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Scholtz, Christopher P. – British Journal of Religious Education, 2005
Computer games as an important part of youth culture can, from a certain perspective, be highly relevant for religious education. I will review the role of computer games, and then give a brief overview, suggesting a specific phenomenological approach for research on computer games and religious education. After presenting one example of such…
Descriptors: Phenomenology, Religious Education, Research, Games
Carlton, Matthew A.; Mortlock, Mary V. – Mathematics Teacher, 2005
An activity using a game-related setting is presented for students to investigate probability and statistics.
Descriptors: Probability, Statistics, Teaching Methods, Educational Games
Kawashima, Kentaro – Psychological Record, 2006
Interest and inflation rates may be major determinants of delay discounting, but these variables have not been controlled in past experiments because they depend on macroeconomic conditions. This study uses a computer game-like task to investigate the effects of inflation rates on people's subjective valuation of delayed rewards. During the task,…
Descriptors: Computers, Games, Task Analysis, Rewards
Borkovitz, Debra K. – Mathematics Teacher, 2005
The Name Game activity that raises challenging mathematical questions is used to explore random permutations. A permutation of a set is an arrangement of the elements in some order.
Descriptors: Mathematics Instruction, Teaching Methods, Class Activities, Educational Games
Remley, Dirk – Community Literacy Journal, 2009
This essay presents a case study of the modes used in training employees at a munitions plant in Ohio between 1940 and 1945. Theories of multimodal discourse and learning advanced by The New London Group (1996), Gunther Kress and Theo Van Leeuwen (2001) and Richard Mayer (2001) inform this analysis. With an unskilled labor force and many workers…
Descriptors: United States History, War, Weapons, Manufacturing Industry
Huizenga, J.; Admiraal, W.; Akkerman, S.; Dam, G. ten – Journal of Computer Assisted Learning, 2009
Using mobile games in education combines situated and active learning with fun in a potentially excellent manner. The effects of a mobile city game called Frequency 1550, which was developed by The Waag Society to help pupils in their first year of secondary education playfully acquire historical knowledge of medieval Amsterdam, were investigated…
Descriptors: Quasiexperimental Design, Student Motivation, Active Learning, History Instruction
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Issa, Theodora, Ed.; Chang, Dian-Fu, Ed.; Isias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conferences on Educational Technologies (ICEduTech 2014), and Sustainability, Technology and Education (STE 2014). The International Conference on Educational Technologies (ICEduTech 2014) is the scientific conference addressing the real topics as seen by teachers, students, parents and…
Descriptors: Conference Papers, Conferences (Gatherings), Educational Technology, Sustainability
Lin, Grace Hui Chin – Online Submission, 2008
At the beginning of the second millennium, many university students in Taiwan that are enrolled in Freshman English are still being taught with teacher-centered methods. This study, which was inspired by the author's studies and research in the theoretical arguments of the Natural Approach and Psychological Method put forth by American educator…
Descriptors: English (Second Language), Foreign Countries, Second Language Instruction, Teaching Methods
Sakshaug, Lynae E.; Wohlhuter, Kay A.; Lach, Tisa – Investigations in Mathematics Learning, 2008
Action research is a process that classroom teachers undertake to reflect upon and improve their own teaching. This study followed an elementary teacher's two-year experience with an action research project in which her middle school students played mathematical-related games. Through the teacher's involvement in this project, her core beliefs…
Descriptors: Constructivism (Learning), Action Research, Faculty Development, Teacher Improvement
Nadolski, Rob J.; Hummel, Hans G. K.; van den Brink, Henk J.; Hoefakker, Ruud E.; Slootmaker, Aad; Kurvers, Hub J.; Storm, Jeroen – Simulation & Gaming, 2008
Societal changes demand educators to apply new pedagogical approaches. Many educational stakeholders feel that serious games could play a key role in fulfilling this demand, and they lick their chops when looking at the booming industry of leisure games. However, current toolkits for developing leisure games show severe shortcomings when applied…
Descriptors: Higher Education, Educational Games, Learning Modules, Courseware
Virvou, Maria; Katsionis, George – Computers & Education, 2008
Educational software games aim at increasing the students' motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more…
Descriptors: Educational Games, Computers, Computer Software, Computer Simulation
Amrein-Beardsley, Audrey – School Administrator, 2008
"Jeopardy," the trivia game show first introduced in 1964 is approaching its 25th straight year on television. Next to "The Price is Right," it is arguably one of the greatest game shows of all time. Unfortunately, "Jeopardy!" is not just a game show. It is, according to this author, the game show gone reality show in…
Descriptors: Public Schools, Elementary Secondary Education, Games, Presidents
Bruner, Darlene Y.; Bartlett, Marilyn J. – Action in Teacher Education, 2008
Schools today function in an environment of complicated rules and regulations. Training preservice teachers in educational law is not only necessary; it is important work. Professors and administrators were surveyed on the methods, materials, and strategies that they employed to teach education law to preservice teachers. The predominant teaching…
Descriptors: Preservice Teacher Education, School Law, Lecture Method, Discussion (Teaching Technique)
Harushimana, Immaculee – Journal of Urban Learning, Teaching, and Research, 2008
This paper develops the argument that new literacies constitute an indispensable foundation for developing school discourse among 1.5 and newcomer urban adolescents. A mother and literacy educator presents insights learned from indirectly participating in co-constructing Standard English discourse with her newcomer adolescent son through video…
Descriptors: Video Games, Literacy, Urban Youth, English (Second Language)
Johnson, L.; Adams, S.; Cummins, M. – New Media Consortium, 2012
This paper reflects a multi-year collaborative effort between the New Media Consortium (NMC) and Griffith University to help inform Australian educational leaders about significant developments in technologies supporting teaching, learning, and research in tertiary education. The research underpinning the report makes use of the NMC's Delphi-based…
Descriptors: Foreign Countries, Educational Policy, Higher Education, Consortia

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