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Dunne, James J. – 1984
The use and effectiveness of gaming techniques in educational computer software was investigated through an analysis of 170 in-depth evaluations of commercially-available educational computer programs. These evaluations, conducted by the Educational Products Information Exchange (EPIE) Institute, dealt with design attributes relevant to all…
Descriptors: Computer Assisted Instruction, Courseware, Design Requirements, Educational Games
Smith, Charlene W. – Instructor, 1974
Discussed the game-like atmosphere teachers might want to create for fruitful listening experiences as well as describing illustrative games that can be used for such purposes. (Author/RK)
Descriptors: Educational Games, Learning Experience, Listening Comprehension, Primary Education
Dostal, June – Balance Sheet, 1974
Descriptors: Business Education, Educational Games, Skill Development, Student Motivation
Peer reviewedToler, Wilma M. – Business Education Forum, 1974
Eight games and activities are described as designed to stimulate shorthand students by combining fun with challenge. (AG)
Descriptors: Class Activities, Educational Games, Learning Activities, Motivation Techniques
Robinson, Christine Emilie – 1978
Several characteristics of children's play were noted by observing the playground activities of Vietnamese refugee and American children. The Vietnamese children tended to participate in highly structured games while their American peers often chose spontaneous play--games with structures that go beyond or destroy rules. It is suggested that…
Descriptors: American Culture, Childrens Games, Cultural Differences, Indochinese
Trueblood, Cecil R.; Yawkey, Thomas Daniels – 1977
This article discusses how developmental and behaviorist learning theories can be used to create educational games. The Piagetian rationale for the use of games is examined and three benefits of gaming are identified: (1) games are related to intellectual, socio-emotional, and motor learning in young children, (2) gaming requires aspects of…
Descriptors: Cognitive Processes, Early Childhood Education, Educational Games, Learning Theories
Gohring, Ralph; Chiarelott, Leigh – 1977
Results are reported of research to test whether a simulation game can be used to identify and to influence the leadership styles practiced by elementary school principals. The design assesses whether principals can become more skillful decisionmakers through heightened awareness of their leadership styles. The research and educational…
Descriptors: Decision Making, Educational Games, Elementary Education, Formative Evaluation
Peer reviewedUnenge, Jan – Arithmetic Teacher, 1975
Descriptors: Division, Elementary Education, Elementary School Mathematics, Games
Zevin, Jack – Todays Educ, 1969
Descriptors: Educational Games, Geography Instruction, Illustrations, Inquiry
Fenwick, Lynda – Grade Teacher, 1969
Descriptors: Classroom Techniques, Educational Games, Elementary Education, Recreational Activities
Peer reviewedHeard, Ida Mae – Young Children, 1969
Descriptors: Early Childhood Education, Educational Games, Elementary School Mathematics, Number Concepts
Goldstein, Ira – 1976
This paper is a preliminary proposal to develop the theory and design for "coaches" for computer games, to implement prototypes, and to experiment with their ability to convey important intellectual skills. The focus of this project will be restricted to developing a coach for a single example of an intellectual game called Wumpus. It is…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Programs, Games
Bradtke, Jane Silverman – Practical Pointers, 1979
Desk and chair activities for use with handicapped and nonhandicapped elementary children in the classroom are described. The activities require minimal equipment while providing opportunities for vigorous physical movement. Activities are discussed which feature using the aisles between desks, sitting at the desks, and performing circuit and…
Descriptors: Class Activities, Disabilities, Elementary Education, Games
Jeffery, Gary H. – 1979
This paper takes the position that toys can significantly modify children's behavior and that considerable care needs to go into the decisions one makes when buying a toy. Toys are regarded as educational aids and sources of potential learning. A given toy can provide a variety of lessons. Such lessons include: (1) learning about the various…
Descriptors: Children, Childrens Games, Experiential Learning, Perceptual Motor Learning
Dennis, J. Richard – 1979
This paper discusses computer simulation as a tool for teaching about phenomena characterized by a problem to be solved, a task or goal to be reached, a procedure to be learned, or an environment to be understood. Simulation is defined and characterized by an examination of both the attributes that are common to simulations, and a taxonomy…
Descriptors: Algorithms, Computer Assisted Instruction, Educational Games, Guidelines


