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Cohen, Cynthia – 1982
A study was conducted to determine the best match between the ability of elementary school students to detect ambiguity and two instructional strategies: analogizing and practice. To identify subjects' initial abilities in detecting ambiguity, 57 participating fifth graders were administered a task similar to the Park-and-Shop board game.…
Descriptors: Ambiguity, Analogy, Cognitive Ability, Elementary School Students
Northwest Regional Educational Lab., Portland, OR. – 1985
This document consists of 68 microcomputer software package evaluations prepared by MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. There are 26 packages in set 13 and 42 in set 14. Each software review lists producer, time and place of evaluation, cost, ability level,…
Descriptors: Computer Assisted Instruction, Course Evaluation, Courseware, Educational Games
Northwest Regional Educational Lab., Portland, OR. – 1984
This document consists of 170 microcomputer software package evaluations prepared by the MicroSIFT (Microcomputer Software and Information for Teachers) Clearinghouse at the Northwest Regional Education Laboratory. Set 11 consists of 37 packages. Set 12 consists of 34 packages. A special unnumbered set, entitled LIBRA Reviews, treats 99 packages…
Descriptors: Computer Assisted Instruction, Courseware, Educational Games, Evaluation Criteria
Ehrlich, Amos – Mathematics Teaching, 1974
Four games are described which are intended to help train secondary school students to make valid deductions and to broaden their understanding of certain mathematical structures. (DT)
Descriptors: Deduction, Games, Instruction, Learning Activities
Peer reviewed Peer reviewed
Rambo, Stephen W. – Social Science Record, 1974
Four games representing decision-making processes in China are described, including instructions, models for the construction of game materials, and questions for discussion at the conclusion of group play. (JH)
Descriptors: Chinese Culture, Cross Cultural Studies, Decision Making, Educational Games
Hoffman, Ruth I. – Instructor, 1974
Teachers should choose games carefully to reinforce the mathematics' topic children are learning, says the author, who presents some appropriate games here, and urges that their use be planned, not for play only. (Editor/RK)
Descriptors: Educational Games, Learning Processes, Mathematics Instruction, Reinforcement
Bloomer, Jacquetta – Programmed Learning and Educational Technology, 1974
The growth and potential of simulation and gaming techniques are examined in pure science, applied science and mathematics. The contribution of simulations, simulation games and non-simulation games are separately assessed with selective illustrations; in particular, indications for using simulated, as opposed to "live," experiments in science…
Descriptors: Educational Games, Educational Technology, Instructional Innovation, Mathematics Instruction
Gibbs, G. Ian – Programmed Learning and Educational Technology, 1974
The paper discusses the problem of testing initial Breathing Apparatus Control Training. The subject-matter is described. Simulation tests are detailed and the results of cognitive and affective evaluation are stated and discussed. (Author)
Descriptors: Achievement Tests, Educational Games, Educational Technology, Instructional Materials
Bronstein, Russell H. – Simulation/Gaming/News, 1974
A discussion of the importance of discussing a game's strategy after the game activity, in order that the purpose is not masked by involvement in details. (HB)
Descriptors: Discussion (Teaching Technique), Educational Games, Evaluation Methods, Learning Activities
Vandermyn, Gaye – Compact, 1974
Describes how a Washington State education department training session helps administrators and teachers change negotiations from a "win-lose" situation to a "win-win" situation. (JF)
Descriptors: Administrator Guides, Administrators, Boards of Education, Collective Bargaining
Smith, William A. – Literacy Discussion, 1974
The relationship between the concept and purpose of Paulo Freire's ideas and the instructional techniques of simulation/gaming are discussed. (MW)
Descriptors: Educational Theories, Game Theory, Methods, Simulation
School Shop, 1975
Four authors present crossword and wordfind puzzles developed for students in the areas of electricity, principles of hydraulics, finishing, construction, thermoplastic materials, patternmaking, wood, occupations, and drafting. (BP)
Descriptors: Educational Games, Industrial Arts, Learning Activities, Puzzles
Peer reviewed Peer reviewed
Krus, David J.; And Others – Educational and Psychological Measurement, 1975
Descriptors: Algorithms, Computer Programs, Decision Making, Games
Lott, Albert J.; and others – J Educ Psychol, 1969
Research supported by grants from the National Science Foundation and the National Institute of Health.
Descriptors: Affective Behavior, Attitudes, Children, Games
Canipe, Stephen – 1982
Rules are provided for this bingo game focusing on terms related to solar, coal, nuclear, hydro, and wind energy. Playing cards and calling cards (to be cut out by the teacher) are also provided. (JN)
Descriptors: Educational Games, Elementary Secondary Education, Energy, Environmental Education
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