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Smith, Angela – Education 3-13, 2007
This article reports on the findings of a small-scale investigation into the views of children on potential changes to the playground in a large primary school. As a parent, midday supervisor and member of the school Grounds Development Committee I was interested in how views gathered to underpin change to the playground of one school might fit…
Descriptors: Student Attitudes, Playgrounds, Play, Elementary School Students
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Linhares, Alexandre; Brum, Paulo – Cognitive Science, 2007
There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by "close" pieces (in a "Euclidean" sense). A complementary hypothesis is that chunks are encoded by abstract,…
Descriptors: Play, Semantics, Educational Games, Memory
Langton, Terence W. – Journal of Physical Education, Recreation & Dance (JOPERD), 2007
This article recommends raising the bar in elementary physical education by using Laban's movement framework to develop curriculum content in the areas of games, gymnastics, and dance (with physical fitness concepts blended in) in order to help students achieve the NASPE content standards. The movement framework can permeate and unify an…
Descriptors: Curriculum Development, Physical Education, Physical Fitness, Elementary Education
Howell-Carter, Marya, Ed.; Gonder, Jennifer, Ed. – Online Submission, 2011
Conference proceedings of the 25th Annual Conference on the Teaching of Psychology: Ideas and Innovations, sponsored by the Psychology Department of the State University of New York at Farmingdale. The conference theme for 2011 was: The Future of the Undergraduate Psychology Major: New Directions in an Evolving Educational Climate. The Conference…
Descriptors: Conferences (Gatherings), Psychology, Undergraduate Study, Majors (Students)
Collins, Ann; Goodson, Barbara – Administration for Children & Families, 2010
This report presents findings from the Massachusetts Family Child Care study, a two-year evaluation designed to examine the impacts on providers and children of an early childhood education program aimed at improving the development and learning opportunities in the care settings and, as a consequence, the outcomes for children in care. The early…
Descriptors: Low Income Groups, Disadvantaged Youth, Early Childhood Education, Caregivers
Kidd, Terry T., Ed. – Information Science Reference, 2010
The expanding field of adult learning encompasses the study and practice of utilizing sound instructional design principals, technology, and learning theory as a means to solve educational challenges and human performance issues relating to adults, often occurring online. This book disseminates current issues and trends emerging in the field of…
Descriptors: Electronic Learning, Nontraditional Students, Learning Theories, Instructional Design
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Mathews, James M. – English Teaching: Practice and Critique, 2010
The article presents a brief overview of the Neighbourhood Game Design Project, a studio-based curriculum intervention aimed at engaging students in the design of place-based mobile games and interactive stories using geo-locative technologies (for example, GPS enabled cell phones). It describes the three curricular components that defined the…
Descriptors: Curriculum Development, Teaching Methods, Design, Curriculum Implementation
Hogle, Jan G. – 1996
Use of educational games to supplement traditional classroom lectures is purported by some researchers to increase interest, motivation, and retention, as well as to improve higher order thinking and reasoning skills. This paper reviews proposed benefits of using games as cognitive tools, and discusses the complexities of assessing those benefits.…
Descriptors: Active Learning, Computer Games, Computer Simulation, Critical Thinking
Provenzo, Eugene F., Jr. – 1996
This book provides basic information and answers to help guide educators in developing an effective and meaningful educational computing program. Throughout the book appear boxed definitions pertinent to the text, examples of useful products, and necessary contact information. The guide includes the following sections: (1)…
Descriptors: Annotated Bibliographies, Computer Assisted Instruction, Computer Games, Computer Networks
Conway, Lorraine – 1981
This packet of student materials contains a variety of worksheet activities dealing with science graphs and science word games. These reproducible materials deal with: (1) bar graphs; (2) line graphs; (3) circle graphs; (4) pictographs; (5) histograms; (6) artgraphs; (7) designing your own graphs; (8) medical prefixes; (9) color prefixes; (10)…
Descriptors: Educational Games, Elementary Education, Elementary School Science, Games
Cole, Ann; And Others – 1977
PAR (Parents as Resources) consists of two professors and a social worker who are dedicated to helping parents work creatively and confidently with their children during the preschool and primary years. PAR has developed concrete instructional activities and workshops to stimulate the exchange of positive and pleasing experiences between parents…
Descriptors: Art Activities, Communication Skills, Creative Activities, Early Childhood Education
Inbar, Michael; Stoll, Clarice S. – 1968
A selective review of the literature on the socialization effect of games uncovers a varied and increasing number of hypotheses, but only little and scattered evidence. Direct studies of play and game functions are primarily in uncontrolled clinical reports. Therefore, a pilot study was conducted as a preliminary attempt to establish correlational…
Descriptors: Behavior Development, Behavior Patterns, Behavior Theories, Childrens Games
Kohl, Herbert – 1973
Reading skill can be acquired in a natural and informal manner and in a variety of settings ranging from the school to the streets. Anyone who wants to learn to read or to develop his reading ability can do so if the following conditions are satisfied: (1) A person who knows how to read and wants to share his knowledge is willing to help. (2)…
Descriptors: Educational Games, Educational Philosophy, Language Experience Approach, Nontraditional Education
Fenichel, Emily, Ed. – Zero to Three, 2001
"Zero to Three" is a single-focus bulletin of the National Center for Infants, Toddlers, and Families providing insight from multiple disciplines on the development of infants, toddlers, and their families. Noting that America's babies and toddlers live in a world full of television sets, VCRs, computers, videogames, and interactive…
Descriptors: Assistive Technology, Cognitive Development, Computer Games, Computers
Summers, Luis H. – Journal of Architectural Education, 1979
Operational gaming techniques that are permeating the architectural profession are used to: elicit user needs, represent architectural realities in the classroom, understand the rationale behind complex design decisions, and model decision environments at many levels with coarse or refined data. (MLW)
Descriptors: Architectural Education, Architectural Research, Architecture, Construction (Process)
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