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Filipczak, Bob – Training, 1997
Describes how computer games can be adapted and used for training. Discusses elements of a well-designed computer-based training course. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Material Development
Peer reviewedBaker, Ann C.; And Others – Simulation & Gaming, 1997
Simulations and games are designed to provide participants with an experiential context for reflection and learning in classrooms, corporate training centers, and community-based organizations. A conversational approach to debriefing sessions is one way to more deeply involve participants in exploring the meaning of their experience from multiple…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Experiential Learning
Peer reviewedOlbris, Donald J.; Herzfeld, Judith – Journal of Chemical Education, 2002
Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Presents the game with a set of follow-up questions suitable for either a quiz or discussion. Also describes student reaction to the game. (MM)
Descriptors: Chemical Reactions, Chemistry, Educational Games, Science Education
Peer reviewedCron, Elyce A. – Family Journal: Counseling and Therapy for Couples and Families, 2000
Learning to identify, label, and share feelings is an important ingredient of healthy personal, social, and family functioning. Presents the Feeling Word Game, a creative context for these tasks that can be used in a variety of therapeutic ways with individuals, couples, groups, and families. (Contains 21 references.) (GCP)
Descriptors: Counseling Techniques, Emotional Development, Emotional Response, Family Counseling
Peer reviewedNorton, Robert M. – Mathematics Teaching in the Middle School, 2001
Discusses how dice games pose fairness issues that appeal to students and examines a structure for three games involving two dice in a way that leads directly to the theoretical probabilities for all possible outcomes. (YDS)
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Middle Schools
Peer reviewedPenner, Elizabeth; Lehrer, Richard – Teaching Children Mathematics, 2000
Describes how young children used geometric shapes to model a fair playing space for "Mother, May I?" (Author)
Descriptors: Early Childhood Education, Elementary Education, Games, Mathematics Activities
Peer reviewedOrtiz, Enrique – Teaching Children Mathematics, 2000
Discusses a game that helps students develop and understand fraction concepts and operations. (Author)
Descriptors: Early Childhood Education, Elementary Education, Fractions, Games
Peer reviewedSin, Aaron; Center, Alfred M. – Chemical Engineering Education, 2002
Describes an educational game designed for engineering majors that demonstrates engineering economics and business strategies, specifically the concepts of customer perception of product value, convenience, and price differentiation. (YDS)
Descriptors: Business Education, Concept Formation, Economics, Educational Games
Peer reviewedCannon, Hugh M.; Yaprak, Attila; Mokra, Irene – Journal of Teaching in International Business, 2002
Describes a game whose purpose is to help students understand the impact of various strategies of government intervention on the dynamic free-market processes stimulating economic development. (EV)
Descriptors: Business Administration Education, Economics Education, Educational Games, Foreign Countries
Peer reviewedEckerman, Carol O.; Stein, Mark R. – Developmental Psychology, 1990
When imitated, toddlers were more likely to continue to act on an object; if continuing, repeat the same action on the object; generate games, especially imitation games, and look at their partner's face. These social influence processes are thought to operate naturally in peer interactions and contribute to the behavioral organization that…
Descriptors: Games, Imitation, Individual Development, Interpersonal Competence
Peer reviewedMoore, Charles G. – Journal of American Indian Education, 1988
Suggests that the invention and construction of traditional American Indian string figures possess elements associated with mathematical thought: logic-intuition, generality-individuality, and analysis-synthesis. Contains 16 references and several historical observations of string figures. (SV)
Descriptors: American Indian Culture, American Indians, Cognitive Development, Ethnology
Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
Peer reviewedHajdu, Judy – Babel, 1989
Discusses teacher-developed cards, for use in German foreign language classroom games, that help reinforce students' language skills in such areas as numbers, names, noun plurals, question and answer sequences, verbs, sports, interviews, and participles. (CB)
Descriptors: Educational Games, German, Second Language Instruction, Teacher Developed Materials
Peer reviewedGollert, Heidi; And Others – Canadian Modern Language Review, 1989
An instructional unit designed for an advanced core French class uses a cooperative learning model. Related activities include an introduction and grouping exercise, completion of a question set, wrap-up, evaluation, and followup activities, and vocabulary and questions are appended. (MSE)
Descriptors: Class Activities, Classroom Techniques, Cooperative Learning, French
Peer reviewedDuke, Richard D.; Kemeny, Nicole K. – Simulation and Games, 1989
Reviews the evolution of the journal "Simulation and Games" and examines the various topics addressed by contributors over the past 20 years. A history of gaming and simulation is given, and the results of a content analysis of all articles are provided. (LRW)
Descriptors: Content Analysis, Futures (of Society), Games, Scholarly Journals


