manual of instructions for coaches and teachers to use with mentally retarded boys and girls of all ages and ability levels. It is noted that the sport has been supported by the Board of Directors of the Special Olympics and has been used in Massachusetts for over 7 years. Explained is use of the game indoors, and…
Descriptors: Exceptional Child Education, Games, Mental Retardation, Physical Education
Van Anne, Nancy – 1974
This speech presents a review of research concerning the nature of play. Some of the formal characteristics of play are: (a) it is distinct from ordinary life in its "temporariness" and its limitless location; (b) there is an element of tension in play that leads to uncertainty concerning the outcome but at the same time provides the opportunity…
Descriptors: Athletics, Definitions, Games, Literature Reviews
Livingston, Samuel A. – 1973
The importance of class discussion following a simulation game was investigated by means of an experiment in which four classes of high school students played Ghetto for two periods. Two classes then discussed the game, while the other two were tested before any discussion of the game. The results showed the discussion to have no effect on…
Descriptors: Attitude Change, Class Activities, Educational Games, Group Discussion
Livingston, Samuel A. – 1971
Three before-and-after questionnaire studies were made to test the effectiveness of a simulation game called "Ghetto." In this game the player takes the role of a poor person living in an inner-city slum neighborhood. The education purpose of the game was to increase the players' understanding of the obstacles and hazards that the poor…
Descriptors: Economically Disadvantaged, Educational Games, Ghettos, Simulation
Case, Richard H. – 1971
The Gomoku game playing system was designed to provide a challenge to students taking an introductory course in programing with BASIC--to write a program in BASIC which will make a move in a Japanese game called Gomoku. This system should provide experiences for the student in designing and debugging a program which would be superior to assigned…
Descriptors: Computer Programs, Computer Science Education, Educational Games, Programing
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Nitta, Ray – 1975
Ten games from non-Western countries are described, and directions for making the boards and pieces are given. Elementary-grade students can play all the games and one game can be played by preschoolers. Most involve moving pieces on a board in order to block or eliminate the opponent's pieces. The descriptions include comments about the makeup of…
Descriptors: Design, Elementary Education, Foreign Countries, Games
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